/*
* Cocoa OpenGL Backend
*
* This file is part of mplayer2.
*
* mplayer2 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mplayer2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mplayer2. If not, see .
*/
#import
#import // for CGDisplayHideCursor
#import
#include
#include
#include "cocoa_common.h"
#include "config.h"
#include "core/options.h"
#include "vo.h"
#include "aspect.h"
#include "talloc.h"
#include "core/mp_msg.h"
#include "osdep/macosx_application.h"
#include "osdep/macosx_events.h"
#include "osdep/macosx_compat.h"
@interface GLMPlayerWindow : NSWindow
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
- (void)fullscreen;
- (void)mulSize:(float)multiplier;
- (int)titleHeight;
- (NSRect)clipFrame:(NSRect)frame withContentAspect:(NSSize) aspect;
- (void)setContentSize:(NSSize)newSize keepCentered:(BOOL)keepCentered;
@property(nonatomic, assign) struct vo *videoOutput;
@end
@interface GLMPlayerOpenGLView : NSView
@property(nonatomic, assign) struct vo *videoOutput;
- (BOOL)containsCurrentMouseLocation;
- (void)mouseEvent:(NSEvent *)theEvent;
@property(nonatomic, assign, getter=hasMouseDown) BOOL mouseDown;
@end
@interface NSScreen (mpvadditions)
- (BOOL)hasDock;
- (BOOL)hasMenubar;
@end
struct vo_cocoa_state {
GLMPlayerWindow *window;
GLMPlayerOpenGLView *view;
NSOpenGLContext *glContext;
NSOpenGLPixelFormat *pixelFormat;
NSSize current_video_size;
NSSize previous_video_size;
NSScreen *current_screen;
NSScreen *fs_screen;
NSInteger window_level;
struct aspect_data aspdat;
bool did_resize;
bool did_async_resize;
bool out_fs_resize;
bool want_redraw;
IOPMAssertionID power_mgmt_assertion;
CGFloat accumulated_scroll;
NSLock *lock;
bool enable_resize_redraw;
void (*resize_redraw)(struct vo *vo, int w, int h);
};
static struct vo_cocoa_state *vo_cocoa_init_state(struct vo *vo)
{
struct vo_cocoa_state *s = talloc_ptrtype(vo, s);
*s = (struct vo_cocoa_state){
.did_resize = NO,
.did_async_resize = NO,
.want_redraw = NO,
.current_video_size = {0,0},
.previous_video_size = {0,0},
.out_fs_resize = NO,
.power_mgmt_assertion = kIOPMNullAssertionID,
.accumulated_scroll = 0,
.lock = [[NSLock alloc] init],
.enable_resize_redraw = NO,
};
return s;
}
static NSRect to_pixels(struct vo *vo, NSRect frame)
{
struct vo_cocoa_state *s = vo->cocoa;
return [s->view convertRectToBacking: frame];
}
void *vo_cocoa_glgetaddr(const char *s)
{
void *ret = NULL;
void *handle = dlopen(
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
RTLD_LAZY | RTLD_LOCAL);
if (!handle)
return NULL;
ret = dlsym(handle, s);
dlclose(handle);
return ret;
}
static void enable_power_management(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (!s->power_mgmt_assertion) return;
IOPMAssertionRelease(s->power_mgmt_assertion);
s->power_mgmt_assertion = kIOPMNullAssertionID;
}
static void disable_power_management(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->power_mgmt_assertion) return;
IOPMAssertionCreateWithName(
kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn,
CFSTR("io.mpv.video_playing_back"),
&s->power_mgmt_assertion);
}
int vo_cocoa_init(struct vo *vo)
{
vo->cocoa = vo_cocoa_init_state(vo);
return 1;
}
static void vo_cocoa_set_cursor_visibility(struct vo *vo, bool visible)
{
struct vo_cocoa_state *s = vo->cocoa;
if (visible) {
// show cursor unconditionally
CGDisplayShowCursor(kCGDirectMainDisplay);
} else if (vo->opts->fs &&
[s->view containsCurrentMouseLocation] &&
![s->view hasMouseDown]) {
// only hide cursor if in fullscreen and the video view contains the
