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authorGravatar Jim Van Verth <jvanverth@google.com>2017-09-08 14:43:47 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-08 14:43:54 +0000
commite7492fe49c61915b70bde648b75f9b6fc60b4bef (patch)
tree0b8502ef3047f553e2427ee71f0e8c1508b2a6f6
parent336ce7babc1c6c9184a69e39fd4ee877ae4a067b (diff)
Revert "Add multitexture support to text and path shaders"
This reverts commit 7f754260f7fc2ae0326a072dd2f0429e584f8ca0. Reason for revert: Bot failures. Original change's description: > Add multitexture support to text and path shaders > > This does not add additional textures to the atlases, just adds the > ability to access those textures in the shaders. > > Bug: skia:3550 > Change-Id: I636b329a6f748b6753f5f92a70066fb412623df2 > Reviewed-on: https://skia-review.googlesource.com/43000 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I5c28ea48ed9bdde2cd936ef4f96fc720d5e4b4a5 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:3550 Reviewed-on: https://skia-review.googlesource.com/44162 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
-rw-r--r--src/gpu/effects/GrAtlasedShaderHelpers.h60
-rw-r--r--src/gpu/effects/GrBitmapTextGeoProc.cpp31
-rw-r--r--src/gpu/effects/GrDistanceFieldGeoProc.cpp97
-rw-r--r--src/gpu/ops/GrSmallPathRenderer.cpp15
-rw-r--r--src/gpu/text/GrAtlasTextBlob_regenInOp.cpp5
5 files changed, 79 insertions, 129 deletions
diff --git a/src/gpu/effects/GrAtlasedShaderHelpers.h b/src/gpu/effects/GrAtlasedShaderHelpers.h
deleted file mode 100644
index c7d1a41c10..0000000000
--- a/src/gpu/effects/GrAtlasedShaderHelpers.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrAtlasedShaderHelpers_DEFINED
-#define GrAtlasedShaderHelpers_DEFINED
-
-#include "glsl/GrGLSLPrimitiveProcessor.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLVarying.h"
-#include "glsl/GrGLSLVertexShaderBuilder.h"
-
-static void append_index_uv_varyings(GrGLSLPrimitiveProcessor::EmitArgs& args,
- const char* inTexCoordsName,
- const char* atlasSizeInvName,
- GrGLSLVertToFrag *uv,
- GrGLSLVertToFrag *st,
- GrGLSLVertToFrag *texIdx) {
- // This extracts the texture index and texel coordinates from the same variable
- // Packing structure: texel coordinates are multiplied by 2 (or shifted left 1)
- // texture index is stored as lower bits of both x and y
- args.fVertBuilder->codeAppendf("float2 intCoords = floor(0.5*float2(%s.x, %s.y));",
- inTexCoordsName, inTexCoordsName);
- args.fVertBuilder->codeAppendf("float2 diff = %s - 2.0*intCoords;", inTexCoordsName);
- args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;");
-
- // Multiply by 1/atlasSize to get normalized texture coordinates
- args.fVaryingHandler->addVarying("TextureCoords", uv, kHigh_GrSLPrecision);
- args.fVertBuilder->codeAppendf("%s = intCoords * %s;", uv->vsOut(), atlasSizeInvName);
-
- args.fVaryingHandler->addVarying("IntTextureCoords", st, kHigh_GrSLPrecision);
- args.fVertBuilder->codeAppendf("%s = intCoords;", st->vsOut());
-
- args.fVaryingHandler->addVarying("TexIndex", texIdx);
- args.fVertBuilder->codeAppendf("%s = texIdx;", texIdx->vsOut());
-}
-
-static void append_multitexture_lookup(GrGLSLPrimitiveProcessor::EmitArgs& args,
- int numTextureSamplers,
- const GrGLSLVertToFrag &texIdx,
- const char* coordName,
- const char* colorName) {
- // conditionally load from the indexed texture sampler
- if (numTextureSamplers > 1) {
- args.fFragBuilder->codeAppendf("if (%s == 0) ", texIdx.fsIn());
- }
- args.fFragBuilder->codeAppendf("{ %s = ", colorName);
- args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], coordName, kVec2f_GrSLType);
- args.fFragBuilder->codeAppend("; }");
- for (int i = 1; i < numTextureSamplers; ++i) {
- args.fFragBuilder->codeAppendf("else if (%s == %d) { %s =", texIdx.fsIn(), i, colorName);
