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author | mtklein <mtklein@chromium.org> | 2016-04-06 15:01:57 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-04-06 15:01:57 -0700 |
commit | 11064dfeb49daa64bd4e539284b9a6d1b78d6e5e (patch) | |
tree | ee5f9ae275a3e59a2ff853a25e3b846db0e5e61e /gm/variedtext.cpp | |
parent | deacc97bc63513b5eacaf21f858727f6e8b98ce5 (diff) |
Fix lazy coding in ViaSingletonPictures.
I was using SkRect::MakeLargest() as bounds, which is sort of nutso,
as that clearly is way out of bounds for how big a picture can feasibly
be, i.e. something closer to SkIRect::MakeLargest().
This was causing spurious quick rejects in drawPatch(). I didn't really
look much deeper to figure out why. It's easy enough to just feed it the
proper bounds of the entire content.
This means patch_primitive draws correctly in sp-8888 mode.
I also noticed the GM was too small... it clipped off most of its content.
So I've made it larger.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1865143002
Review URL: https://codereview.chromium.org/1865143002
Diffstat (limited to 'gm/variedtext.cpp')
0 files changed, 0 insertions, 0 deletions