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* Only use realpath when in gendir, and use the original ctx.action if not in ↵Gravatar Fahrzin Hemmati2018-05-07
| | | | gendir
* Track outputs correctlyGravatar Fahrzin Hemmati2018-05-07
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* Handle multiple outs per input (for plugins)Gravatar Fahrzin Hemmati2018-05-07
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* Strip trailing / from pathGravatar Fahrzin Hemmati2018-05-07
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* Handle srcs in generated files by cd'ing in and outGravatar Fahrzin Hemmati2018-05-07
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* Merge pull request #4590 from PetterS/undefined_fixGravatar Feng Xiao2018-05-06
|\ | | | | Fix error in Clang UndefinedBehaviorSanitizer
| * Fix error in Clang UndefinedBehaviorSanitizerGravatar Petter Strandmark2018-05-04
|/ | | | | | Pointer Arguments to memcpy can not be null in UndefinedBehaviorSanitizer. In this case, both the memory and the size was zero. This change allows protoc to run under UndefinedBehaviorSanitizer.
* Add VS2017 optional component dependency details to the C# readme (#4128)Gravatar David Chennells2018-05-03
| | | Add mention to the "Build" section of the ReadMe of the requirement of installing an optional component to VS2017.
* Fix python ext build on kokoro (#4527)Gravatar Yilun Chong2018-05-03
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* Merge pull request #4586 from chronoxor/masterGravatar Feng Xiao2018-05-02
|\ | | | | Fix MinGW build
| * MinGW build failedGravatar Ivan Shynkarenka2018-05-02
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* Merge pull request #4583 from chronoxor/masterGravatar Feng Xiao2018-05-01
|\ | | | | Fix CMake build on Cygwin.
| * Cygwin build failedGravatar Ivan Shynkarenka2018-05-02
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* Fix RepeatedField#delete_if (#4292)Gravatar Stuart Campbell2018-04-30
| | | Make RepeatedField#delete_if consistent with Array#delete_if.
* Add space between class name and concat message (#4577)Gravatar Petar Dambovaliev2018-04-30
| | | | The class name was linked to the next word in the sentence. "User\UserRequestis not found in descriptor pool."
* Merge pull request #4581 from Yeolar/3rd_rpc_rasterGravatar Feng Xiao2018-04-30
|\ | | | | Add a third-party RPC implementation: raster
* | [objectivec] Fix memory leak of exceptions raised by RaiseException() (#4556)Gravatar Hiroshi Ichikawa2018-04-30
| | | | | | | | | | | | | | | | | | | | | | | | | | * Fix memory leak of exceptions raised by RaiseException() Currently exceptions raised by RaiseException() is never deallocated because: * ARC is disabled for this library: https://github.com/google/protobuf/blob/master/BUILD#L913 * It is constructed with `+alloc` but is never `-release`d. This change fixes the issue by using `-[NSException exceptionWithName:...]` instead, which returns an autoreleased instance, so it is deallocated properly. * Fix format.
| * Add third-party RPC implementation: raster - a network framework supports ↵Gravatar Yeolar2018-04-30
|/ | | | pbrpc by 'service' keyword.
* Merge pull request #4568 from hectim/masterGravatar Feng Xiao2018-04-27
|\ | | | | fixed typo
* \ Merge pull request #4550 from Mizux/masterGravatar Feng Xiao2018-04-27
|\ \ | | | | | | CMake: Update CXX Standard management
* | | Fix to allow AOT compilers to play nicely with reflectionGravatar Jon Skeet2018-04-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With this fix, Unity using IL2CPP should work with one of two approaches: - Call `FileDescriptor.ForceReflectionInitialization<T>` for every enum present in generated code (including oneof case enums) - Ensure that IL2CPP uses the same code for int and any int-based enums The former approach is likely to be simpler, unless IL2CPP changes its default behavior. We *could* potentially generate the code automatically, but that makes me slightly uncomfortable in terms of generating code that's only relevant in one specific scenario. It would be reasonably easy to write a tool (separate from protoc) to generate the code required for any specific set of assemblies, so that Unity users can include it in their application. We can always decide to change to generate it automatically later.
| | * typoGravatar Brady Killeen2018-04-26
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* | Merge pull request #4553 from pherl/rubyGravatar Jisi Liu2018-04-25
|\ \ | | | | | | Set ext.no_native = true for non mac platform
| * | Set ext.no_native = true for non mac platformGravatar Jisi Liu2018-04-25
|/ / | | | | | | | | From: https://github.com/rake-compiler/rake-compiler/issues/146#issuecomment-368539245
| * CMake: Update CXX Standard managementGravatar Corentin Le Molgat2018-04-24
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* Move to Xcode 9.3 which also means a High Sierra image.Gravatar Thomas Van Lenten2018-04-21
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* Remove the iOS Test App.Gravatar Thomas Van Lenten2018-04-20
| | | | | | The tests can run as what Apple calls a Logic Test (under xctest), which means it doesn't have to load an full UI App under the simulator, which speeds things up a fair amount.
