#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using Google.Protobuf.Reflection; namespace Google.Protobuf { // TODO(jonskeet): Do we want a "weak" (non-generic) version of IReflectedMessage? // TODO(jonskeet): Split these interfaces into separate files when we're happy with them. /// /// Reflection support for accessing field values. /// public interface IReflectedMessage : IMessage { FieldAccessorTable Fields { get; } // TODO(jonskeet): Descriptor? Or a single property which has "all you need for reflection"? } /// /// Interface for a Protocol Buffers message, supporting /// basic operations required for serialization. /// public interface IMessage { /// /// Merges the data from the specified coded input stream with the current message. /// /// See the user guide for precise merge semantics. /// void MergeFrom(CodedInputStream input); /// /// Writes the data to the given coded output stream. /// /// Coded output stream to write the data to. Must not be null. void WriteTo(CodedOutputStream output); /// /// Calculates the size of this message in Protocol Buffer wire format, in bytes. /// /// The number of bytes required to write this message /// to a coded output stream. int CalculateSize(); } /// /// Generic interface for a Protocol Buffers message, /// where the type parameter is expected to be the same type as /// the implementation class. /// /// The message type. public interface IMessage : IReflectedMessage, IEquatable, IDeepCloneable, IFreezable where T : IMessage { /// /// Merges the given message into this one. /// /// See the user guide for precise merge semantics. /// The message to merge with this one. Must not be null. void MergeFrom(T message); } /// /// Generic interface for a deeply cloneable type. /// /// /// All generated messages implement this interface, but so do some non-message types. /// Additionally, due to the type constraint on T in , /// it is simpler to keep this as a separate interface. /// /// /// Freezable types which implement this interface should always return a mutable clone, /// even if the original object is frozen. /// /// /// The type itself, returned by the method. public interface IDeepCloneable { /// /// Creates a deep clone of this object. /// /// A deep clone of this object. T Clone(); } /// /// Provides a mechanism for freezing a message (or repeated field collection) /// to make it immutable. /// /// /// Implementations are under no obligation to make this thread-safe: if a freezable /// type instance is shared between threads before being frozen, and one thread then /// freezes it, it is possible for other threads to make changes during the freezing /// operation and also to observe stale values for mutated fields. Objects should be /// frozen before being made available to other threads. /// public interface IFreezable { /// /// Freezes this object. /// /// /// If the object is already frozen, this method has no effect. /// void Freeze(); /// /// Returns whether or not this object is frozen (and therefore immutable). /// /// true if this object is frozen; false otherwise. bool IsFrozen { get; } } }