- args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, kVec2f_GrSLType);
- args.fFragBuilder->codeAppend("; }");
- }
-}
-
-#endif
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index fab0904a4f..c2cf8ebc22 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -7,7 +7,6 @@
#include "GrBitmapTextGeoProc.h"
-#include "GrAtlasedShaderHelpers.h"
#include "GrTexture.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
@@ -37,11 +36,12 @@ public:
"AtlasSizeInv",
&atlasSizeInvName);
- GrGLSLVertToFrag uv(kVec2f_GrSLType);
- GrGLSLVertToFrag st(kVec2f_GrSLType);
- GrGLSLVertToFrag texIdx(kFloat_GrSLType);
- append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName,
- &uv, &st, &texIdx);
+ GrGLSLVertToFrag v(kVec2f_GrSLType);
+ varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = float2(%s.x, %s.y) * %s;", v.vsOut(),
+ btgp.inTextureCoords()->fName,
+ btgp.inTextureCoords()->fName,
+ atlasSizeInvName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
@@ -64,16 +64,18 @@ public:
btgp.localMatrix(),
args.fFPCoordTransformHandler);
- fragBuilder->codeAppend("float4 texColor;");
- append_multitexture_lookup(args, btgp.numTextureSamplers(),
- texIdx, uv.fsIn(), "texColor");
-
if (btgp.maskFormat() == kARGB_GrMaskFormat) {
- // modulate by color
- fragBuilder->codeAppendf("%s = %s * texColor;", args.fOutputColor, args.fOutputColor);
+ fragBuilder->codeAppendf("%s = ", args.fOutputColor);
+ fragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
+ args.fTexSamplers[0],
+ v.fsIn(),
+ kVec2f_GrSLType);
+ fragBuilder->codeAppend(";");
fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
} else {
- fragBuilder->codeAppendf("%s = texColor;", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = ", args.fOutputCoverage);
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], v.fsIn(), kVec2f_GrSLType);
+ fragBuilder->codeAppend(";");
}
}
@@ -87,7 +89,7 @@ public:
fColor = btgp.color();
}
- SkASSERT(btgp.numTextureSamplers() >= 1);
+ SkASSERT(btgp.numTextureSamplers() == 1);
GrTexture* atlas = btgp.textureSampler(0).peekTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
@@ -106,7 +108,6 @@ public:
key |= (btgp.usesLocalCoords() && btgp.localMatrix().hasPerspective()) ? 0x1 : 0x0;
key |= btgp.maskFormat() << 1;
b->add32(key);
- b->add32(btgp.numTextureSamplers());
}
private:
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index b8f0386820..81b33262da 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -7,7 +7,6 @@
#include "GrDistanceFieldGeoProc.h"
-#include "GrAtlasedShaderHelpers.h"
#include "GrTexture.h"
#include "SkDistanceFieldGen.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
@@ -79,10 +78,17 @@ public:
// add varyings
GrGLSLVertToFrag uv(kVec2f_GrSLType);
+ varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = float2(%s.x, %s.y) * %s;", uv.vsOut(),
+ dfTexEffect.inTextureCoords()->fName,
+ dfTexEffect.inTextureCoords()->fName,
+ atlasSizeInvName);
+
GrGLSLVertToFrag st(kVec2f_GrSLType);
- GrGLSLVertToFrag texIdx(kFloat_GrSLType);
- append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
- &uv, &st, &texIdx);
+ varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = float2(%s.x, %s.y);", st.vsOut(),
+ dfTexEffect.inTextureCoords()->fName,
+ dfTexEffect.inTextureCoords()->fName);
bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
kUniformScale_DistanceFieldEffectMask;
@@ -94,12 +100,12 @@ public:
// Use highp to work around aliasing issues
fragBuilder->codeAppendf("highp float2 uv = %s;\n", uv.fsIn());
- fragBuilder->codeAppend("float4 texColor;");
- append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
- texIdx, "uv", "texColor");
+ fragBuilder->codeAppend("float texColor = ");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSLType);
+ fragBuilder->codeAppend(".r;");