* Merge pull request #4520 from BSBandme/fix_kokoro_benchmark_buildGravatar Yilun Chong2018-04-20
|\ | | | | Fix benchmark build
* | Write messages to backing field in generated C# cloning code (#4440)Gravatar Sydney Acksman2018-04-19
| | | | | | | | | | | | * Edited MessageFieldGenerator to clone to backing field instead of property * Generated C# proto code
* | Merge pull request #4504 from xfxyjwf/liteGravatar Feng Xiao2018-04-18
|\ \ | | | | | | Cleanup + documentation for Java Lite runtime.
| * | Update Makefile.am for Java lite files.Gravatar Feng Xiao2018-04-18
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| | * Fix benchmark buildGravatar Yilun Chong2018-04-16
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* | | Merge pull request #4517 from rcane/feature/vc2017_build_fixGravatar Adam Cozzette2018-04-16
|\ \ \ | | | | | | | | Fixed a Visual Studio 2017 build error. (#4488)
* \ \ \ Merge pull request #4510 from BSBandme/fix_kokoro_benchmark_buildGravatar Yilun Chong2018-04-16
|\ \ \ \ | | |_|/ | |/| | fix java benchmark, fix dashboard build
| | * | Fixed a Visual Studio 2017 build error. (#4488)Gravatar Ronny Krüger2018-04-16
| |/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The current 15.6.x versions of Visual Studio 2017 contain a bug that prevent them from compiling the following construct under certain conditions: std::unique_ptr<std::unique_ptr<Foo> []> foos; This will fail to compile if Foo is an abstract class. To work-around the problem the whole construct was change into: std::vector<std::unique_ptr<Foo>> foos; This not only fixes the compiler error but is also more readable than previous version.
| * | fix java benchmark, fix dashboard buildGravatar Yilun Chong2018-04-13
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| * Cleanup + documentation for Java Lite runtime.Gravatar Feng Xiao2018-04-12
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* Merge pull request #4478 from BSBandme/proto2_to_proto3_toolsGravatar Yilun Chong2018-04-10
|\ | | | | Add gogo benchmark
| * fix pythonGravatar Yilun Chong2018-04-10
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| * fix conflictsGravatar Yilun Chong2018-04-10
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| * | Add gogo benchmarkGravatar Yilun Chong2018-04-10
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* | | Merge pull request #4415 from BSBandme/experiementGravatar Yilun Chong2018-04-10
|\ \ \ | | |/ | |/| Add dashboard support
| * | Add script for run and upload the benchmark result to bqGravatar Yilun Chong2018-04-10
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* | fix json_decode call parameters (#4381)Gravatar urfinjuezz2018-04-09
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* | includes the expected class in the exception, otherwise the error is harder ↵Gravatar Brent Shaffer2018-04-09
| | | | | | | | to track down (#3371)
* | Add __init__.py files to compiler and util subpackages (#4117)Gravatar Thomas Hisch2018-04-09
| | | | | | | | | | | | The compiler and util subpackages are created by the build_py class in setup.py. This has caused an issue in the protobuf package in conda-forge (https://github.com/conda-forge/protobuf-feedstock/issues/40), which is fixed by this commit.
* | For windows, all python version should use /MT (#4468)Gravatar Paul Yang2018-04-06
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* | Add the files added in #4485.Gravatar Thomas Van Lenten2018-04-06
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* | Update Xcode settingsGravatar Sergio Campama2018-04-06
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* | Deliberately call simple code to avoid Unity linker pruningGravatar Jon Skeet2018-04-06
| | | | | | | | | | | | | | | | | | The SampleEnumMethod method was previously only called via reflection, so the Unity linker thought it could be removed. Ditto the parameterless constructor in ReflectionHelper. This PR should avoid that issue, reducing the work needed by customers to use Google.Protobuf from Unity.