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authorGravatar dvonbeck <dvonbeck@google.com>2016-07-10 18:38:33 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-10 18:38:34 -0700
commit6af677ff8f549751352847ceefda4538236c8a20 (patch)
tree9a95a87e2c9903938117cbf334c5b35695317d50 /gm
parent3ab14ca950d98a5c4d4c4a5f96ea8b0c984e0116 (diff)
Changed SkLightingShader API to take in a shader as color source
This CL's base is the CL for the same modification, but in the implementation side: https://codereview.chromium.org/2062703003/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2064153002 Review-Url: https://codereview.chromium.org/2064153002
Diffstat (limited to 'gm')
-rw-r--r--gm/lightingshader.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
index 3b1c224f2b..2cf4a953d8 100644
--- a/gm/lightingshader.cpp
+++ b/gm/lightingshader.cpp
@@ -100,12 +100,14 @@ protected:
const SkMatrix& ctm = canvas->getTotalMatrix();
SkPaint paint;
+ sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(fDiffuse,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, nullptr);
sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType],
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, nullptr);
sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap),
ctm);
- paint.setShader(SkLightingShader::Make(fDiffuse, fLights, &matrix,
- std::move(normalSource)));
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
+ fLights));
canvas->drawRect(r, paint);
}