#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://github.com/jskeet/dotnet-protobufs/ // Original C++/Java/Python code: // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Collections.Generic; using System.IO; using Google.ProtocolBuffers.Descriptors; namespace Google.ProtocolBuffers { /// /// Non-generic interface used for all parts of the API which don't require /// any type knowledge. /// public interface IMessage : IMessageLite { /// /// Returns the message's type's descriptor. This differs from the /// Descriptor property of each generated message class in that this /// method is an abstract method of IMessage whereas Descriptor is /// a static property of a specific class. They return the same thing. /// MessageDescriptor DescriptorForType { get; } /// /// Returns a collection of all the fields in this message which are set /// and their corresponding values. A singular ("required" or "optional") /// field is set iff HasField() returns true for that field. A "repeated" /// field is set iff GetRepeatedFieldSize() is greater than zero. The /// values are exactly what would be returned by calling /// GetField(FieldDescriptor) for each field. The map /// is guaranteed to be a sorted map, so iterating over it will return fields /// in order by field number. /// IDictionary AllFields { get; } /// /// Returns true if the given field is set. This is exactly equivalent /// to calling the generated "Has" property corresponding to the field. /// /// the field is a repeated field, /// or it's not a field of this type bool HasField(FieldDescriptor field); /// /// Obtains the value of the given field, or the default value if /// it isn't set. For value type fields, the boxed value is returned. /// For enum fields, the EnumValueDescriptor for the enum is returned. /// For embedded message fields, the sub-message /// is returned. For repeated fields, an IList<T> is returned. /// object this[FieldDescriptor field] { get; } /// /// Returns the number of elements of a repeated field. This is /// exactly equivalent to calling the generated "Count" property /// corresponding to the field. /// /// the field is not a repeated field, /// or it's not a field of this type int GetRepeatedFieldCount(FieldDescriptor field); /// /// Gets an element of a repeated field. For value type fields /// excluding enums, the boxed value is returned. For embedded /// message fields, the sub-message is returned. For enums, the /// relevant EnumValueDescriptor is returned. /// /// the field is not a repeated field, /// or it's not a field of this type /// the index is out of /// range for the repeated field's value object this[FieldDescriptor field, int index] { get; } /// /// Returns the unknown fields for this message. /// UnknownFieldSet UnknownFields { get; } /// /// Returns true iff all required fields in the message and all embedded /// messages are set. /// new bool IsInitialized { get; } /// /// Serializes the message and writes it to the given output stream. /// This does not flush or close the stream. /// /// /// Protocol Buffers are not self-delimiting. Therefore, if you write /// any more data to the stream after the message, you must somehow ensure /// that the parser on the receiving end does not interpret this as being /// part of the protocol message. One way of doing this is by writing the size /// of the message before the data, then making sure you limit the input to /// that size when receiving the data. Alternatively, use WriteDelimitedTo(Stream). /// new void WriteTo(ICodedOutputStream output); /// /// Like WriteTo(Stream) but writes the size of the message as a varint before /// writing the data. This allows more data to be written to the stream after the /// message without the need to delimit the message data yourself. Use /// IBuilder.MergeDelimitedFrom(Stream) or the static method /// YourMessageType.ParseDelimitedFrom(Stream) to parse messages written by this method. /// /// new void WriteDelimitedTo(Stream output); /// /// Returns the number of bytes required to encode this message. /// The result is only computed on the first call and memoized after that. /// new int SerializedSize { get; } #region Comparison and hashing /// /// Compares the specified object with this message for equality. /// Returns true iff the given object is a message of the same type /// (as defined by DescriptorForType) and has identical values /// for all its fields. /// new bool Equals(object other); /// /// Returns the hash code value for this message. /// TODO(jonskeet): Specify the hash algorithm, but better than the Java one! /// new int GetHashCode(); #endregion #region Convenience methods /// /// Converts the message to a string in protocol buffer text format. /// This is just a trivial wrapper around TextFormat.PrintToString. /// new string ToString(); /// /// Serializes the message to a ByteString. This is a trivial wrapper /// around WriteTo(ICodedOutputStream). /// new ByteString ToByteString(); /// /// Serializes the message to a byte array. This is a trivial wrapper /// around WriteTo(ICodedOutputStream). /// new byte[] ToByteArray(); /// /// Serializes the message and writes it to the given stream. /// This is just a wrapper around WriteTo(ICodedOutputStream). This /// does not flush or close the stream. /// /// new void WriteTo(Stream output); #endregion /// /// Creates a builder for the type, but in a weakly typed manner. This /// is typically implemented by strongly typed messages by just returning /// the result of CreateBuilderForType. /// new IBuilder WeakCreateBuilderForType(); /// /// Creates a builder with the same contents as this message. This /// is typically implemented by strongly typed messages by just returning /// the result of ToBuilder. /// new IBuilder WeakToBuilder(); new IMessage WeakDefaultInstanceForType { get; } } public interface IMessage : IMessage, IMessageLite { /// /// Returns an instance of this message type with all fields set to /// their default values. This may or may not be a singleton. This differs /// from the DefaultInstance property of each generated message class in that this /// method is an abstract method of IMessage whereas DefaultInstance is /// a static property of a specific class. They return the same thing. /// new TMessage DefaultInstanceForType { get; } } /// /// Type-safe interface for all generated messages to implement. /// public interface IMessage : IMessage, IMessageLite where TMessage : IMessage where TBuilder : IBuilder { #region Builders /// /// Constructs a new builder for a message of the same type as this message. /// new TBuilder CreateBuilderForType(); /// /// Creates a builder with the same contents as this current instance. /// This is typically implemented by strongly typed messages by just /// returning the result of ToBuilder(). /// new TBuilder ToBuilder(); #endregion } }