/* -*- mode: C++; tab-width: 4 -*- */ /* ===================================================================== *\ Copyright (c) 1998-2001 Palm, Inc. or its subsidiaries. All rights reserved. This file is part of the Palm OS Emulator. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. \* ===================================================================== */ #ifndef _DEBUGMGR_H_ #define _DEBUGMGR_H_ #include "EmCPU68K.h" // ExceptionNumber #include "EmMemory.h" // CEnableFullAccess #include "EmTypes.h" // ErrCode // Types #pragma mark Types class SLP; class CSocket; class CTCPSocket; struct SystemCallContext; typedef uint32 (*registerFun)(int num); typedef Bool (*compareFun)(UInt32 a, UInt32 b); // Breakpoint conditions are of the form: // // [] // // where: // // // is either a 68000 register (e.g. "d5") or an indirect reference at // a constant offset from a 68000 register (e.g. "8(a6)"). An indirect // reference reads from memory; when you set up a breakpoint condition // involving an indirect reference, you must be sure that the indirect // reference will point to a valid memory address whenever the breakpoint // is hit. // // // is either ".l" (long), ".w" (word) or ".b" (byte). If no size is // specified, the expression is assumed to be long. // // // is a binary comparison operator: ==, !=, <=, >=, <, or > // // // is a 32-bit integer // // All comparisons are unsigned! struct BreakpointCondition { registerFun regType; int regNum; Bool indirect; uint32 indirectOffset; int size; /* number of bytes to compare: 4, 2, or 1 */ compareFun condition; uint32 value; // The source text. We keep this around so that, for example, a user can specify // a condition using either hex or decimal notation and they will see the same // notation the next time they edit the breakpoint. char* source; Bool Evaluate (void); }; struct EmBreakpointType { MemPtr addr; // address of breakpoint Boolean enabled; // true if enabled Boolean installed; // for alignment }; struct DebugGlobalsType { // Mode settings bool ignoreDbgBreaks; // if true, ignore DbgBreak's bool firstEntrance; // true first time we enter debugger bool stepSpy; // true if step spying. bool breakingOnATrap; // true if there are A-Traps to check bool continueOverATrap; // true if skipping over next system call bool continueOverBP; // true if skipping over next breakpoint bool checkTrapWordOnExit; uint16 trapWord; uint16 refNum; // Breakpoints and saved opcodes behind each one EmBreakpointType bp[dbgTotalBreakpoints]; BreakpointCondition* bpCondition[dbgTotalBreakpoints]; // condition, or NULL if none // Current trap breaks UInt16 trapBreak[dbgTotalTrapBreaks]; UInt16 trapParam[dbgTotalTrapBreaks]; // Step spy support emuptr ssAddr; // address to step spy on UInt32 ssValue; // saved value // Exception type int32 excType; // why we entered debugger // (adam) Data breakpoint support. This is similar to the step spy capability, but can monitor // an arbitrary range of addresses for writes, and doesn't require a saved value. bool watchEnabled; emuptr watchAddr; // address to watch, or 0 if none UInt32 watchBytes; // number of bytes to watch }; // class Debug #pragma mark class Debug // Referenced in SystemPacket.cpp extern DebugGlobalsType gDebuggerGlobals; extern emuptr gExceptionAddress; extern int gExceptionSize; extern Bool gExceptionForRead; class Debug { public: static void Initialize (void); static void Reset (void); static void Save (SessionFile&); static void Load (SessionFile&); static void Dispose (void); static void Startup (void); static void Shutdown (void); static Bool ConnectedToTCPDebugger (void); static CTCPSocket* GetTCPDebuggerSocket (void); static CSocket* GetDebuggerSocket (void); static ErrCode HandleNewPacket (SLP&); static Bool BreakIfConnected (ExceptionNumber); static Bool HandleTrap8 (ExceptionNumber); static Bool HandleSystemCall (const SystemCallContext& context); static ErrCode EnterDebugger (ExceptionNumber, SLP*); static ErrCode ExitDebugger (void); static void CheckStepSpy (emuptr writeAddress, int writeBytes); static void HandleInstructionBreak (void); static void InstallInstructionBreaks(void); static void RemoveInstructionBreaks (void); static BreakpointCondition* NewBreakpointCondition (const char* sourceString); static void SetBreakpoint (int index, emuptr addr, BreakpointCondition* c); static void ClearBreakpoint (int index); static void DeleteBreakpointCondition (int index); static Bool BreakpointInstalled (void); private: static void ConditionalBreak (void); static Bool MustBreakOnTrapSystemCall (uint16 trapWord, uint16 refNum); static void DoCheckStepSpy (emuptr writeAddress, int writeBytes); static void DoCheckWatchpoint (emuptr writeAddress, int writeBytes); static void EventCallback (CSocket* s, int event); static void CreateListeningSockets (void); static void DeleteListeningSockets (void); }; // This function is called from the memory setter functions. Make it inline so // that the common case where stepSpy == FALSE executes quickly. Yes, this // _does_ make a difference. inline void Debug::CheckStepSpy (emuptr writeAddress, int writeBytes) { if (gDebuggerGlobals.stepSpy) { Debug::DoCheckStepSpy (writeAddress, writeBytes); } if (gDebuggerGlobals.watchEnabled) { Debug::DoCheckWatchpoint (writeAddress, writeBytes); } } #endif /* _DEBUGMGR_H_ */