diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-01-07 17:03:31 +0000 |
---|---|---|
committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-01-07 17:03:31 +0000 |
commit | 85facf71ef6f92249a9209261b9c7112cc689142 (patch) | |
tree | adefc1daae1eda3e8e71bfae00d0ac54aafb68be /bench | |
parent | 81e8739a101ecb0a978850bd45842bc6e6bc05a6 (diff) |
Add StackBench to measure performance on stack-like (fixed element size) work loads.
BUG=303282
R=reed@google.com, caryclark@google.com, mtklein@chromium.org
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/110893007
git-svn-id: http://skia.googlecode.com/svn/trunk@12940 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench')
-rw-r--r-- | bench/StackBench.cpp | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/bench/StackBench.cpp b/bench/StackBench.cpp new file mode 100644 index 0000000000..61af99fb1a --- /dev/null +++ b/bench/StackBench.cpp @@ -0,0 +1,179 @@ +/* + * Copyright 2014 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "SkBenchmark.h" +#include "SkRandom.h" + +#include "SkChunkAlloc.h" +#include "SkDeque.h" +#include "SkTArray.h" +#include "SkTDArray.h" + +// This file has several benchmarks using various data structures to do stack-like things: +// - push +// - push, immediately pop +// - push many, pop all of them +// - serial access +// - random access +// When a data structure doesn't suppport an operation efficiently, we leave that combination out. +// Where possible we hint to the data structure to allocate in 4K pages. +// +// These benchmarks may help you decide which data structure to use for a dynamically allocated +// ordered list of allocations that grows on one end. +// +// Current overall winner (01/2014): SkTDArray. +// It wins every benchmark on every machine I tried (Desktop, Nexus S, Laptop). + +template <typename Impl> +struct StackBench : public SkBenchmark { + virtual bool isSuitableFor(Backend b) SK_OVERRIDE { return b == kNonRendering_Backend; } + virtual const char* onGetName() SK_OVERRIDE { return Impl::kName; } + virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE { Impl::bench(loops); } +}; + +#define BENCH(name) \ + struct name { static const char* const kName; static void bench(int); }; \ + const char* const name::kName = #name; \ + DEF_BENCH(return new StackBench<name>();) \ + void name::bench(int loops) + +static const int K = 2049; + +// Add K items, then iterate through them serially many times. + +BENCH(Deque_Serial) { + SkDeque s(sizeof(int), 1024); + for (int i = 0; i < K; i++) *(int*)s.push_back() = i; + + volatile int junk = 0; + for (int j = 0; j < loops; j++) { + SkDeque::Iter it(s, SkDeque::Iter::kFront_IterStart); + while(void* p = it.next()) { + junk += *(int*)p; + } + } +} + +BENCH(TArray_Serial) { + SkTArray<int, true> s; + for (int i = 0; i < K; i++) s.push_back(i); + + volatile int junk = 0; + for (int j = 0; j < loops; j++) { + for (int i = 0; i < s.count(); i++) junk += s[i]; + } +} + +BENCH(TDArray_Serial) { + SkTDArray<int> s; + for (int i = 0; i < K; i++) s.push(i); + + volatile int junk = 0; + for (int j = 0; j < loops; j++) { + for (int i = 0; i < s.count(); i++) junk += s[i]; + } +} + +// Add K items, then randomly access them many times. + +BENCH(TArray_RandomAccess) { + SkTArray<int, true> s; + for (int i = 0; i < K; i++) s.push_back(i); + + SkRandom rand; + volatile int junk = 0; + for (int i = 0; i < K*loops; i++) { + junk += s[rand.nextULessThan(K)]; + } +} + +BENCH(TDArray_RandomAccess) { + SkTDArray<int> s; + for (int i = 0; i < K; i++) s.push(i); + + SkRandom rand; + volatile int junk = 0; + for (int i = 0; i < K*loops; i++) { + junk += s[rand.nextULessThan(K)]; + } +} + +// Push many times. + +BENCH(ChunkAlloc_Push) { + SkChunkAlloc s(4096); + for (int i = 0; i < K*loops; i++) s.allocThrow(sizeof(int)); +} + +BENCH(Deque_Push) { + SkDeque s(sizeof(int), 1024); + for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; +} + +BENCH(TArray_Push) { + SkTArray<int, true> s; + for (int i = 0; i < K*loops; i++) s.push_back(i); +} + +BENCH(TDArray_Push) { + SkTDArray<int> s; + for (int i = 0; i < K*loops; i++) s.push(i); +} + +// Push then immediately pop many times. + +BENCH(ChunkAlloc_PushPop) { + SkChunkAlloc s(4096); + for (int i = 0; i < K*loops; i++) { + void* p = s.allocThrow(sizeof(int)); + s.unalloc(p); + } +} + +BENCH(Deque_PushPop) { + SkDeque s(sizeof(int), 1024); + for (int i = 0; i < K*loops; i++) { + *(int*)s.push_back() = i; + s.pop_back(); + } +} + +BENCH(TArray_PushPop) { + SkTArray<int, true> s; + for (int i = 0; i < K*loops; i++) { + s.push_back(i); + s.pop_back(); + } +} + +BENCH(TDArray_PushPop) { + SkTDArray<int> s; + for (int i = 0; i < K*loops; i++) { + s.push(i); + s.pop(); + } +} + +// Push many items, then pop them all. + +BENCH(Deque_PushAllPopAll) { + SkDeque s(sizeof(int), 1024); + for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; + for (int i = 0; i < K*loops; i++) s.pop_back(); +} + +BENCH(TArray_PushAllPopAll) { + SkTArray<int, true> s; + for (int i = 0; i < K*loops; i++) s.push_back(i); + for (int i = 0; i < K*loops; i++) s.pop_back(); +} + +BENCH(TDArray_PushAllPopAll) { + SkTDArray<int> s; + for (int i = 0; i < K*loops; i++) s.push(i); + for (int i = 0; i < K*loops; i++) s.pop(); +} |