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authorGravatar Greg Daniel <egdaniel@google.com>2018-06-08 22:01:16 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-08 22:01:23 +0000
commit01422bc8eff0c317b9c234b3b4f5a82f1011dfce (patch)
tree35231fa8629686043413de7e96012985f158eaf5 /bench
parente8b38ab432faf419a6cc092082c34c233800ccea (diff)
Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0. Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests Original change's description: > Reland "Require mips to be allocated at texture creation time and disable late allocations." > > This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b. > > Reason for revert: <INSERT REASONING HERE> > > Original change's description: > > Revert "Require mips to be allocated at texture creation time and disable late allocations." > > > > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994. > > > > Reason for revert: Looks to be causing angle failures on initial clear test > > > > Original change's description: > > > Require mips to be allocated at texture creation time and disable late allocations. > > > > > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we > > > will copy the texture into a new mipped texture. > > > > > > Clean up of unused code in the GPU backends for reallocating for mips will be done > > > in a follow up CL. > > > > > > Bug: skia: > > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188 > > > Reviewed-on: https://skia-review.googlesource.com/132830 > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > > > > > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81 > > No-Presubmit: true > > No-Tree-Checks: true > > No-Try: true > > Bug: skia: > > Reviewed-on: https://skia-review.googlesource.com/133041 > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Bug: skia: > Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4 > Reviewed-on: https://skia-review.googlesource.com/133340 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Greg Daniel <egdaniel@google.com> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/133680 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/GrMipMapBench.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/bench/GrMipMapBench.cpp b/bench/GrMipMapBench.cpp
index e7f34de9e7..e756c13bb4 100644
--- a/bench/GrMipMapBench.cpp
+++ b/bench/GrMipMapBench.cpp
@@ -37,11 +37,7 @@ protected:
auto srgb = SkColorSpace::MakeSRGB();
SkImageInfo info =
SkImageInfo::Make(fW, fH, kRGBA_8888_SkColorType, kPremul_SkAlphaType, srgb);
- // We're benching the regeneration of the mip levels not the need to allocate them every
- // frame. Thus we create the surface with mips to begin with.
- fSurface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0,
- kBottomLeft_GrSurfaceOrigin, nullptr, true);
-
+ fSurface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info);
}
// Clear surface once: