diff options
Diffstat (limited to 'js/binary/decoder.js')
-rw-r--r-- | js/binary/decoder.js | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/js/binary/decoder.js b/js/binary/decoder.js index 0e28e17c..36828a73 100644 --- a/js/binary/decoder.js +++ b/js/binary/decoder.js @@ -941,11 +941,9 @@ jspb.BinaryDecoder.prototype.readEnum = function() { /** * Reads and parses a UTF-8 encoded unicode string from the stream. - * The code is inspired by maps.vectortown.parse.StreamedDataViewReader, with - * the exception that the implementation here does not get confused if it - * encounters characters longer than three bytes. These characters are ignored - * though, as they are extremely rare: three UTF-8 bytes cover virtually all - * characters in common use (http://en.wikipedia.org/wiki/UTF-8). + * The code is inspired by maps.vectortown.parse.StreamedDataViewReader. + * Supports codepoints from U+0000 up to U+10FFFF. + * (http://en.wikipedia.org/wiki/UTF-8). * @param {number} length The length of the string to read. * @return {string} The decoded string. */ @@ -953,30 +951,45 @@ jspb.BinaryDecoder.prototype.readString = function(length) { var bytes = this.bytes_; var cursor = this.cursor_; var end = cursor + length; - var chars = []; + var codeUnits = []; while (cursor < end) { var c = bytes[cursor++]; if (c < 128) { // Regular 7-bit ASCII. - chars.push(c); + codeUnits.push(c); } else if (c < 192) { // UTF-8 continuation mark. We are out of sync. This // might happen if we attempted to read a character - // with more than three bytes. + // with more than four bytes. continue; } else if (c < 224) { // UTF-8 with two bytes. var c2 = bytes[cursor++]; - chars.push(((c & 31) << 6) | (c2 & 63)); + codeUnits.push(((c & 31) << 6) | (c2 & 63)); } else if (c < 240) { // UTF-8 with three bytes. var c2 = bytes[cursor++]; var c3 = bytes[cursor++]; - chars.push(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63)); + codeUnits.push(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63)); + } else if (c < 248) { // UTF-8 with 4 bytes. + var c2 = bytes[cursor++]; + var c3 = bytes[cursor++]; + var c4 = bytes[cursor++]; + // Characters written on 4 bytes have 21 bits for a codepoint. + // We can't fit that on 16bit characters, so we use surrogates. + var codepoint = ((c & 7) << 18) | ((c2 & 63) << 12) | ((c3 & 63) << 6) | (c4 & 63); + // Surrogates formula from wikipedia. + // 1. Subtract 0x10000 from codepoint + codepoint -= 0x10000; + // 2. Split this into the high 10-bit value and the low 10-bit value + // 3. Add 0xD800 to the high value to form the high surrogate + // 4. Add 0xDC00 to the low value to form the low surrogate: + var low = (codepoint & 1023) + 0xDC00; + var high = ((codepoint >> 10) & 1023) + 0xD800; + codeUnits.push(high, low) } } - // String.fromCharCode.apply is faster than manually appending characters on // Chrome 25+, and generates no additional cons string garbage. - var result = String.fromCharCode.apply(null, chars); + var result = String.fromCharCode.apply(null, codeUnits); this.cursor_ = cursor; return result; }; |