/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see .
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "config.h"
#include "common/msg.h"
#include "options/m_option.h"
#include "options/path.h"
#include "video/img_format.h"
#include "video/mp_image.h"
#include "video/sws_utils.h"
#include "vf.h"
struct vf_priv_s {
VSCore *vscore;
const VSAPI *vsapi;
VSNodeRef *out_node;
VSNodeRef *in_node;
const struct script_driver *drv;
// drv_vss
struct VSScript *se;
// drv_lazy
struct lua_State *ls;
VSNodeRef **gc_noderef;
int num_gc_noderef;
VSMap **gc_map;
int num_gc_map;
struct mp_image_params fmt_in;
pthread_mutex_t lock;
pthread_cond_t wakeup;
// --- the following members are all protected by lock
struct mp_image *next_image;// used to compute frame duration of oldest image
struct mp_image **buffered; // oldest image first
int num_buffered;
int in_frameno; // frame number of buffered[0] (the oldest)
int out_frameno; // frame number of first requested/ready frame
double out_pts; // pts corresponding to first requested/ready frame
struct mp_image **requested;// frame callback results (can point to dummy_img)
// requested[0] is the frame to return first
int max_requests; // upper bound for requested[] array
bool failed; // frame callback returned with an error
bool shutdown; // ask node to return
bool eof; // drain remaining data
int64_t frames_sent;
bool initializing; // filters are being built
bool in_node_active; // node might still be called
// --- options
char *cfg_file;
int cfg_maxbuffer;
int cfg_maxrequests;
};
// priv->requested[n] points to this if a request for frame n is in-progress
static const struct mp_image dummy_img;
struct script_driver {
int (*init)(struct vf_instance *vf); // first time init
void (*uninit)(struct vf_instance *vf); // last time uninit
int (*load_core)(struct vf_instance *vf); // make vsapi/vscore available
int (*load)(struct vf_instance *vf, VSMap *vars); // also set p->out_node
void (*unload)(struct vf_instance *vf); // unload script and maybe vs
};
struct mpvs_fmt {
VSPresetFormat vs;
int mp;
};
static const struct mpvs_fmt mpvs_fmt_table[] = {
{pfYUV420P8, IMGFMT_420P},
{pfYUV422P8, IMGFMT_422P},
{pfYUV444P8, IMGFMT_444P},
{pfYUV410P8, IMGFMT_410P},
{pfYUV411P8, IMGFMT_411P},
{pfYUV440P8, IMGFMT_440P},
{pfYUV420P9, IMGFMT_420P9},
{pfYUV422P9, IMGFMT_422P9},
{pfYUV444P9, IMGFMT_444P9},
{pfYUV420P10, IMGFMT_420P10},
{pfYUV422P10, IMGFMT_422P10},
{pfYUV444P10, IMGFMT_444P10},
{pfYUV420P16, IMGFMT_420P16},
{pfYUV422P16, IMGFMT_422P16},
{pfYUV444P16, IMGFMT_444P16},
{pfNone}
};
static VSPresetFormat mp_to_vs(int imgfmt)
{
for (int n = 0; mpvs_fmt_table[n].mp; n++) {
if (mpvs_fmt_table[n].mp == imgfmt)
return mpvs_fmt_table[n].vs;
}
return pfNone;
}
static int mp_from_vs(VSPresetFormat vs)
{
for (int n = 0; mpvs_fmt_table[n].mp; n++) {
if (mpvs_fmt_table[n].vs == vs)
return mpvs_fmt_table[n].mp;
}
return pfNone;
}
static void copy_mp_to_vs_frame_props_map(struct vf_priv_s *p, VSMap *map,
struct mp_image *img)
{
struct mp_image_params *params = &img->params;
p->vsapi->propSetInt(map, "_SARNum", params->p_w, 0);
p->vsapi->propSetInt(map, "_SARDen", params->p_h, 0);
if (params->color.levels) {
p->vsapi->propSetInt(map, "_ColorRange",
params->color.levels == MP_CSP_LEVELS_TV, 0);
}
// The docs explicitly say it uses libavcodec values.
