diff options
author | reed <reed@google.com> | 2016-03-14 11:53:07 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-03-14 11:53:07 -0700 |
commit | 106e10ddff5d473dc81dd1ce8ade615585ea609b (patch) | |
tree | 4cdbff97b6e2bf856dff2875ff2c8a818f9b27ea /example | |
parent | 15c3a0e55bd9134dace0ace2fffb855a0f09542f (diff) |
Revert of Finish conversion to sk_sp<SkShader> (patchset #2 id:20001 of https://codereview.chromium.org/1803763002/ )
Reason for revert:
need to update cmake build example
Original issue's description:
> Finish conversion to sk_sp<SkShader>
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1803763002
>
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/15c3a0e55bd9134dace0ace2fffb855a0f09542f
TBR=
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1798133003
Diffstat (limited to 'example')
-rw-r--r-- | example/HelloWorld.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/example/HelloWorld.cpp b/example/HelloWorld.cpp index e30c4674e8..e13cb3b438 100644 --- a/example/HelloWorld.cpp +++ b/example/HelloWorld.cpp @@ -93,7 +93,10 @@ void HelloWorldWindow::drawContents(SkCanvas* canvas) { paint.setColor(SK_ColorRED); // Draw a rectangle with red paint - SkRect rect = SkRect::MakeXYWH(10, 10, 128, 128); + SkRect rect = { + 10, 10, + 128, 128 + }; canvas->drawRect(rect, paint); // Set up a linear gradient and draw a circle @@ -104,15 +107,18 @@ void HelloWorldWindow::drawContents(SkCanvas* canvas) { }; SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; - paint.setShader(SkGradientShader::MakeLinear( - linearPoints, linearColors, nullptr, 2, - SkShader::kMirror_TileMode)); + SkShader* shader = SkGradientShader::CreateLinear( + linearPoints, linearColors, NULL, 2, + SkShader::kMirror_TileMode); + SkAutoUnref shader_deleter(shader); + + paint.setShader(shader); paint.setFlags(SkPaint::kAntiAlias_Flag); canvas->drawCircle(200, 200, 64, paint); // Detach shader - paint.setShader(nullptr); + paint.setShader(NULL); } // Draw a message with a nice black paint. |