// mouse location
CGDisplayHideCursor(kCGDirectMainDisplay);
}
}
void vo_cocoa_uninit(struct vo *vo)
{
dispatch_sync(dispatch_get_main_queue(), ^{
struct vo_cocoa_state *s = vo->cocoa;
vo_cocoa_set_cursor_visibility(vo, true);
enable_power_management(vo);
[NSApp setPresentationOptions:NSApplicationPresentationDefault];
if (vo->opts->fs)
[[s->view window] release];
[s->window release];
s->window = nil;
[s->glContext release];
s->glContext = nil;
});
}
void vo_cocoa_register_resize_callback(struct vo *vo,
void (*cb)(struct vo *vo, int w, int h))
{
struct vo_cocoa_state *s = vo->cocoa;
s->resize_redraw = cb;
}
static int get_screen_handle(int identifier, NSWindow *window, NSScreen **screen) {
NSArray *screens = [NSScreen screens];
int n_of_displays = [screens count];
if (identifier >= n_of_displays) { // check if the identifier is out of bounds
mp_msg(MSGT_VO, MSGL_INFO, "[cocoa] Screen ID %d does not exist, "
"falling back to main device\n", identifier);
identifier = -1;
}
if (identifier < 0) {
// default behaviour gets either the window screen or the main screen
// if window is not available
if (! (*screen = [window screen]) )
*screen = [screens objectAtIndex:0];
return 0;
} else {
*screen = [screens objectAtIndex:(identifier)];
return 1;
}
}
static void update_screen_info(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
get_screen_handle(opts->screen_id, s->window, &s->current_screen);
get_screen_handle(opts->fsscreen_id, s->window, &s->fs_screen);
}
static void vo_cocoa_update_screen_info(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
update_screen_info(vo);
NSRect r = [s->current_screen frame];
aspect_save_screenres(vo, r.size.width, r.size.height);
opts->screenwidth = r.size.width;
opts->screenheight = r.size.height;
vo->xinerama_x = r.origin.x;
vo->xinerama_y = r.origin.y;
}
static void resize_window(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
NSRect frame = to_pixels(vo, [s->view frame]);
vo->dwidth = frame.size.width;
vo->dheight = frame.size.height;
[s->glContext update];
}
static void vo_set_level(struct vo *vo, int ontop)
{
struct vo_cocoa_state *s = vo->cocoa;
if (ontop) {
s->window_level = NSNormalWindowLevel + 1;
} else {
s->window_level = NSNormalWindowLevel;
}
[[s->view window] setLevel:s->window_level];
[s->window setLevel:s->window_level];
}
void vo_cocoa_ontop(struct vo *vo)
{
struct mp_vo_opts *opts = vo->opts;
opts->ontop = !opts->ontop;
vo_set_level(vo, opts->ontop);
}
static void update_state_sizes(struct vo_cocoa_state *s,
uint32_t d_width, uint32_t d_height)
{
if (s->current_video_size.width > 0 || s->current_video_size.height > 0)
s->previous_video_size = s->current_video_size;
s->current_video_size = NSMakeSize(d_width, d_height);
}
static void resize_window_from_stored_size(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
[s->window setContentSize:s->current_video_size keepCentered:YES];
[s->window setContentAspectRatio:s->current_video_size];
}
static void create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
uint32_t flags)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
const NSRect contentRect = NSMakeRect(0, 0, d_width, d_height);
int window_mask = 0;
if (opts->border) {
window_mask = NSTitledWindowMask|NSClosableWindowMask|
NSMiniaturizableWindowMask|NSResizableWindowMask;
} else {
window_mask = NSBorderlessWindowMask;
}
s->window =
[[GLMPlayerWindow alloc] initWithContentRect:contentRect
styleMask:window_mask
backing:NSBackingStoreBuffered
defer:NO];
s->view = [[GLMPlayerOpenGLView alloc] initWithFrame:contentRect];
[s->view setWantsBestResolutionOpenGLSurface:YES];
cocoa_register_menu_item_action(MPM_H_SIZE, @selector(halfSize));
cocoa_register_menu_item_action(MPM_N_SIZE, @selector(normalSize));
cocoa_register_menu_item_action(MPM_D_SIZE, @selector(doubleSize));
cocoa_register_menu_item_action(MPM_MINIMIZE, @selector(performMiniaturize:));
cocoa_register_menu_item_action(MPM_ZOOM, @selector(performZoom:));
[s->window setRestorable:NO];
[s->window setContentView:s->view];
[s->view release];
[s->window setAcceptsMouseMovedEvents:YES];
[s->glContext setView:s->view];
s->window.videoOutput = vo;
s->view.videoOutput = vo;
[s->window setDelegate:s->window];
[s->window makeMainWindow];
[s->window setFrameOrigin:NSMakePoint(vo->dx, vo->dy)];
[s->window makeKeyAndOrderFront:nil];
[NSApp activateIgnoringOtherApps:YES];
if (flags & VOFLAG_FULLSCREEN)
vo_cocoa_fullscreen(vo);
vo_set_level(vo, opts->ontop);
if (opts->native_fs) {
[s->window setCollectionBehavior:
NSWindowCollectionBehaviorFullScreenPrimary];
[NSApp setPresentationOptions:NSFullScreenWindowMask];
}
}
static NSOpenGLPixelFormatAttribute get_nsopengl_profile(int gl3profile) {
if (gl3profile) {
return NSOpenGLProfileVersion3_2Core;
} else {
return NSOpenGLProfileVersionLegacy;
}
}
static int create_gl_context(struct vo *vo, int gl3profile)
{
struct vo_cocoa_state *s = vo->cocoa;
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile,
get_nsopengl_profile(gl3profile),
NSOpenGLPFADoubleBuffer,
0
};
s->pixelFormat =
[[[NSOpenGLPixelFormat alloc] initWithAttributes:attr] autorelease];
if (!s->pixelFormat) {
mp_msg(MSGT_VO, MSGL_ERR,
"[cocoa] Trying to build invalid OpenGL pixel format\n");
return -1;
}
s->glContext =
[[NSOpenGLContext alloc] initWithFormat:s->pixelFormat
shareContext:nil];
[s->glContext makeCurrentContext];
return 0;
}
static void cocoa_set_window_title(struct vo *vo, const char *title)
{
struct vo_cocoa_state *s = vo->cocoa;
[s->window setTitle: [NSString stringWithUTF8String:title]];
}
static void update_window(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (!CGSizeEqualToSize(s->current_video_size, s->previous_video_size)) {
if (vo->opts->fs) {
// we will resize as soon as we get out of fullscreen
s->out_fs_resize = YES;
} else {
// only if we are not in fullscreen and the video size did
// change we resize the window and set a new aspect ratio
resize_window_from_stored_size(vo);
}
}
cocoa_set_window_title(vo, vo_get_window_title(vo));
resize_window(vo);
}
static void resize_redraw(struct vo *vo, int width, int height)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->resize_redraw) {
vo_cocoa_set_current_context(vo, true);
[s->glContext update];
s->resize_redraw(vo, width, height);
[s->glContext flushBuffer];
s->did_async_resize = YES;
vo_cocoa_set_current_context(vo, false);
}
}
int vo_cocoa_config_window(struct vo *vo, uint32_t d_width,
uint32_t d_height, uint32_t flags,
int gl3profile)
{
struct vo_cocoa_state *s = vo->cocoa;
__block int ctxok = 0;
s->enable_resize_redraw = NO;
dispatch_sync(dispatch_get_main_queue(), ^{
s->aspdat = vo->aspdat;
update_state_sizes(s, d_width, d_height);
if (flags & VOFLAG_HIDDEN) {
// This is certainly the first execution of vo_config_window and
// is called in order for an OpenGL based VO to perform detection
// of OpenGL extensions. On OSX to accomplish this task we are
// allowed only create a OpenGL context without attaching it to
// a drawable.
ctxok = create_gl_context(vo, gl3profile);
if (ctxok < 0) return;
} else if (!s->glContext || !s->window) {
// Either glContext+Window or Window alone are not created.
// Handle each of them independently. This is to handle correctly
// both VOs like vo_corevideo who skip the the OpenGL detection
// phase completly and generic OpenGL VOs who use VOFLAG_HIDDEN.
if (!s->glContext) {
ctxok = create_gl_context(vo, gl3profile);
if (ctxok < 0) return;
}
if (!s->window)
create_window(vo, d_width, d_height, flags);
}
if (s->window) {
// Everything is properly initialized
update_window(vo);
}
});
if (ctxok < 0)
return ctxok;
[vo->cocoa->glContext makeCurrentContext];
s->enable_resize_redraw = YES;
return 0;
}
static bool resize_callback_registered(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
return s->enable_resize_redraw && !!s->resize_redraw;
}
void vo_cocoa_set_current_context(struct vo *vo, bool current)
{
struct vo_cocoa_state *s = vo->cocoa;
if (current) {
[s->lock lock];
[s->glContext makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
[s->lock unlock];
}
}
void vo_cocoa_swap_buffers(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->did_async_resize && resize_callback_registered(vo)) {
// when in live resize the GL view asynchronously updates itself from
// it's drawRect: implementation and calls flushBuffer. This means the
// backbuffer is probably in an inconsistent state, so we skip one
// flushBuffer call here on the playloop thread.
s->did_async_resize = NO;
} else {
[s->glContext flushBuffer];
}
}
int vo_cocoa_check_events(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->did_resize) {
s->did_resize = NO;
resize_window(vo);
return VO_EVENT_RESIZE;
}
if (s->want_redraw) {
s->want_redraw = NO;
vo->want_redraw = true;
}
return 0;
}
void vo_cocoa_fullscreen(struct vo *vo)
{
if (![NSThread isMainThread]) {
// This is the secondary thread, unlock since we are going to invoke a
// method synchronously on the GUI thread using Cocoa.
vo_cocoa_set_current_context(vo, false);
}
struct vo_cocoa_state *s = vo->cocoa;
[s->window performSelectorOnMainThread:@selector(fullscreen)
withObject:nil
waitUntilDone:YES];
if (![NSThread isMainThread]) {
// Now lock again!
vo_cocoa_set_current_context(vo, true);
}
}
int vo_cocoa_control(struct vo *vo, int *events, int request, void *arg)
{
switch (request) {
case VOCTRL_CHECK_EVENTS:
*events |= vo_cocoa_check_events(vo);
return VO_TRUE;
case VOCTRL_FULLSCREEN:
vo_cocoa_fullscreen(vo);
*events |= VO_EVENT_RESIZE;
return VO_TRUE;
case VOCTRL_ONTOP:
vo_cocoa_ontop(vo);
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
vo_cocoa_update_screen_info(vo);
return VO_TRUE;
case VOCTRL_SET_CURSOR_VISIBILITY: {
bool visible = *(bool *)arg;
vo_cocoa_set_cursor_visibility(vo, visible);
return VO_TRUE;
}
case VOCTRL_UPDATE_WINDOW_TITLE: {
cocoa_set_window_title(vo, (const char *) arg);
return VO_TRUE;
}
case VOCTRL_RESTORE_SCREENSAVER:
enable_power_management(vo);
return VO_TRUE;
case VOCTRL_KILL_SCREENSAVER:
disable_power_management(vo);
return VO_TRUE;
}
return VO_NOTIMPL;
}
int vo_cocoa_swap_interval(int enabled)
{
[[NSOpenGLContext currentContext] setValues:&enabled
forParameter:NSOpenGLCPSwapInterval];
return 0;
}
void *vo_cocoa_cgl_context(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
return [s->glContext CGLContextObj];
}
void *vo_cocoa_cgl_pixel_format(struct vo *vo)
{
return CGLGetPixelFormat(vo_cocoa_cgl_context(vo));
}
int vo_cocoa_cgl_color_size(struct vo *vo)
{
GLint value;
CGLDescribePixelFormat(vo_cocoa_cgl_pixel_format(vo), 0,
kCGLPFAColorSize, &value);
switch (value) {
case 32:
case 24:
return 8;
case 16:
return 5;
}
return 8;
}
@implementation GLMPlayerWindow
@synthesize videoOutput = _video_output;
- (void)windowDidResize:(NSNotification *) notification
{
if (self.videoOutput) {
struct vo_cocoa_state *s = self.videoOutput->cocoa;
s->did_resize = YES;
}
}
- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
if (self.videoOutput) {
struct vo_cocoa_state *s = self.videoOutput->cocoa;
s->did_resize = YES;
}
}
- (void)toggleMissionControlFullScreen:(BOOL)willBeFullscreen
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
if (willBeFullscreen) {
[self setContentResizeIncrements:NSMakeSize(1, 1)];
} else {
[self setContentAspectRatio:s->current_video_size];
}
[self toggleFullScreen:nil];
}
- (void)toggleViewFullscreen:(BOOL)willBeFullscreen
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
if (willBeFullscreen) {
NSApplicationPresentationOptions popts =
NSApplicationPresentationDefault;
if ([s->fs_screen hasMenubar])
popts |= NSApplicationPresentationAutoHideMenuBar;
if ([s->fs_screen hasDock])
popts |= NSApplicationPresentationAutoHideDock;
NSDictionary *fsopts = @{
NSFullScreenModeAllScreens : @NO,
NSFullScreenModeApplicationPresentationOptions : @(popts)
};
[s->view enterFullScreenMode:s->fs_screen withOptions:fsopts];
// The original "windowed" window will staty around since sending a
// view fullscreen wraps it in another window. This is noticeable when
// sending the View fullscreen to another screen. Make it go away
// manually.
[s->window orderOut:self];
} else {
[s->view exitFullScreenModeWithOptions:nil];
// Show the "windowed" window again.
[s->window makeKeyAndOrderFront:self];
[self makeFirstResponder:s->view];
}
}
- (void)fullscreen
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
struct mp_vo_opts *opts = self.videoOutput->opts;
vo_cocoa_update_screen_info(self.videoOutput);
// Go use the fullscreen API selected by the user. View-based or Mission
// Control.
if (opts->native_fs) {
[self toggleMissionControlFullScreen:!opts->fs];
} else {
[self toggleViewFullscreen:!opts->fs];
}
// Do common work such as setting mouse visibility and actually setting
// the new fullscreen state
if (!opts->fs) {
opts->fs = VO_TRUE;
vo_cocoa_set_cursor_visibility(self.videoOutput, false);
} else {
opts->fs = VO_FALSE;
vo_cocoa_set_cursor_visibility(self.videoOutput, true);
}
// Change window size if the core attempted to change it while we were in
// fullscreen. For example config() might have been called as a result of
// a new file changing the window size.
if (!opts->fs && s->out_fs_resize) {
resize_window_from_stored_size(self.videoOutput);
s->out_fs_resize = NO;
}
// Make the core aware of the view size change.
resize_window(self.videoOutput);
}
- (BOOL)canBecomeMainWindow { return YES; }
- (BOOL)canBecomeKeyWindow { return YES; }
- (BOOL)windowShouldClose:(id)sender
{
cocoa_put_key(MP_KEY_CLOSE_WIN);
// We have to wait for MPlayer to handle this,
// otherwise we are in trouble if the
// MP_KEY_CLOSE_WIN handler is disabled
return NO;
}
- (BOOL)isMovableByWindowBackground
{
if (self.videoOutput) {
return !self.videoOutput->opts->fs;
} else {
return YES;
}
}
- (void)normalSize { [self mulSize:1.0f]; }
- (void)halfSize { [self mulSize:0.5f];}
- (void)doubleSize { [self mulSize:2.0f];}
- (void)mulSize:(float)multiplier
{
if (!self.videoOutput->opts->fs) {
NSSize size = {
.width = self.videoOutput->cocoa->aspdat.prew * multiplier,
.height = self.videoOutput->cocoa->aspdat.preh * multiplier
};
[self setContentSize:size keepCentered:YES];
}
}
- (int)titleHeight
{
NSRect of = [self frame];
NSRect cb = [[self contentView] bounds];
return of.size.height - cb.size.height;
}
- (NSRect)clipFrame:(NSRect)frame withContentAspect:(NSSize) aspect
{
NSRect vf = [[self screen] visibleFrame];
double ratio = (double)aspect.width / (double)aspect.height;
// clip frame to screens visibile frame
frame = CGRectIntersection(frame, vf);
NSSize s = frame.size;
s.height -= [self titleHeight];
if (s.width > s.height) {
s.width = ((double)s.height * ratio);
} else {
s.height = ((double)s.width * 1.0/ratio);
}
s.height += [self titleHeight];
frame.size = s;
return frame;
}
- (void)setCenteredContentSize:(NSSize)ns
{
#define get_center(x) NSMakePoint(CGRectGetMidX((x)), CGRectGetMidY((x)))
NSRect of = [self frame];
NSRect vf = [[self screen] visibleFrame];
NSPoint old_center = get_center(of);
NSRect nf = NSMakeRect(vf.origin.x, vf.origin.y,
ns.width, ns.height + [self titleHeight]);
nf = [self clipFrame:nf withContentAspect:ns];
NSPoint new_center = get_center(nf);
int dx0 = old_center.x - new_center.x;
int dy0 = old_center.y - new_center.y;
nf.origin.x += dx0;
nf.origin.y += dy0;
[self setFrame:nf display:YES animate:NO];
#undef get_center
}
- (void)setContentSize:(NSSize)ns keepCentered:(BOOL)keepCentered
{
if (keepCentered) {
[self setCenteredContentSize:ns];
} else {
[self setContentSize:ns];
}
}
@end
@implementation GLMPlayerOpenGLView
@synthesize videoOutput = _video_output;
@synthesize mouseDown = _mouse_down;
- (BOOL)acceptsFirstResponder { return YES; }
- (BOOL)becomeFirstResponder { return YES; }
- (BOOL)resignFirstResponder { return YES; }
- (NSPoint) mouseLocation
{
NSPoint mLoc = [NSEvent mouseLocation];
NSPoint wLoc = [self.window convertScreenToBase:mLoc];
return [self convertPoint:wLoc fromView:nil];
}
- (BOOL)containsCurrentMouseLocation
{
NSRect vF = [[self.window screen] visibleFrame];
NSRect vFR = [self.window convertRectFromScreen:vF];
NSRect vFRV = [self convertRect:vFR fromView:nil];
// clip bounds to current visibleFrame
NSRect clippedBounds = CGRectIntersection([self bounds], vFRV);
return CGRectContainsPoint(clippedBounds, [self mouseLocation]);
}
- (void)signalMouseMovement:(NSEvent *)event
{
if ([self containsCurrentMouseLocation]) {
NSPoint loc = [self mouseLocation];
loc.y = - loc.y + [self bounds].size.height;
vo_mouse_movement(self.videoOutput, loc.x, loc.y);
}
}
- (void)mouseMoved:(NSEvent *)evt { [self signalMouseMovement:evt]; }
- (void)mouseDragged:(NSEvent *)evt { [self signalMouseMovement:evt]; }
- (void)mouseDown:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)mouseUp:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)rightMouseDown:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)rightMouseUp:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)otherMouseDown:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)otherMouseUp:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)scrollWheel:(NSEvent *)theEvent
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
CGFloat delta;
// Use the dimention with the most delta as the scrolling one
if (FFABS([theEvent deltaY]) > FFABS([theEvent deltaX])) {
delta = [theEvent deltaY];
} else {
delta = - [theEvent deltaX];
}
if ([theEvent hasPreciseScrollingDeltas]) {
s->accumulated_scroll += delta;
static const CGFloat threshold = 10;
while (s->accumulated_scroll >= threshold) {
s->accumulated_scroll -= threshold;
cocoa_put_key(MP_MOUSE_BTN3);
}
while (s->accumulated_scroll <= -threshold) {
s->accumulated_scroll += threshold;
cocoa_put_key(MP_MOUSE_BTN4);
}
} else {
if (delta > 0)
cocoa_put_key(MP_MOUSE_BTN3);
else
cocoa_put_key(MP_MOUSE_BTN4);
}
}
- (void)mouseEvent:(NSEvent *)theEvent
{
if ([theEvent buttonNumber] >= 0 && [theEvent buttonNumber] <= 9) {
int buttonNumber = [theEvent buttonNumber];
// Fix to mplayer defined button order: left, middle, right
if (buttonNumber == 1) buttonNumber = 2;
else if (buttonNumber == 2) buttonNumber = 1;
switch ([theEvent type]) {
case NSLeftMouseDown:
case NSRightMouseDown:
case NSOtherMouseDown:
cocoa_put_key((MP_MOUSE_BTN0 + buttonNumber) | MP_KEY_STATE_DOWN);
self.mouseDown = YES;
// Looks like Cocoa doesn't create MouseUp events when we are
// doing the second click in a double click. Put in the key_fifo
// the key that would be put from the MouseUp handling code.
if([theEvent clickCount] == 2) {
cocoa_put_key((MP_MOUSE_BTN0 + buttonNumber) | MP_KEY_STATE_UP);
self.mouseDown = NO;
}
break;
case NSLeftMouseUp:
case NSRightMouseUp:
case NSOtherMouseUp:
cocoa_put_key((MP_MOUSE_BTN0 + buttonNumber) | MP_KEY_STATE_UP);
self.mouseDown = NO;
break;
}
}
}
- (void)drawRect: (NSRect)rect
{
struct vo *vo = [self videoOutput];
if (vo && resize_callback_registered(vo)) {
if ([self inLiveResize]) {
NSSize size = to_pixels(vo, [self bounds]).size;
resize_redraw(vo, size.width, size.height);
} else {
// If not in live resize window was probably resized from
// fullscreen toggle or resize. Make sure we invoke a real repaint
// ASAP so that the displayed image is correct.
struct vo_cocoa_state *s = vo->cocoa;
s->want_redraw = YES;
}
} else {
[[NSColor blackColor] set];
NSRectFill([self bounds]);
}
}
@end
@implementation NSScreen (mpvadditions)
- (BOOL)hasDock
{
NSRect vF = [self visibleFrame];
NSRect f = [self frame];
return
// The visible frame's width is smaller: dock is on left or right end
// of this method's receiver.
vF.size.width < f.size.width ||
// The visible frame's veritical origin is bigger is smaller: dock is
// on the bottom of this method's receiver.
vF.origin.y > f.origin.y;
}
- (BOOL)hasMenubar
{
return [self isEqual: [NSScreen screens][0]];
}
@end