p->vsapi->propSetInt(map, "_ColorSpace",
mp_csp_to_avcol_spc(params->color.space), 0);
if (params->chroma_location) {
p->vsapi->propSetInt(map, "_ChromaLocation",
params->chroma_location == MP_CHROMA_CENTER, 0);
}
char pict_type = 0;
switch (img->pict_type) {
case 1: pict_type = 'I'; break;
case 2: pict_type = 'P'; break;
case 3: pict_type = 'B'; break;
}
if (pict_type)
p->vsapi->propSetData(map, "_PictType", &pict_type, 1, 0);
int field = 0;
if (img->fields & MP_IMGFIELD_INTERLACED)
field = img->fields & MP_IMGFIELD_TOP_FIRST ? 2 : 1;
p->vsapi->propSetInt(map, "_FieldBased", field, 0);
}
static int set_vs_frame_props(struct vf_priv_s *p, VSFrameRef *frame,
struct mp_image *img, int dur_num, int dur_den)
{
VSMap *map = p->vsapi->getFramePropsRW(frame);
if (!map)
return -1;
p->vsapi->propSetInt(map, "_DurationNum", dur_num, 0);
p->vsapi->propSetInt(map, "_DurationDen", dur_den, 0);
copy_mp_to_vs_frame_props_map(p, map, img);
return 0;
}
static VSFrameRef *alloc_vs_frame(struct vf_priv_s *p, struct mp_image_params *fmt)
{
const VSFormat *vsfmt =
p->vsapi->getFormatPreset(mp_to_vs(fmt->imgfmt), p->vscore);
return p->vsapi->newVideoFrame(vsfmt, fmt->w, fmt->h, NULL, p->vscore);
}
static struct mp_image map_vs_frame(struct vf_priv_s *p, const VSFrameRef *ref,
bool w)
{
const VSFormat *fmt = p->vsapi->getFrameFormat(ref);
struct mp_image img = {0};
mp_image_setfmt(&img, mp_from_vs(fmt->id));
mp_image_set_size(&img, p->vsapi->getFrameWidth(ref, 0),
p->vsapi->getFrameHeight(ref, 0));
for (int n = 0; n < img.num_planes; n++) {
if (w) {
img.planes[n] = p->vsapi->getWritePtr((VSFrameRef *)ref, n);
} else {
img.planes[n] = (uint8_t *)p->vsapi->getReadPtr(ref, n);
}
img.stride[n] = p->vsapi->getStride(ref, n);
}
return img;
}
static void drain_oldest_buffered_frame(struct vf_priv_s *p)
{
if (!p->num_buffered)
return;
talloc_free(p->buffered[0]);
for (int n = 0; n < p->num_buffered - 1; n++)
p->buffered[n] = p->buffered[n + 1];
p->num_buffered--;
p->in_frameno++;
}
static void VS_CC vs_frame_done(void *userData, const VSFrameRef *f, int n,
VSNodeRef *node, const char *errorMsg)
{
struct vf_instance *vf = userData;
struct vf_priv_s *p = vf->priv;
pthread_mutex_lock(&p->lock);
// If these assertions fail, n is an unrequested frame (or filtered twice).
assert(n >= p->out_frameno && n < p->out_frameno + p->max_requests);
int index = n - p->out_frameno;
MP_DBG(vf, "filtered frame %d (%d)\n", n, index);
assert(p->requested[index] == &dummy_img);
struct mp_image *res = NULL;
if (f) {
struct mp_image img = map_vs_frame(p, f, false);
img.pts = MP_NOPTS_VALUE;
const VSMap *map = p->vsapi->getFramePropsRO(f);
if (map) {
int err1, err2;
int num = p->vsapi->propGetInt(map, "_DurationNum", 0, &err1);
int den = p->vsapi->propGetInt(map, "_DurationDen", 0, &err2);
if (!err1 && !err2)
img.pts = num / (double)den; // abusing pts for frame length
}
if (img.pts == MP_NOPTS_VALUE)
MP_ERR(vf, "No PTS after filter at frame %d!\n", n);
res = mp_image_new_copy(&img);
p->vsapi->freeFrame(f);
}
if (!res) {
p->failed = true;
MP_ERR(vf, "Filter error at frame %d: %s\n", n, errorMsg);
}
p->requested[index] = res;
pthread_cond_broadcast(&p->wakeup);
pthread_mutex_unlock(&p->lock);
}
static bool locked_need_input(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
return p->num_buffered < MP_TALLOC_AVAIL(p->buffered);
}
// Return true if progress was made.