fragBuilder->codeAppend("float distance = "
- SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");");
+ SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
#ifdef SK_GAMMA_APPLY_TO_A8
// adjust width based on gamma
fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
@@ -191,7 +197,7 @@ public:
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}
- SkASSERT(dfa8gp.numTextureSamplers() >= 1);
+ SkASSERT(dfa8gp.numTextureSamplers() == 1);
GrTexture* atlas = dfa8gp.textureSampler(0).peekTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
@@ -210,7 +216,6 @@ public:
uint32_t key = dfTexEffect.getFlags();
key |= ComputePosKey(dfTexEffect.viewMatrix()) << 16;
b->add32(key);
- b->add32(dfTexEffect.numTextureSamplers());
}
private:
@@ -327,10 +332,17 @@ public:
&atlasSizeInvName);
GrGLSLVertToFrag uv(kVec2f_GrSLType);
+ varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = float2(%s.x, %s.y) * %s;", uv.vsOut(),
+ dfTexEffect.inTextureCoords()->fName,
+ dfTexEffect.inTextureCoords()->fName,
+ atlasSizeInvName);
+
GrGLSLVertToFrag st(kVec2f_GrSLType);
- GrGLSLVertToFrag texIdx(kFloat_GrSLType);
- append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
- &uv, &st, &texIdx);
+ varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = float2(%s.x, %s.y);", st.vsOut(),
+ dfTexEffect.inTextureCoords()->fName,
+ dfTexEffect.inTextureCoords()->fName);
// setup pass through color
varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
@@ -353,12 +365,12 @@ public:
// Use highp to work around aliasing issues
fragBuilder->codeAppendf("highp float2 uv = %s;", uv.fsIn());
- fragBuilder->codeAppend("float4 texColor;");
- append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
- texIdx, "uv", "texColor");
+ fragBuilder->codeAppend("float texColor = ");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSLType);
+ fragBuilder->codeAppend(".r;");
fragBuilder->codeAppend("float distance = "
- SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");");
+ SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
fragBuilder->codeAppend("float afwidth;");
bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
@@ -440,7 +452,7 @@ public:
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}
- SkASSERT(dfpgp.numTextureSamplers() >= 1);
+ SkASSERT(dfpgp.numTextureSamplers() == 1);
GrTexture* atlas = dfpgp.textureSampler(0).peekTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
@@ -460,7 +472,6 @@ public:
uint32_t key = dfTexEffect.getFlags();
key |= ComputePosKey(dfTexEffect.viewMatrix()) << 16;
b->add32(key);
- b->add32(dfTexEffect.numTextureSamplers());
}
private:
@@ -588,10 +599,17 @@ public:
// set up varyings
GrGLSLVertToFrag uv(kVec2f_GrSLType);
+ varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = float2(%s.x, %s.y) * %s;", uv.vsOut(),
+ dfTexEffect.inTextureCoords()->fName,
+ dfTexEffect.inTextureCoords()->fName,
+ atlasSizeInvName);
+
GrGLSLVertToFrag st(kVec2f_GrSLType);
- GrGLSLVertToFrag texIdx(kFloat_GrSLType);
- append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
- &uv, &st, &texIdx);
+ varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = float2(%s.x, %s.y);", st.vsOut(),
+ dfTexEffect.inTextureCoords()->fName,
+ dfTexEffect.inTextureCoords()->fName);
GrGLSLVertToFrag delta(kFloat_GrSLType);
varyingHandler->addVarying("Delta", &delta, kHigh_GrSLPrecision);
@@ -642,26 +660,26 @@ public:
fragBuilder->codeAppendf("float2 offset = %s*Jdx;", delta.fsIn());
}
- // sample the texture by index
- fragBuilder->codeAppend("float4 texColor;");
- append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
- texIdx, "uv", "texColor");
-
// green is distance to uv center
- fragBuilder->codeAppend("float3 distance;");
- fragBuilder->codeAppend("distance.y = texColor.r;");
