\input texinfo @c -*-texinfo-*- @c @c $Id$ @c @c %**start of header @setfilename ProofGeneral.info @settitle Proof General Version 2.0 @paragraphindent 0 @c %**end of header @ifinfo @format START-INFO-DIR-ENTRY * ProofGeneral::Organize your proofs with Emacs! END-INFO-DIR-ENTRY @end format @end ifinfo @setchapternewpage odd @titlepage @sp 10 @comment The title is printed in a large font. @center @titlefont{Proof General Version 2.0} @sp 2 @center Organise your proofs with Emacs! @sp 2 @center D. Aspinall, H. Goguen, T. Kleymann and D. Sequeira @sp 1 @center LFCS Edinburgh @c The following two commands start the copyright page. @page @vskip 0pt plus 1filll Copyright @copyright{} 1997, 1998 Proof General team, LFCS Edinburgh @end titlepage @node Top, Introduction, (dir), (dir) @comment node-name, next, previous, up @b{Proof General} is a generic Emacs interface for proof assistants. It works ideally under XEmacs, but can also be used with Emacs 19. It is supplied ready-customised for these proof assistants: @itemize @bullet @item @b{LEGO Proof General} for LEGO Version 1.3.1@* by Thomas Kleymann and Dilip Sequeira @item @b{Coq Proof General} for Coq Version 6.2@* by Healfdene Goguen @item @b{Isabelle Proof General} for Isabelle@* by David Aspinall @end itemize Proof General itself was written by the above with help from Yves Bertot and using ideas from Projet CROAP. Proof General is suitable for use by pacifists and Emacs lovers alike. The code is designed to be generic, so you can adapt Proof General to other proof assistants if you know a little bit of Emacs Lisp. Our aim is provide a powerful and configurable Emacs mode which helps user-interaction with interactive proof assistants. Please help us with this aim! Configure Proof General for your proof assistant, by adding features at the generic level wherever possible. Send ideas, comments, patches, code to @email{proofgen@@dcs.ed.ac.uk}. Please feel free to download Proof General to customize it for another system, and tell us how you get on. @menu * Introduction:: * Commands:: * Multiple Files:: * An Active Terminator:: * Proof by Pointing:: * Walkthrough:: * LEGO mode:: * Coq mode:: * Known Problems:: * Internals:: * Variable Index:: * Function Index:: * Concept Index:: @end menu @node Introduction, Commands, Top, Top @comment node-name, next, previous, up @unnumberedsec Introduction A @strong{Script Buffer} is the primary buffer for developing proof scripts. Its major mode is @emph{proof mode}. A script buffer is divided into three regions: @itemize @bullet @item The @emph{Locked} region appears in blue (underlined on monochrome displays) and contains commands which have been sent to the proof process and verified. The commands in the locked region cannot be edited. @item The @emph{Queue} region appears in pink (inverse video) and contains commands waiting to be sent to the proof process. Like those in the locked region, these commands can't be edited. @item The @emph{Editing} region contains the commands the user is working on, and can be edited as normal Emacs text. @end itemize These three regions appear in the buffer in the order above; that is, the locked region is always at the start of the buffer, and the editing region always at the end. The queue region only exists if there is input waiting to be sent to the proof process. Proof mode has two operations which transfer commands between these regions: assertion and retraction. These cause commands to be sent to the proof process. The @emph{Process Buffer} records the complete communication between the prover and the Script Buffers. Error messages and other important messages are highlighted in the Process Buffer. The current proof obligations (if any) are always visible in the @emph{Goals Buffer}. Proof General is generous. It is not a perfect interface and users may occasionaly want to freely interact with the prover without being watched over by the Proof General. Users may interact @emph{directly} with the prover by entering text in the Process Buffer instead of invoking commands in a Script Buffer. Proof mode supports a variety of means to interact with the prover. Try these first! @cindex Assertion @strong{Assertion} causes commands from the editing region to be transferred to the queue region and sent one by one to the proof process. If the command is accepted, it is transferred to the locked region, but if an error occurs it is signalled to the user, and the offending command is transferred back to the editing region together with any remaining commands in the queue. @cindex Retraction @strong{Retraction} causes commands to be transferred from the locked region to the editing region (again via the queue region) and the appropriate 'undo' commands to be sent to the proof process. As commands are transferred to the locked region, they are aggregated into segments which constitute the smallest units which can be undone. Typically a segment consists of a declaration or definition, or all the text from a `goal' command to the corresponding `save' command, or the individual commands in the proof of an unfinished goal. As the mouse moves over the the region, the segment containing the pointer will be