static bool locked_read_output(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
bool r = false;
// Move finished frames from the request slots to the vf output queue.
while (p->requested[0] && p->requested[0] != &dummy_img) {
struct mp_image *out = p->requested[0];
if (out->pts != MP_NOPTS_VALUE) {
double duration = out->pts;
out->pts = p->out_pts;
p->out_pts += duration;
}
vf_add_output_frame(vf, out);
for (int n = 0; n < p->max_requests - 1; n++)
p->requested[n] = p->requested[n + 1];
p->requested[p->max_requests - 1] = NULL;
p->out_frameno++;
r = true;
}
// Don't request frames if we haven't sent any input yet.
if (p->num_buffered + p->in_frameno == 0)
return r;
// Request new future frames as far as possible.
for (int n = 0; n < p->max_requests; n++) {
if (!p->requested[n]) {
// Note: this assumes getFrameAsync() will never call
// infiltGetFrame (if it does, we would deadlock)
p->requested[n] = (struct mp_image *)&dummy_img;
p->failed = false;
MP_DBG(vf, "requesting frame %d (%d)\n", p->out_frameno + n, n);
p->vsapi->getFrameAsync(p->out_frameno + n, p->out_node,
vs_frame_done, vf);
}
}
return r;
}
static int filter_ext(struct vf_instance *vf, struct mp_image *mpi)
{
struct vf_priv_s *p = vf->priv;
int ret = 0;
bool eof = !mpi;
if (!p->out_node) {
talloc_free(mpi);
return -1;
}
MPSWAP(struct mp_image *, p->next_image, mpi);
if (mpi) {
// Turn PTS into frame duration (the pts field is abused for storing it)
if (p->out_pts == MP_NOPTS_VALUE)
p->out_pts = mpi->pts;
mpi->pts = p->next_image ? p->next_image->pts - mpi->pts : 0;
}
// Try to get new frames until we get rid of the input mpi.
pthread_mutex_lock(&p->lock);
while (1) {
// Not sure what we do on errors, but at least don't deadlock.
if (p->failed) {
p->failed = false;
talloc_free(mpi);
ret = -1;
break;
}
// Make the input frame available to infiltGetFrame().
if (mpi && locked_need_input(vf)) {
p->frames_sent++;
p->buffered[p->num_buffered++] = talloc_steal(p->buffered, mpi);
mpi = NULL;
pthread_cond_broadcast(&p->wakeup);
}
locked_read_output(vf);
if (!mpi) {
if (eof && p->frames_sent && !p->eof) {
MP_VERBOSE(vf, "input EOF\n");
p->eof = true;
pthread_cond_broadcast(&p->wakeup);
}
break;
}
pthread_cond_wait(&p->wakeup, &p->lock);
}
pthread_mutex_unlock(&p->lock);
return ret;
}
// Fetch 1 outout frame, or 0 if we probably need new input.
static int filter_out(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
int ret = 0;
pthread_mutex_lock(&p->lock);
while (1) {
if (p->failed) {
ret = -1;
break;
}
if (locked_read_output(vf))
break;
// If the VS filter wants new input, there's no guarantee that we can
// actually finish any time soon without feeding new input.
if (!p->eof && locked_need_input(vf))
break;
pthread_cond_wait(&p->wakeup, &p->lock);
}
pthread_mutex_unlock(&p->lock);
return ret;
}
static bool needs_input(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
bool r = false;
pthread_mutex_lock(&p->lock);
locked_read_output(vf);
r = vf->num_out_queued < p->max_requests && locked_need_input(vf);
pthread_mutex_unlock(&p->lock);
return r;
}
static void VS_CC infiltInit(VSMap *in, VSMap *out, void **instanceData,
VSNode *node, VSCore *core, const VSAPI *vsapi)
{
struct vf_instance *vf = *instanceData;
struct vf_priv_s *p = vf->priv;
// The number of frames of our input node is obviously unknown. The user
// could for example seek any time, randomly "ending" the clip.
