// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Authors: wink@google.com (Wink Saville), // kenton@google.com (Kenton Varda) // Based on original Protocol Buffers design by // Sanjay Ghemawat, Jeff Dean, and others. // // Defines MessageLite, the abstract interface implemented by all (lite // and non-lite) protocol message objects. #ifndef GOOGLE_PROTOBUF_MESSAGE_LITE_H__ #define GOOGLE_PROTOBUF_MESSAGE_LITE_H__ #include #include #include #include namespace google { namespace protobuf { class Arena; namespace io { class CodedInputStream; class CodedOutputStream; class ZeroCopyInputStream; class ZeroCopyOutputStream; } namespace internal { class WireFormatLite; } // Interface to light weight protocol messages. // // This interface is implemented by all protocol message objects. Non-lite // messages additionally implement the Message interface, which is a // subclass of MessageLite. Use MessageLite instead when you only need // the subset of features which it supports -- namely, nothing that uses // descriptors or reflection. You can instruct the protocol compiler // to generate classes which implement only MessageLite, not the full // Message interface, by adding the following line to the .proto file: // // option optimize_for = LITE_RUNTIME; // // This is particularly useful on resource-constrained systems where // the full protocol buffers runtime library is too big. // // Note that on non-constrained systems (e.g. servers) when you need // to link in lots of protocol definitions, a better way to reduce // total code footprint is to use optimize_for = CODE_SIZE. This // will make the generated code smaller while still supporting all the // same features (at the expense of speed). optimize_for = LITE_RUNTIME // is best when you only have a small number of message types linked // into your binary, in which case the size of the protocol buffers // runtime itself is the biggest problem. class LIBPROTOBUF_EXPORT MessageLite { public: inline MessageLite() {} virtual ~MessageLite() {} // Basic Operations ------------------------------------------------ // Get the name of this message type, e.g. "foo.bar.BazProto". virtual string GetTypeName() const = 0; // Construct a new instance of the same type. Ownership is passed to the // caller. virtual MessageLite* New() const = 0; // Construct a new instance on the arena. Ownership is passed to the caller // if arena is a NULL. Default implementation for backwards compatibility. virtual MessageLite* New(::google::protobuf::Arena* arena) const; // Get the arena, if any, associated with this message. Virtual method // required for generic operations but most arena-related operations should // use the GetArenaNoVirtual() generated-code method. Default implementation // to reduce code size by avoiding the need for per-type implementations when // types do not implement arena support. virtual ::google::protobuf::Arena* GetArena() const { return NULL; } // Get a pointer that may be equal to this message's arena, or may not be. If // the value returned by this method is equal to some arena pointer, then this // message is on that arena; however, if this message is on some arena, this // method may or may not return that arena's pointer. As a tradeoff, this // method may be more efficient than GetArena(). The intent is to allow // underlying representations that use e.g. tagged pointers to sometimes store // the arena pointer directly, and sometimes in a more indirect way, and allow // a fastpath comparison against the arena pointer when it's easy to obtain. virtual void* GetMaybeArenaPointer() const { return GetArena(); } // Clear all fields of the message and set them to their default values. // Clear() avoids freeing memory, assuming that any memory allocated // to hold parts of the message will be needed again to hold the next // message. If you actually want to free the memory used by a Message, // you must delete it. virtual void Clear() = 0; // Quickly check if all required fields have values set. virtual bool IsInitialized() const = 0; // This is not implemented for Lite messages -- it just returns "(cannot // determine missing fields for lite message)". However, it is implemented // for full messages. See message.h. virtual string InitializationErrorString() const; // If |other| is the exact same class as this, calls MergeFrom(). Otherwise, // results are undefined (probably crash). virtual void CheckTypeAndMergeFrom(const MessageLite& other) = 0; // Parsing --------------------------------------------------------- // Methods for parsing in protocol buffer format. Most of these are // just simple wrappers around MergeFromCodedStream(). Clear() will be called // before merging the input. // Fill the message with a protocol buffer parsed from the given input stream. // Returns false on a read error or if the input is in the wrong format. A // successful return does not indicate the entire input is consumed, ensure // you call ConsumedEntireMessage() to check that if applicable. bool ParseFromCodedStream(io::CodedInputStream* input); // Like ParseFromCodedStream(), but accepts messages that are missing // required fields. bool ParsePartialFromCodedStream(io::CodedInputStream* input); // Read a protocol buffer from the given zero-copy input stream. If // successful, the entire input will be consumed. bool ParseFromZeroCopyStream(io::ZeroCopyInputStream* input); // Like ParseFromZeroCopyStream(), but accepts messages that are missing // required fields. bool ParsePartialFromZeroCopyStream(io::ZeroCopyInputStream* input); // Read a protocol buffer from the given zero-copy input stream, expecting // the message to be exactly "size" bytes long. If successful, exactly // this many bytes will have been consumed from the input. bool ParseFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input, int size); // Like ParseFromBoundedZeroCopyStream(), but accepts messages that are // missing required fields. bool ParsePartialFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input, int size); // Parses a protocol buffer contained in a string. Returns true on success. // This function takes a string in