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* Version bump to 1.0.1HEADmasterGravatar Benjamin Barenblat2014-03-17
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* Only track horizontal vehicle motionGravatar Benjamin Barenblat2014-03-17
| | | | | | | | | | | At the start of simulation, the vehicle is actually hovering slightly above the platform; this prevents the simulator from erroneously inferring initial conditions under which the car intersects the platform. This does, however, mean that the car has to fall a couple inches onto the platform when the simulation begins, so if you record the absolute speed of the car, you’ll get a weird spike at the start of the simulation. This commit fixes that issue by confining speed measurements to the xy plane.
* Position sensor higher on vehicleGravatar Benjamin Barenblat2014-02-04
| | | | | | | | The sensor was having difficulty reading far-away objects because its readings would collide with the ground. Reported-By: Constantin Berzan <cberzan@gmail.com> Reported-Reference: <CALYHk4UkCX4og+xULtrokM86+tH_=necKG1imH0a5HH_nP0Nuw@mail.gmail.com>
* Correct order of exported distance measurementsGravatar Benjamin Barenblat2014-02-04
| | | | | | | In commit 50969a2, I changed the API I used to get distance data from the vision sensors. Somewhat disappointingly, the new API returns data in the reverse order from the old API; this commit corrects the order in Lua before passing it off to C++.
* Correct documentation and example for 'simExtAutomobileRequestNoise'Gravatar Benjamin Barenblat2014-02-03
| | | | | | | | | The documentation string (and README documentation) for 'simExtAutomobileRequestNoise' specified that distance noise was passed before intensity noise. In actuality, the reverse is true. This is an API-compatible change; only the documentation and example have been updated.
* Update example scene to produce undistorted distance metricsGravatar Benjamin Barenblat2014-02-03
| | | | | | | | | | | V-REP models vision sensors’ fields of vision as frusta – i.e., V-REP assumes the camera’s field of view terminates in a plane whose points are generally not equidistant from the aperture. Unfortunately, most humans think of a camera’s field of view terminating in a paraboloid. Thus, to the human brain, the raw depth buffer V-REP returns appears distorted. This commit fixes that by getting depth data from a filter, rather than the raw depth buffer; this causes V-REP to perform correction on the data.
* Initial commitGravatar Benjamin Barenblat2014-01-06