// This specific value was suggested by the VapourSynth developer.
int enough_for_everyone = INT_MAX / 16;
// Note: this is called from createFilter, so no need for locking.
VSVideoInfo fmt = {
.format = p->vsapi->getFormatPreset(mp_to_vs(p->fmt_in.imgfmt), p->vscore),
.width = p->fmt_in.w,
.height = p->fmt_in.h,
.numFrames = enough_for_everyone,
};
if (!fmt.format) {
p->vsapi->setError(out, "Unsupported input format.\n");
return;
}
p->vsapi->setVideoInfo(&fmt, 1, node);
p->in_node_active = true;
}
static const VSFrameRef *VS_CC infiltGetFrame(int frameno, int activationReason,
void **instanceData, void **frameData,
VSFrameContext *frameCtx, VSCore *core,
const VSAPI *vsapi)
{
struct vf_instance *vf = *instanceData;
struct vf_priv_s *p = vf->priv;
VSFrameRef *ret = NULL;
pthread_mutex_lock(&p->lock);
MP_DBG(vf, "VS asking for frame %d (at %d)\n", frameno, p->in_frameno);
while (1) {
if (p->shutdown) {
p->vsapi->setFilterError("EOF or filter reinit/uninit", frameCtx);
MP_DBG(vf, "returning error on EOF/reset\n");
break;
}
if (p->initializing) {
MP_WARN(vf, "Frame requested during init! This is unsupported.\n"
"Returning black dummy frame with 0 duration.\n");
ret = alloc_vs_frame(p, &vf->fmt_in);
if (!ret) {
p->vsapi->setFilterError("Could not allocate VS frame", frameCtx);
break;
}
struct mp_image vsframe = map_vs_frame(p, ret, true);
mp_image_clear(&vsframe, 0, 0, vf->fmt_in.w, vf->fmt_in.h);
struct mp_image dummy = {0};
mp_image_set_params(&dummy, &vf->fmt_in);
set_vs_frame_props(p, ret, &dummy, 0, 1);
break;
}
if (frameno < p->in_frameno) {
char msg[180];
snprintf(msg, sizeof(msg),
"Frame %d requested, but only have frames starting from %d. "
"Try increasing the buffered-frames suboption.",
frameno, p->in_frameno);
MP_FATAL(vf, "%s\n", msg);
p->vsapi->setFilterError(msg, frameCtx);
break;
}
if (frameno >= p->in_frameno + MP_TALLOC_AVAIL(p->buffered)) {
// Too far in the future. Remove frames, so that the main thread can
// queue new frames.
if (p->num_buffered) {
drain_oldest_buffered_frame(p);
pthread_cond_broadcast(&p->wakeup);
if (vf->chain->wakeup_callback)
vf->chain->wakeup_callback(vf->chain->wakeup_callback_ctx);
continue;
}
}
if (frameno >= p->in_frameno + p->num_buffered) {
// If we think EOF was reached, don't wait for new input, and assume
// the VS filter has reached EOF.