the (non-human-readable) binary wire // format, matching the encoding output by MessageLite::SerializeToString(). // If you'd like to convert a human-readable string into a protocol buffer // object, see google::protobuf::TextFormat::ParseFromString(). bool ParseFromString(const string& data); // Like ParseFromString(), but accepts messages that are missing // required fields. bool ParsePartialFromString(const string& data); // Parse a protocol buffer contained in an array of bytes. bool ParseFromArray(const void* data, int size); // Like ParseFromArray(), but accepts messages that are missing // required fields. bool ParsePartialFromArray(const void* data, int size); // Reads a protocol buffer from the stream and merges it into this // Message. Singular fields read from the input overwrite what is // already in the Message and repeated fields are appended to those // already present. // // It is the responsibility of the caller to call input->LastTagWas() // (for groups) or input->ConsumedEntireMessage() (for non-groups) after // this returns to verify that the message's end was delimited correctly. // // ParsefromCodedStream() is implemented as Clear() followed by // MergeFromCodedStream(). bool MergeFromCodedStream(io::CodedInputStream* input); // Like MergeFromCodedStream(), but succeeds even if required fields are // missing in the input. // // MergeFromCodedStream() is just implemented as MergePartialFromCodedStream() // followed by IsInitialized(). virtual bool MergePartialFromCodedStream(io::CodedInputStream* input) = 0; // Serialization --------------------------------------------------- // Methods for serializing in protocol buffer format. Most of these // are just simple wrappers around ByteSize() and SerializeWithCachedSizes(). // Write a protocol buffer of this message to the given output. Returns // false on a write error. If the message is missing required fields, // this may GOOGLE_CHECK-fail. bool SerializeToCodedStream(io::CodedOutputStream* output) const; // Like SerializeToCodedStream(), but allows missing required fields. bool SerializePartialToCodedStream(io::CodedOutputStream* output) const; // Write the message to the given zero-copy output stream. All required // fields must be set. bool SerializeToZeroCopyStream(io::ZeroCopyOutputStream* output) const; // Like SerializeToZeroCopyStream(), but allows missing required fields. bool SerializePartialToZeroCopyStream(io::ZeroCopyOutputStream* output) const; // Serialize the message and store it in the given string. All required // fields must be set. bool SerializeToString(string* output) const; // Like SerializeToString(), but allows missing required fields. bool SerializePartialToString(string* output) const; // Serialize the message and store it in the given byte array. All required // fields must be set. bool SerializeToArray(void* data, int size) const; // Like SerializeToArray(), but allows missing required fields. bool SerializePartialToArray(void* data, int size) const; // Make a string encoding the message. Is equivalent to calling // SerializeToString() on a string and using that. Returns the empty // string if SerializeToString() would have returned an error. // Note: If you intend to generate many such strings, you may // reduce heap fragmentation by instead re-using the same string // object with calls to SerializeToString(). string SerializeAsString() const; // Like SerializeAsString(), but allows missing required fields. string SerializePartialAsString() const; // Like SerializeToString(), but appends to the data to the string's existing // contents. All required fields must be set. bool AppendToString(string* output) const; // Like AppendToString(), but allows missing required fields. bool AppendPartialToString(string* output) const; // Computes the serialized size of the message. This recursively calls // ByteSizeLong() on all embedded messages. // // ByteSizeLong() is generally linear in the number of fields defined for the // proto. virtual size_t ByteSizeLong() const = 0; // Legacy ByteSize() API. int ByteSize() const { return internal::ToIntSize(ByteSizeLong()); } // Serializes the message without recomputing the size. The message must not // have changed since the last call to ByteSize(), and the value returned by // ByteSize must be non-negative. Otherwise the results are undefined. virtual void SerializeWithCachedSizes( io::CodedOutputStream* output) const = 0; // Functions below here are not part of the public interface. It isn't // enforced, but they should be treated as private, and will be private // at some future time. Unfortunately the implementation of the "friend" // keyword in GCC is broken at the moment, but we expect it will be fixed. // Like SerializeWithCachedSizes, but writes directly to *target, returning // a pointer to the byte immediately after the last byte written. "target" // must point at a byte array of at least ByteSize() bytes. Whether to use // deterministic serialization, e.g., maps in sorted order, is determined by // CodedOutputStream::IsDefaultSerializationDeterministic(). virtual uint8* SerializeWithCachedSizesToArray(uint8* target) const; // Returns the result of the last call to ByteSize(). An embedded message's // size is needed both to serialize it (because embedded messages are // length-delimited) and to compute the outer message's size. Caching // the size avoids computing it multiple times. // // ByteSize() does not automatically use the cached size when available // because this would require invalidating it every time the message was // modified, which would be too hard and expensive. (E.g. if a deeply-nested // sub-message is changed, all of its parents' cached sizes would need to be // invalidated, which is too much work for an otherwise inlined setter // method.) virtual int GetCachedSize() const = 0; virtual uint8* InternalSerializeWithCachedSizesToArray(bool deterministic, uint8* target) const; private: friend class internal::WireFormatLite; GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(MessageLite); }; } // namespace protobuf } // namespace google #endif // GOOGLE_PROTOBUF_MESSAGE_LITE_H__