#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://github.com/jskeet/dotnet-protobufs/ // Original C++/Java/Python code: // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; namespace Google.ProtocolBuffers { /// /// Immutable array of bytes. /// TODO(jonskeet): Implement the common collection interfaces? /// public sealed class ByteString : IEnumerable, IEquatable { private static readonly ByteString empty = new ByteString(new byte[0]); private readonly byte[] bytes; /// /// Unsafe operations that can cause IO Failure and/or other catestrophic side-effects. /// public static class Unsafe { /// /// Constructs a new ByteString from the given byte array. The array is /// *not* copied, and must not be modified after this constructor is called. /// public static ByteString FromBytes(byte[] bytes) { return new ByteString(bytes); } /// /// Provides direct, unrestricted access to the bytes contained in this instance. /// You must not modify or resize the byte array returned by this method. /// public static byte[] GetBuffer(ByteString bytes) { return bytes.bytes; } } /// /// Internal use only. Ensure that the provided array is not mutated and belongs to this instance. /// internal static ByteString AttachBytes(byte[] bytes) { return new ByteString(bytes); } /// /// Constructs a new ByteString from the given byte array. The array is /// *not* copied, and must not be modified after this constructor is called. /// private ByteString(byte[] bytes) { this.bytes = bytes; } /// /// Returns an empty ByteString. /// public static ByteString Empty { get { return empty; } } /// /// Returns the length of this ByteString in bytes. /// public int Length { get { return bytes.Length; } } public bool IsEmpty { get { return Length == 0; } } public byte[] ToByteArray() { return (byte[]) bytes.Clone(); } public string ToBase64() { return Convert.ToBase64String(bytes); } /// /// Constructs a ByteString from the Base64 Encoded String. /// public static ByteString FromBase64(string bytes) { // By handling the empty string explicitly, we not only optimize but we fix a // problem on CF 2.0. See issue 61 for details. return bytes == "" ? Empty : new ByteString(Convert.FromBase64String(bytes)); } /// /// Constructs a ByteString from the given array. The contents /// are copied, so further modifications to the array will not /// be reflected in the returned ByteString. /// public static ByteString CopyFrom(byte[] bytes) { return new ByteString((byte[]) bytes.Clone()); } /// /// Constructs a ByteString from a portion of a byte array. /// public static ByteString CopyFrom(byte[] bytes, int offset, int count) { byte[] portion = new byte[count]; ByteArray.Copy(bytes, offset, portion, 0, count); return new ByteString(portion); } /// /// Creates a new ByteString by encoding the specified text with /// the given encoding. /// public static ByteString CopyFrom(string text, Encoding encoding) { return new ByteString(encoding.GetBytes(text)); } /// /// Creates a new ByteString by encoding the specified text in UTF-8. /// public static ByteString CopyFromUtf8(string text) { return CopyFrom(text, Encoding.UTF8); } /// /// Retuns the byte at the given index. /// public byte this[int index] { get { return bytes[index]; } } public string ToString(Encoding encoding) { return encoding.GetString(bytes, 0, bytes.Length); } public string ToStringUtf8() { return ToString(Encoding.UTF8); } public IEnumerator GetEnumerator() { return ((IEnumerable) bytes).GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// /// Creates a CodedInputStream from this ByteString's data. /// public CodedInputStream CreateCodedInput() { // We trust CodedInputStream not to reveal the provided byte array or modify it return CodedInputStream.CreateInstance(bytes); } // TODO(jonskeet): CopyTo if it turns out to be required public override bool Equals(object obj) { ByteString other = obj as ByteString; if (obj == null) { return false; } return Equals(other); } public override int GetHashCode() { int ret = 23; foreach (byte b in bytes) { ret = (ret << 8) | b; } return ret; } public bool Equals(ByteString other) { if (other.bytes.Length != bytes.Length) { return false; } for (int i = 0; i < bytes.Length; i++) { if (other.bytes[i] != bytes[i]) { return false; } } return true; } /// /// Builder for ByteStrings which allows them to be created without extra /// copying being involved. This has to be a nested type in order to have access /// to the private ByteString constructor. /// internal sealed class CodedBuilder { private readonly CodedOutputStream output; private readonly byte[] buffer; internal CodedBuilder(int size) { buffer = new byte[size]; output = CodedOutputStream.CreateInstance(buffer); } internal ByteString Build() { output.CheckNoSpaceLeft(); // We can be confident that the CodedOutputStream will not modify the // underlying bytes anymore because it already wrote all of them. So, // no need to make a copy. return new ByteString(buffer); } internal CodedOutputStream CodedOutput { get { return output; } } } /// /// Used internally by CodedOutputStream to avoid creating a copy for the write /// internal void WriteRawBytesTo(CodedOutputStream outputStream) { outputStream.WriteRawBytes(bytes, 0, bytes.Length); } /// /// Copies the entire byte array to the destination array provided at the offset specified. /// public void CopyTo(byte[] array, int position) { ByteArray.Copy(bytes, 0, array, position, bytes.Length); } /// /// Writes the entire byte array to the provided stream /// public void WriteTo(Stream outputStream) { outputStream.Write(bytes, 0, bytes.Length); } } }