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authorGravatar skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-14 07:01:34 +0000
committerGravatar skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-14 07:01:34 +0000
commit3d18d063f0c6b97b25b88707cfbc1c8cb584caa0 (patch)
tree6ee62f01458961170869c4438ee179a6f8e1abbc
parentba98f95aa527abd393e11c72d29641ffce2fbcff (diff)
Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@7730 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--debugger/QT/SkCanvasWidget.cpp2
-rw-r--r--tools/filtermain.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/debugger/QT/SkCanvasWidget.cpp b/debugger/QT/SkCanvasWidget.cpp
index 0350b3d7bc..3c239d0cb4 100644
--- a/debugger/QT/SkCanvasWidget.cpp
+++ b/debugger/QT/SkCanvasWidget.cpp
@@ -121,7 +121,7 @@ void SkCanvasWidget::resetWidgetTransform() {
void SkCanvasWidget::setWidgetVisibility(WidgetType type, bool isHidden) {
if (type == kRaster_8888_WidgetType) {
fRasterWidget.setHidden(isHidden);
- }
+ }
#if SK_SUPPORT_GPU
else if (type == kGPU_WidgetType) {
fGLWidget.setHidden(isHidden);
diff --git a/tools/filtermain.cpp b/tools/filtermain.cpp
index b7bbe69b93..3133ada8e5 100644
--- a/tools/filtermain.cpp
+++ b/tools/filtermain.cpp
@@ -58,7 +58,7 @@ static bool check_0(const SkTDArray<SkDrawCommand*>& commands, int curCommand) {
const SkPaint* saveLayerPaint = saveLayer->paint();
SkPaint* dbmrPaint = dbmr->paint();
- // For this optimization we only fold the saveLayer and drawBitmapRect
+ // For this optimization we only fold the saveLayer and drawBitmapRect
// together if the saveLayer's draw is simple (i.e., no fancy effects) and
// and the only difference in the colors is that the saveLayer's can have
// an alpha while the drawBitmapRect's is opaque.
@@ -123,7 +123,7 @@ static bool check_1(const SkTDArray<SkDrawCommand*>& commands, int curCommand) {
const SkPaint* saveLayerPaint = saveLayer->paint();
SkPaint* dbmrPaint = dbmr->paint();
- // For this optimization we only fold the saveLayer and drawBitmapRect
+ // For this optimization we only fold the saveLayer and drawBitmapRect
// together if the saveLayer's draw is simple (i.e., no fancy effects) and
// and the only difference in the colors is that the saveLayer's can have
// an alpha while the drawBitmapRect's is opaque.