highlighted. Commands in the editing region can be freely edited while commands in the queue are transferred to the proof process. However, assertion and retraction commands can only be issued when the queue is empty. @node Commands, Multiple Files, Introduction, Top @unnumberedsec Proof Mode Commands @table @kbd @item C-c C-b assert the commands in the buffer. @item C-c return assert the commands in the editing region up to and including the one containing the point. @item C-c u retract the segments in the locked region back to and including the one containing the point. If point is outside the *Locked* region, the last segment is undone. @item C-c C-u retract the last segment in the locked region, and kill the text in it. @footnote{Be careful with this, as it may delete more than you anticipate. However, you can always recover the killed text using Emacs Undo.} @item C-c ' move the point to the end of the locked region. If you are in a script buffer other than the active scripting buffer, this will also transfer you to the active one. @item C-c C-e move the point to the next terminator @item C-c C-p display the proof state in the goals buffer @item C-c c display the context in the process buffer @item C-c h print proof-system specific help text in the process buffer @item C-c C-c interrupt the process. This may leave script management or the proof process (or both) in an inconsistent state. @item C-c C-z move the end of the locked region backwards to the end of the segment containing the point. @footnote{Don't try this one at home, kids.} @item C-c C-t Send the command at the point to the subprocess, not recording it in the locked region. @footnote{This is supplied in order to enable the user to test the types and values of expressions. There's some checking that the command won't change the proof state, but it isn't foolproof.} @item C-c C-v Request a command from the minibuffer and send it to the subprocess. Currently no checking whatsoever is done on the command. @end table The command @code{proof-restart-script} can be used to completely restart script management. @node Multiple Files, An Active Terminator, Commands, Top @unnumberedsec Multiple Files Proof mode has a rudimentary facility for operating with multiple files in a proof development. This is currently only supported for LEGO. If the user invokes script management in a different buffer from the one in which it is running, one of two prompts will appear: @itemize @bullet @item ``Steal script management?'' if Emacs doesn't think the file is already part of the proof development @item ``Reprocess this file?'' if Emacs thinks the file is already included in the proof process. If the user confirms, Emacs will cause the proof process to forget the contents of the file, so that it is processed afresh. @end itemize Currently this facility requires each script buffer to have a corresponding file. When working with script management in multiple buffers, it is easy to lose track of which buffer is the current script buffer. As a mnemonic aid, the word @samp{Scripting} appears in the minor mode list of the active scripting buffer. Caveats: @itemize @minus @item Note that if processing a buffer causes other files to be loaded into the LEGO process, those files will be imported from disk rather than from any Emacs buffer in which it is being edited, i.e.@: if your file is going to be included indirectly, save it. @item However much you move around the file system in Emacs, the LEGOPATH will be the LEGOPATH you started with. No concept of "current directory" is currently supported. @end itemize @node An Active Terminator, Proof by Pointing, Multiple Files, Top @unnumberedsec An Active Terminator Proof mode has a minor mode which causes the terminator to become active. When this mode is active, pressing the terminator key (@kbd{;} for LEGO, @kbd{.} for Coq) outside a comment or quote will cause the character to be entered into the buffer, and all the commands in the editing region up to the point to be asserted. This mode can be toggled with the command `proof-active-terminator-minor-mode' (@kbd{C-c ;} or @kbd{C-c .}) @node Proof by Pointing, Walkthrough, An Active Terminator, Top @unnumberedsec Proof by Pointing @emph{This mode is currently very unreliable, and we do not guarantee that it will work as discussed in this document.} Proof by pointing is a facility whereby proof commands can be generated by using the mouse to select terms. When proving a goal, a summary of the current proof state will appear in the goals buffer. By moving the mouse over the buffer, the structure of the goal and hypothesis terms will be shown by highlighting. If a selection is made using the second (usually the middle) mouse button, Emacs will generate the appropriate commands, insert them in the script buffer, and send them to the proof process. These commands are aggregated in the locked region as a single segment, so that a mouse-generated command sequence can be retracted with a single retraction command. Further Information about proof by pointing may be found in the paper @cite{User Interfaces for Theorem Provers} by Yves Bertot and Laurent Thery, to appear in @cite{Information and Computation}, from which the following example is taken. @menu * Proof by Pointing Example:: An example using proof by pointing @end menu @node Proof by Pointing Example, ,Proof by Pointing,Proof by Pointing Suppose we wish to prove the lego term: @example (((p a) \/ (q b)) /\ @{x:Prop@}(p x) -> (q x)) -> (Ex ([x:Prop] q(x))); @end example Asserting this goal will result in the proof state @example ?0 : ((p a \/ q b) /\ @{x:Prop@}(p x)->q x)->Ex ([x:Prop]q x) @end example appearing in the goals buffer. Suppose our strategy is to use a case analysis on the disjunction, starting with the @samp{p(a)} subterm. Clicking on this term will cause script management to insert the following command sequence in the script buffer, and execute it. @example Intros H; Refine H; Intros H0 H1; Refine or_elim H0 Then Intros H2; Try Refine H2; @end example The goals buffer will then read @example H : (p a \/ q b) /\ @{x:Prop@}(p x)->q x H0 : p a \/ q b H1 : @{x:Prop@}(p x)->q x H2 : p a ?10 : Ex ([x:Prop]q x) @end example Clicking on the subterm @samp{(p x)} in the hypothesis H1 will instruct script management to prove an instance of @samp{(p x)} and deduce the corresponding @samp{(q x)}. The commands @example allE H1; intros +1 H3; Refine impl_elim H3; Try Assumption; @end example are inserted and executed, leaving the proof state as @example H : (p a \/ q b) /\ @{x:Prop@}(p x)->q x H0 : p a \/ q b H1 : @{x:Prop@}(p x)->q x H2 : p a H3 : (p a)->q a ?20 : (q a)->Ex ([x:Prop]q x) @end example Now clicking on the @samp{q x)} subterm in ?20 will prove the subgoal. We are left with the other half of the original case analysis: @example H : (p a \/ q b) /\ @{x:Prop@}(p x)->q x H0 : p a \/ q b H1 : @{x:Prop@}(p x)->q x H2 : q b ?26 : Ex ([x:Prop]q x) @end example Clicking on @samp{q x} proves the goal. @node Walkthrough, LEGO mode, Proof by Pointing, Top @unnumberedsec A Walkthrough Here's a LEGO example of how script management is used. First, we turn on active terminator minor mode by typing @kbd{C-c ;} Then we enter `Module Walkthrough Import lib_logic;' The command should be lit in pink (or inverse video if you don't have a colour display). As LEGO imports each module, a line will appear in the minibuffer showing the creation of context marks. Eventually the command should turn blue, indicating that LEGO has successfully processed it. Then type (on a separate line if you like) @samp{Goal bland_commutes: @{A,B:Prop@} (and A B) -> (and B A);} The goal should be echoed in the goals buffer. @samp{Intros;} Whoops! @kbd{C-c C-u} to pretend that didn't happen. @samp{intros; andI;} A proof summary will appear in the goals buffer. We could solve the goal by pointing now, but we'll stay with the keyboard. @samp{Refine H; intros; Immed; Refine H; intros; Immed;} finishes the Goal. @samp{Save bland_commutes;} Moving the mouse pointer over the locked region now reveals that the entire proof has been aggregated into a single segment. Suppose we decide to call the goal something more sensible. Moving the cursor up into the locked region, somewhere between `Goal' and `Save', we enter @kbd{C-c u}. The segment is transferred back into the editing region. Now we correct the goal name, move the cursor to the end of the buffer, and type @kbd{C-c return}. Proof mode queues the commands for processing and executes them. @node LEGO mode, Coq mode, Walkthrough, Top @unnumberedsec LEGO mode LEGO mode is a mode derived from proof mode for editing LEGO scripts. There are some abbreviations for common commands, which add text to the buffer: @table @kbd @item C-c i intros @item C-c I Intros @item C-c R Refine @end table @node Coq mode, Known Problems, LEGO mode, Top @unnumberedsec Coq mode Coq mode is a mode derived from proof mode for editing Coq scripts. As well as custom popup menus, it has the following commands: @table @kbd @item C-c C-s search for items in the library of a given type. This runs the @kbd{Search} command of Coq. @end table In addition, there are some abbreviations for common commands, which add text to the buffer: @table @kbd @item C-c I Intros @item C-c a Apply @end table @node Known Problems, Internals, Coq mode, Top @unnumberedsec Known Problems Since Emacs is pretty flexible, there are a whole bunch of things you can do to confuse script management. When it gets confused, it may become distressed, and may eventually sulk. In such instances @code{proof-restart-script-management} may be of use. A few things to avoid: @itemize @minus @item If you're using script management with multiple files, don't start changing the file names. @item Script Management doesn't understand how to undo @code{Discharge} commands in LEGO, and any attempts it makes to do so may leave it in an inconsistent state. If you're undoing the effects of a @code{Discharge} command, retract back to the declaration of whatever gets discharged. @item Proof by Pointing doesn't work very well, and is inefficiently implemented. @item The locked and queue regions are not quite read-only: in particular Emacs Undo can insert text into them. @item When a LEGO import command fails, the created "Mark" is not forgotten, and the proof process thinks the file has been included. So if