+ fragBuilder->codeAppend("\tfloat4 texColor = ");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSLType);
+ fragBuilder->codeAppend(";\n");
+ fragBuilder->codeAppend("\tfloat3 distance;\n");
+ fragBuilder->codeAppend("\tdistance.y = texColor.r;\n");
// red is distance to left offset
- fragBuilder->codeAppend("float2 uv_adjusted = uv - offset;");
- append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
- texIdx, "uv_adjusted", "texColor");
- fragBuilder->codeAppend("distance.x = texColor.r;");
+ fragBuilder->codeAppend("\tfloat2 uv_adjusted = uv - offset;\n");
+ fragBuilder->codeAppend("\ttexColor = ");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kVec2f_GrSLType);
+ fragBuilder->codeAppend(";\n");
+ fragBuilder->codeAppend("\tdistance.x = texColor.r;\n");
// blue is distance to right offset
- fragBuilder->codeAppend("uv_adjusted = uv + offset;");
- append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
- texIdx, "uv_adjusted", "texColor");
- fragBuilder->codeAppend("distance.z = texColor.r;");
+ fragBuilder->codeAppend("\tuv_adjusted = uv + offset;\n");
+ fragBuilder->codeAppend("\ttexColor = ");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kVec2f_GrSLType);
+ fragBuilder->codeAppend(";\n");
+ fragBuilder->codeAppend("\tdistance.z = texColor.r;\n");
- fragBuilder->codeAppend("distance = "
+ fragBuilder->codeAppend("\tdistance = "
"float3(" SK_DistanceFieldMultiplier ")*(distance - float3(" SK_DistanceFieldThreshold"));");
// adjust width based on gamma
@@ -739,7 +757,7 @@ public:
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}
- SkASSERT(dflcd.numTextureSamplers() >= 1);
+ SkASSERT(dflcd.numTextureSamplers() == 1);
GrTexture* atlas = dflcd.textureSampler(0).peekTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
@@ -759,7 +777,6 @@ public:
uint32_t key = dfTexEffect.getFlags();
key |= ComputePosKey(dfTexEffect.viewMatrix()) << 16;
b->add32(key);
- b->add32(dfTexEffect.numTextureSamplers());
}
private:
diff --git a/src/gpu/ops/GrSmallPathRenderer.cpp b/src/gpu/ops/GrSmallPathRenderer.cpp
index ec63e9ec7d..1b0648615d 100644
--- a/src/gpu/ops/GrSmallPathRenderer.cpp
+++ b/src/gpu/ops/GrSmallPathRenderer.cpp
@@ -485,12 +485,10 @@ private:
shapeData->fBounds.fRight /= scale;
shapeData->fBounds.fBottom /= scale;
- shapeData->fTextureCoords.set((atlasLocation.fX+SK_DistanceFieldPad) << 1,
- (atlasLocation.fY+SK_DistanceFieldPad) << 1,
- (atlasLocation.fX+SK_DistanceFieldPad+
- devPathBounds.width()) << 1,
- (atlasLocation.fY+SK_DistanceFieldPad+
- devPathBounds.height()) << 1);
+ shapeData->fTextureCoords.set(atlasLocation.fX+SK_DistanceFieldPad,
+ atlasLocation.fY+SK_DistanceFieldPad,
+ atlasLocation.fX+SK_DistanceFieldPad+devPathBounds.width(),
+ atlasLocation.fY+SK_DistanceFieldPad+devPathBounds.height());
fShapeCache->add(shapeData);
fShapeList->addToTail(shapeData);
@@ -578,9 +576,8 @@ private:
shapeData->fBounds = SkRect::Make(devPathBounds);
shapeData->fBounds.offset(-translateX, -translateY);
- shapeData->fTextureCoords.set(atlasLocation.fX << 1, atlasLocation.fY << 1,
- (atlasLocation.fX+width) << 1,
- (atlasLocation.fY+height) << 1);
+ shapeData->fTextureCoords.set(atlasLocation.fX, atlasLocation.fY,
+ atlasLocation.fX+width, atlasLocation.fY+height);
fShapeCache->add(shapeData);
fShapeList->addToTail(shapeData);
diff --git a/src/gpu/text/GrAtlasTextBlob_regenInOp.cpp b/src/gpu/text/GrAtlasTextBlob_regenInOp.cpp
index b7911c3eae..96f0080ec2 100644
--- a/src/gpu/text/GrAtlasTextBlob_regenInOp.cpp
+++ b/src/gpu/text/GrAtlasTextBlob_regenInOp.cpp
@@ -39,11 +39,6 @@ inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexS
u1 = u0 + width;
v1 = v0 + height;
}
- // shift to make space for index bits
- u0 <<= 1;
- v0 <<= 1;
- u1 <<= 1;
- v1 <<= 1;
}
// This is a bit wonky, but sometimes we have LCD text, in which case we won't have color