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authorGravatar Robert Phillips <robertphillips@google.com>2017-01-17 11:52:21 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-01-17 17:28:58 +0000
commit4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9 (patch)
treecc6315711d78a8192d16ae4251b5bb683993b1fd /gm
parent4075ec80e1c36e414e57746c772298be3b49a74e (diff)
Continue making Ganesh use absolute texture coordinates
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8 Reviewed-on: https://skia-review.googlesource.com/6977 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'gm')
-rw-r--r--gm/texdata.cpp5
-rw-r--r--gm/texturedomaineffect.cpp9
2 files changed, 5 insertions, 9 deletions
diff --git a/gm/texdata.cpp b/gm/texdata.cpp
index 8520d28b12..372ff5dc11 100644
--- a/gm/texdata.cpp
+++ b/gm/texdata.cpp
@@ -97,10 +97,7 @@ DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
} else {
vm.reset();
}
- SkMatrix tm;
- tm = vm;
- tm.postIDiv(2*S, 2*S);
- paint.addColorTextureProcessor(texture, nullptr, tm);
+ paint.addColorTextureProcessor(texture, nullptr, vm);
renderTargetContext->drawRect(clip, GrPaint(paint), GrAA::kNo, vm,
SkRect::MakeWH(2 * S, 2 * S));
diff --git a/gm/texturedomaineffect.cpp b/gm/texturedomaineffect.cpp
index 32042aab84..cc3e1c9e3d 100644
--- a/gm/texturedomaineffect.cpp
+++ b/gm/texturedomaineffect.cpp
@@ -89,11 +89,10 @@ protected:
}
SkTArray<SkMatrix> textureMatrices;
- textureMatrices.push_back().setIDiv(texture->width(), texture->height());
- textureMatrices.push_back() = textureMatrices[0];
- textureMatrices.back().postScale(1.5f, 0.85f);
- textureMatrices.push_back() = textureMatrices[0];
- textureMatrices.back().preRotate(45.f, texture->width() / 2.f, texture->height() / 2.f);
+ textureMatrices.push_back() = SkMatrix::I();
+ textureMatrices.push_back() = SkMatrix::MakeScale(1.5f, 0.85f);
+ textureMatrices.push_back();
+ textureMatrices.back().setRotate(45.f, texture->width() / 2.f, texture->height() / 2.f);
const SkIRect texelDomains[] = {
fBmp.bounds(),