// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // This file defines an Arena allocator for better allocation performance. #ifndef GOOGLE_PROTOBUF_ARENA_IMPL_H__ #define GOOGLE_PROTOBUF_ARENA_IMPL_H__ #include #include #include #include #include #include #include #include namespace google { namespace protobuf { namespace internal { inline size_t AlignUpTo8(size_t n) { // Align n to next multiple of 8 (from Hacker's Delight, Chapter 3.) return (n + 7) & -8; } // This class provides the core Arena memory allocation library. Different // implementations only need to implement the public interface below. // Arena is not a template type as that would only be useful if all protos // in turn would be templates, which will/cannot happen. However separating // the memory allocation part from the cruft of the API users expect we can // use #ifdef the select the best implementation based on hardware / OS. class LIBPROTOBUF_EXPORT ArenaImpl { public: struct Options { size_t start_block_size; size_t max_block_size; char* initial_block; size_t initial_block_size; void* (*block_alloc)(size_t); void (*block_dealloc)(void*, size_t); template explicit Options(const O& options) : start_block_size(options.start_block_size), max_block_size(options.max_block_size), initial_block(options.initial_block), initial_block_size(options.initial_block_size), block_alloc(options.block_alloc), block_dealloc(options.block_dealloc) {} }; template explicit ArenaImpl(const O& options) : options_(options) { Init(); } // Destructor deletes all owned heap allocated objects, and destructs objects // that have non-trivial destructors, except for proto2 message objects whose // destructors can be skipped. Also, frees all blocks except the initial block // if it was passed in. ~ArenaImpl(); uint64 Reset(); uint64 SpaceAllocated() const; uint64 SpaceUsed() const; void* AllocateAligned(size_t n); void* AllocateAlignedAndAddCleanup(size_t n, void (*cleanup)(void*)); // Add object pointer and cleanup function pointer to the list. void AddCleanup(void* elem, void (*cleanup)(void*)); private: // Node contains the ptr of the object to be cleaned up and the associated // cleanup function ptr. struct CleanupNode { void* elem; // Pointer to the object to be cleaned up. void (*cleanup)(void*); // Function pointer to the destructor or deleter. }; // Cleanup uses a chunked linked list, to reduce pointer chasing. struct CleanupChunk { static size_t SizeOf(size_t i) { return sizeof(CleanupChunk) + (sizeof(CleanupNode) * (i - 1)); } size_t len; // Number of elements currently present. size_t size; // Total elements in the list. CleanupChunk* next; // Next node in the list. CleanupNode nodes[1]; // True length is |size|. }; // Blocks are variable length malloc-ed objects. The following structure // describes the common header for all blocks. struct Block { void* owner; // &ThreadCache of thread that owns this block. Block* next; // Next block in arena (may have different owner) CleanupChunk* cleanup; // Head of cleanup list (may point to another block, // but it must have the same owner). // ((char*) &block) + pos is next available byte. It is always // aligned at a multiple of 8 bytes. size_t pos; size_t size; // total size of the block. GOOGLE_PROTOBUF_ATTRIBUTE_ALWAYS_INLINE size_t avail() const { return size - pos; } // data follows }; struct ThreadCache { // The ThreadCache is considered valid as long as this matches the // lifecycle_id of the arena being used. int64 last_lifecycle_id_seen; Block* last_block_used_; }; // kHeaderSize is sizeof(Block), aligned up to the nearest multiple of 8 to // protect the invariant that pos is always at a multiple of 8. static const size_t kHeaderSize = (sizeof(Block) + 7) & -8; #if LANG_CXX11 static_assert(kHeaderSize % 8 == 0, "kHeaderSize must be a multiple of 8."); #endif static google::protobuf::internal::SequenceNumber lifecycle_id_generator_; #if defined(GOOGLE_PROTOBUF_NO_THREADLOCAL) // Android ndk does not support GOOGLE_THREAD_LOCAL keyword so we use a custom thread // local storage class we implemented. // iOS also does not support the GOOGLE_THREAD_LOCAL keyword. static ThreadCache& thread_cache(); #elif defined(PROTOBUF_USE_DLLS) // Thread local variables cannot be exposed through DLL interface but we can // wrap them in static functions. static ThreadCache& thread_cache(); #else static GOOGLE_THREAD_LOCAL ThreadCache thread_cache_; static ThreadCache& thread_cache() { return thread_cache_; } #endif void Init(); // Free all blocks and return the total space used which is the sums of sizes // of the all the allocated blocks. uint64 FreeBlocks(Block* head); void AddCleanupInBlock(Block* b, void* elem, void (*cleanup)(void*)); Block* ExpandCleanupList(Block* b); // Delete or Destruct all objects owned by the arena. void CleanupList(Block* head); uint64 ResetInternal(); inline void CacheBlock(Block* block) { thread_cache().last_block_used_ = block; thread_cache().last_lifecycle_id_seen = lifecycle_id_; google::protobuf::internal::Release_Store(&hint_, reinterpret_cast(block)); } google::protobuf::internal::AtomicWord blocks_; // Head of linked list of all allocated blocks google::protobuf::internal::AtomicWord hint_; // Fast thread-local block access uint64 space_allocated_; // Sum of sizes of all allocated blocks. bool owns_first_block_; // Indicates that arena owns the first block mutable Mutex blocks_lock_; void AddBlock(Block* b); // Access must be synchronized, either by blocks_lock_ or by being called from // Init()/Reset(). void AddBlockInternal(Block* b); // Returns a block owned by this thread. Block* GetBlock(size_t n); Block* GetBlockSlow(void* me, Block* my_full_block, size_t n); Block* FindBlock(void* me); Block* NewBlock(void* me, Block* my_last_block, size_t min_bytes, size_t start_block_size, size_t max_block_size); static void* AllocFromBlock(Block* b, size_t n); int64 lifecycle_id_; // Unique for each arena. Changes on Reset(). Options options_; GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ArenaImpl); }; } // namespace internal } // namespace protobuf } // namespace google #endif // GOOGLE_PROTOBUF_ARENA_IMPL_H__