you assert the command again, it will probably be accepted by LEGO, because the relevant mark is in the namespace. @end itemize Fixes for some of these may be provided in a future release. @node Internals, Variable Index, Known Problems, Top @comment node-name, next, previous, up @unnumberedsec Internals @menu * Handling Multiple Files:: * Adding New Proof Assistant:: * Literature:: @end menu @node Handling Multiple Files, Adding New Proof Assistant, Internals, Internals @comment node-name, next, previous, up @unnumberedsubsec Handling Multiple Files @cindex Multiple Files Large proof developments are typically spread across multiple files. Many provers support such developments by keeping track of dependencies and automatically processing scripts. Proof General supports this mechanism. However, the prover must let the Proof General know whenever it processes a file directly. Such files are being marked by Proof General as having been processed by an atomic action (regardless of whether an error occurs or not). The file can then only be edited after retracting to the beginning of the file. When retraction is requested in a buffer which is not the current script, Proof General duely retracts in this buffer. It then arranges a little conference with the prover to find out which other files have also been retracted. With this strategy, Proof General doesn't have a hard time to keep track of dependencies. @vindex proof-shell-eager-annotation-start @vindex proof-shell-eager-annotation-end Proof General considers @var{output} delimited by the the two regualar expressions @code{proof-shell-eager-annotation-start} and @code{proof-shell-eager-annotation-end} as being important. It displays the @var{output} in the Response buffer and analyses their contents further. Among possibly other important messages characterised by these regular expressions, the prover must tell the interface whenver it processes a file and retracts across file boundaries. @vtable @code @item proof-included-files-list records the file history. Whenever a new file is being processed, it gets added to the front of the list. When the prover retracts across file boundaries, this list is resynchronised. It contains files in canonical truename format @inforef{Truenames,,lispref}. @item proof-shell-process-file is a tuple of the form (@var{regexp}, @var{match}). If @var{regexp} matches @var{output}, then the @var{match} must match the file name (with complete path) the system is currently processing @inforef{Match Data,,lispref}. The new file name is added to the front of @code{proof-included-files-list}. @item proof-shell-retract-files-regexp is a regular expression. It indicates that the prover has retracted across file boundaries. At this stage, Proof General's view of the processed files is out of date and needs to be updated with the help of the function @code{proof-shell-compute-new-files-list}. @end vtable @ftable @code @item proof-shell-compute-new-files-list Takes as argument the current output of the prover. It needs to return an up to date list of all processed files. Its output is stored in @code{proof-included-files-list}. In practice, this function is likely to inspect the previous (global) variable @code{proof-included-files-list} and the match data @inforef{Match Data,,lispref} triggered by @code{proof-shell-retract-files-regexp}. @end ftable @node Adding New Proof Assistant, Literature, Handling Multiple Files, Internals @comment node-name, next, previous, up @unnumberedsubsec Adding Support for a New Proof Assistant Suppose your new assistant is called myassistant. @itemize @minus @item Make a directory myassistant to put the specific customization and associated files in, called myassistant @item Add a file myassistant.el to the new directory, and a customization group: (defcustom myassistant-settings nil "Customization of MyAssistant specifics for Proof General." :group 'proof-general) @item Define the derived modes for the new assistant: @item Edit proof-site.el to add a new case to the 'proof-general-supported-assistants' variable @end itemize @node Literature, , Adding New Proof Assistant, Internals @comment node-name, next, previous, up @unnumberedsubsec Literature The current version supports Script Management as documented in: @itemize @bullet @item Yves Bertot and Laurent Th@'ery. A generic approach to building user interfaces for theorem provers. To appear in Journal of Symbolic Computation. @end itemize It has the beginnings of support for Proof by Pointing, as documented in: @itemize @bullet @item Yves Bertot, Thomas Kleymann-Schreiber and Dilip Sequeira. Implementing Proof by Pointing without a Structure Editor. LFCS Technical Report ECS-LFCS-97-368. Also published as Rapport de recherche de l'INRIA Sophia Antipolis RR-3286 @end itemize @node Variable Index, Function Index, Internals, Top @comment node-name, next, previous, up @unnumbered Variable Index @printindex vr @node Function Index, Concept Index,Variable Index, Top @comment node-name, next, previous, up @unnumbered Function Index @printindex fn @node Concept Index,,Function Index, Top @comment node-name, next, previous, up @unnumbered Concept Index @printindex cp @bye