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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-23 16:18:50 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-23 16:18:50 +0000
commit759befb72c558202de65a480c44d7b27428ec312 (patch)
tree86dce8cc3107f912f870415cd27fa1d261881adf /gm
parenta8aef8bf04b10ad648c448c16f56d8c487819112 (diff)
use the supplied matrix instead of the texture w/h div for the bicubic GPU effect
BUG= R=bsalomon@google.com, caryclark@google.com Author: humper@google.com Review URL: https://codereview.chromium.org/37003005 git-svn-id: http://skia.googlecode.com/svn/trunk@11921 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm')
-rw-r--r--gm/clippedbitmapshaders.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/gm/clippedbitmapshaders.cpp b/gm/clippedbitmapshaders.cpp
index 02d07bf01e..d7eb3b6e98 100644
--- a/gm/clippedbitmapshaders.cpp
+++ b/gm/clippedbitmapshaders.cpp
@@ -45,12 +45,13 @@ static const SkScalar SLIDE_SIZE = 300;
class ClippedBitmapShadersGM : public GM {
public:
- ClippedBitmapShadersGM(SkShader::TileMode mode)
- : fMode(mode) {
+ ClippedBitmapShadersGM(SkShader::TileMode mode, bool hq=false)
+ : fMode(mode), fHQ(hq) {
}
protected:
SkShader::TileMode fMode;
+ bool fHQ;
virtual SkString onShortName() {
SkString descriptor;
@@ -68,13 +69,16 @@ protected:
SkASSERT(false);
}
descriptor.prepend("clipped-bitmap-shaders-");
+ if (fHQ) {
+ descriptor.append("-hq");
+ }
return descriptor;
}
virtual SkISize onISize() {
return SkISize::Make(300, 300);
}
-
+
virtual void onDraw(SkCanvas* canvas) {
SkBitmap bmp = create_bitmap();
SkShader* shader = SkShader::CreateBitmapShader(
@@ -87,6 +91,10 @@ protected:
s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2);
shader->setLocalMatrix(s);
paint.setShader(shader)->unref();
+
+ if (fHQ) {
+ paint.setFilterLevel(SkPaint::kHigh_FilterLevel);
+ }
SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2;
for (int i = 0; i < 3; i++) {
@@ -115,4 +123,10 @@ private:
DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); )
DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); )
DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); )
+
+DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); )
+DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); )
+DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); )
+
+
}