diff options
author | skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-02-14 07:01:34 +0000 |
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committer | skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-02-14 07:01:34 +0000 |
commit | 3d18d063f0c6b97b25b88707cfbc1c8cb584caa0 (patch) | |
tree | 6ee62f01458961170869c4438ee179a6f8e1abbc | |
parent | ba98f95aa527abd393e11c72d29641ffce2fbcff (diff) |
Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@7730 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r-- | debugger/QT/SkCanvasWidget.cpp | 2 | ||||
-rw-r--r-- | tools/filtermain.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/debugger/QT/SkCanvasWidget.cpp b/debugger/QT/SkCanvasWidget.cpp index 0350b3d7bc..3c239d0cb4 100644 --- a/debugger/QT/SkCanvasWidget.cpp +++ b/debugger/QT/SkCanvasWidget.cpp @@ -121,7 +121,7 @@ void SkCanvasWidget::resetWidgetTransform() { void SkCanvasWidget::setWidgetVisibility(WidgetType type, bool isHidden) { if (type == kRaster_8888_WidgetType) { fRasterWidget.setHidden(isHidden); - } + } #if SK_SUPPORT_GPU else if (type == kGPU_WidgetType) { fGLWidget.setHidden(isHidden); diff --git a/tools/filtermain.cpp b/tools/filtermain.cpp index b7bbe69b93..3133ada8e5 100644 --- a/tools/filtermain.cpp +++ b/tools/filtermain.cpp @@ -58,7 +58,7 @@ static bool check_0(const SkTDArray<SkDrawCommand*>& commands, int curCommand) { const SkPaint* saveLayerPaint = saveLayer->paint(); SkPaint* dbmrPaint = dbmr->paint(); - // For this optimization we only fold the saveLayer and drawBitmapRect + // For this optimization we only fold the saveLayer and drawBitmapRect // together if the saveLayer's draw is simple (i.e., no fancy effects) and // and the only difference in the colors is that the saveLayer's can have // an alpha while the drawBitmapRect's is opaque. @@ -123,7 +123,7 @@ static bool check_1(const SkTDArray<SkDrawCommand*>& commands, int curCommand) { const SkPaint* saveLayerPaint = saveLayer->paint(); SkPaint* dbmrPaint = dbmr->paint(); - // For this optimization we only fold the saveLayer and drawBitmapRect + // For this optimization we only fold the saveLayer and drawBitmapRect // together if the saveLayer's draw is simple (i.e., no fancy effects) and // and the only difference in the colors is that the saveLayer's can have // an alpha while the drawBitmapRect's is opaque. |