/* vrepFfi.h -- exposing functions to V-REP
* Copyright (C) 2013 Galois, Inc.
*
* This library is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this library. If not, see .
*
* To contact Galois, complete the Web form at
* or write to Galois, Inc., 421 Southwest 6th Avenue, Suite 300, Portland,
* Oregon, 97204-1622. */
#ifndef PPAML_VREP_AUTOMOBILE_PLUGIN_VREPFFI_H_
#define PPAML_VREP_AUTOMOBILE_PLUGIN_VREPFFI_H_
#ifdef HAVE_CONFIG_H
# include
#endif
#include
#include
#include
#include
#include
#include
#include "vrep.h"
namespace vrep {
namespace {
// C-Lua type equivalences //
template
struct LuaTypeWrapper {
static const int id = idVal;
static inline T isNextArg(const SLuaCallBack *);
};
template
struct LuaType;
template<>
struct LuaType
: public LuaTypeWrapper {
};
template<>
struct LuaType : public LuaTypeWrapper {
typedef simBool LuaT;
};
template<>
struct LuaType : public LuaTypeWrapper {
typedef simInt LuaT;
};
template<>
struct LuaType
: public LuaTypeWrapper {
typedef simFloat LuaT;
};
template<>
struct LuaType
: public LuaTypeWrapper {
typedef simChar LuaT;
};
template
struct LuaType>
: public LuaTypeWrapper,
sim_lua_arg_table | LuaType::id> {
typedef typename LuaType::LuaT LuaT;
};
// Converting a variadic template type to a Lua type list //
std::forward_list toLuaTypes();
template
std::forward_list toLuaTypes();
template
std::forward_list toLuaTypes();
}
// Exposing C++ functions to Lua //
template
void exposeFunction(const std::string name, const std::string callTips,
simVoid (*const f)(SLuaCallBack *));
// Extracting Lua arguments from the callback structure //
/* A class layered on 'SLuaCallBack' for handling calls from Lua into C++.
* Watch out--interacting with this class at all outside of a C++ function
* exposed to Lua will almost certainly cause undefined behavior! */
class LuaCall {
public:
LuaCall(SLuaCallBack *);
template
T expectAtom();
template
std::vector expectTable();
private:
void ensureNextArgType(const int expected);
template
T unsafeGetAtom();
template
std::vector unsafeGetTable();
SLuaCallBack *const simCall;
size_t argIdx;
simBool *cursorBool;
simInt *cursorInt;
simFloat *cursorFloat;
simChar *cursorChar;
};
template<> inline bool LuaCall::unsafeGetAtom();
template<> inline int LuaCall::unsafeGetAtom();
template<> inline float LuaCall::unsafeGetAtom();
template<> std::string LuaCall::unsafeGetAtom();
// Error handling //
// An error signaling a failed marshal from Lua to C++.
class MarshalingError : public Error {
public:
explicit inline MarshalingError(const std::string &whatArg);
explicit inline MarshalingError(const char *whatArg);
};
}
#include "vrepFfi-inl.h"
#endif