// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef GOOGLE_PROTOBUF_UTIL_CONVERTER_OBJECT_WRITER_H__ #define GOOGLE_PROTOBUF_UTIL_CONVERTER_OBJECT_WRITER_H__ #include #include namespace google { namespace protobuf { namespace util { namespace converter { class DataPiece; // An ObjectWriter is an interface for writing a stream of events // representing objects and collections. Implementation of this // interface can be used to write an object stream to an in-memory // structure, protobufs, JSON, XML, or any other output format // desired. The ObjectSource interface is typically used as the // source of an object stream. // // See JsonObjectWriter for a sample implementation of ObjectWriter // and its use. // // Derived classes could be thread-unsafe. // // TODO(xinb): seems like a prime candidate to apply the RAII paradigm // and get rid the need to call EndXXX(). class LIBPROTOBUF_EXPORT ObjectWriter { public: virtual ~ObjectWriter() {} // Starts an object. If the name is empty, the object will not be named. virtual ObjectWriter* StartObject(StringPiece name) = 0; // Ends an object. virtual ObjectWriter* EndObject() = 0; // Starts a list. If the name is empty, the list will not be named. virtual ObjectWriter* StartList(StringPiece name) = 0; // Ends a list. virtual ObjectWriter* EndList() = 0; // Renders a boolean value. virtual ObjectWriter* RenderBool(StringPiece name, bool value) = 0; // Renders an 32-bit integer value. virtual ObjectWriter* RenderInt32(StringPiece name, int32 value) = 0; // Renders an 32-bit unsigned integer value. virtual ObjectWriter* RenderUint32(StringPiece name, uint32 value) = 0; // Renders a 64-bit integer value. virtual ObjectWriter* RenderInt64(StringPiece name, int64 value) = 0; // Renders an 64-bit unsigned integer value. virtual ObjectWriter* RenderUint64(StringPiece name, uint64 value) = 0; // Renders a double value. virtual ObjectWriter* RenderDouble(StringPiece name, double value) = 0; // Renders a float value. virtual ObjectWriter* RenderFloat(StringPiece name, float value) = 0; // Renders a StringPiece value. This is for rendering strings. virtual ObjectWriter* RenderString(StringPiece name, StringPiece value) = 0; // Renders a bytes value. virtual ObjectWriter* RenderBytes(StringPiece name, StringPiece value) = 0; // Renders a Null value. virtual ObjectWriter* RenderNull(StringPiece name) = 0; // Renders a DataPiece object to a ObjectWriter. static void RenderDataPieceTo(const DataPiece& data, StringPiece name, ObjectWriter* ow); // Indicates whether this ObjectWriter has completed writing the root message, // usually this means writing of one complete object. Subclasses must override // this behavior appropriately. virtual bool done() { return false; } void set_use_strict_base64_decoding(bool value) { use_strict_base64_decoding_ = value; } bool use_strict_base64_decoding() const { return use_strict_base64_decoding_; } // Whether empty strings should be rendered for the next name for Start/Render // calls. This setting is only valid until the next key is rendered, after // which it gets reset. // It is up to the derived classes to interpret this and render accordingly. // Default implementation ignores this setting. virtual void empty_name_ok_for_next_key() {} protected: ObjectWriter() : use_strict_base64_decoding_(true) {} private: // If set to true, we use the stricter version of base64 decoding for byte // fields by making sure decoded version encodes back to the original string. bool use_strict_base64_decoding_; // Do not add any data members to this class. GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ObjectWriter); }; } // namespace converter } // namespace util } // namespace protobuf } // namespace google #endif // GOOGLE_PROTOBUF_UTIL_CONVERTER_OBJECT_WRITER_H__