if (p->eof) {
p->shutdown = true;
continue;
}
}
if (frameno < p->in_frameno + p->num_buffered) {
struct mp_image *img = p->buffered[frameno - p->in_frameno];
ret = alloc_vs_frame(p, &img->params);
if (!ret) {
p->vsapi->setFilterError("Could not allocate VS frame", frameCtx);
break;
}
struct mp_image vsframe = map_vs_frame(p, ret, true);
mp_image_copy(&vsframe, img);
int res = 1e6;
int dur = img->pts * res + 0.5;
set_vs_frame_props(p, ret, img, dur, res);
break;
}
pthread_cond_wait(&p->wakeup, &p->lock);
}
pthread_cond_broadcast(&p->wakeup);
pthread_mutex_unlock(&p->lock);
return ret;
}
static void VS_CC infiltFree(void *instanceData, VSCore *core, const VSAPI *vsapi)
{
struct vf_instance *vf = instanceData;
struct vf_priv_s *p = vf->priv;
pthread_mutex_lock(&p->lock);
p->in_node_active = false;
pthread_cond_broadcast(&p->wakeup);
pthread_mutex_unlock(&p->lock);
}
// number of getAsyncFrame calls in progress
// must be called with p->lock held
static int num_requested(struct vf_priv_s *p)
{
int r = 0;
for (int n = 0; n < p->max_requests; n++)
r += p->requested[n] == &dummy_img;
return r;
}
static void destroy_vs(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
MP_DBG(vf, "destroying VS filters\n");
// Wait until our frame callbacks return.
pthread_mutex_lock(&p->lock);
p->initializing = false;
p->shutdown = true;
pthread_cond_broadcast(&p->wakeup);
while (num_requested(p))
pthread_cond_wait(&p->wakeup, &p->lock);
pthread_mutex_unlock(&p->lock);
MP_DBG(vf, "all requests terminated\n");
if (p->in_node)
p->vsapi->freeNode(p->in_node);
if (p->out_node)
p->vsapi->freeNode(p->out_node);
p->in_node = p->out_node = NULL;
p->drv->unload(vf);
assert(!p->in_node_active);
assert(num_requested(p) == 0); // async callback didn't return?
p->shutdown = false;
p->eof = false;
p->frames_sent = 0;
// Kill filtered images that weren't returned yet
for (int n = 0; n < p->max_requests; n++)
mp_image_unrefp(&p->requested[n]);
// Kill queued frames too
for (int n = 0; n < p->num_buffered; n++)
talloc_free(p->buffered[n]);
p->num_buffered = 0;
talloc_free(p->next_image);
p->next_image = NULL;
p->out_pts = MP_NOPTS_VALUE;
p->out_frameno = p->in_frameno = 0;
p->failed = false;
MP_DBG(vf, "uninitialized.\n");
}
static int reinit_vs(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
VSMap *vars = NULL, *in = NULL, *out = NULL;
int res = -1;
destroy_vs(vf);
MP_DBG(vf, "initializing...\n");
p->initializing = true;
if (p->drv->load_core(vf) < 0 || !p->vsapi || !p->vscore) {
MP_FATAL(vf, "Could not get vapoursynth API handle.\n");
goto error;
}
in = p->vsapi->createMap();
out = p->vsapi->createMap();
vars = p->vsapi->createMap();
if (!in || !out || !vars)
goto error;
p->vsapi->createFilter(in, out, "Input", infiltInit, infiltGetFrame,
infiltFree, fmSerial, 0, vf, p->vscore);
int vserr;
p->in_node = p->vsapi->propGetNode(out, "clip", 0, &vserr);
if (!p->in_node) {
MP_FATAL(vf, "Could not get our own input node.\n");
goto error;
}
if (p->vsapi->propSetNode(vars, "video_in", p->in_node, 0))
goto error;
int d_w, d_h;
mp_image_params_get_dsize(&p->fmt_in, &d_w, &d_h);
p->vsapi->propSetInt(vars, "video_in_dw", d_w, 0);
p->vsapi->propSetInt(vars, "video_in_dh", d_h, 0);
p->vsapi->propSetFloat(vars, "container_fps", vf->chain->container_fps, 0);
p->vsapi->propSetFloat(vars, "display_fps", vf->chain->display_fps, 0);
if (p->drv->load(vf, vars) < 0)
goto error;
if (!p->out_node) {
MP_FATAL(vf, "Could not get script output node.\n");
goto error;
}
const VSVideoInfo *vi = p->vsapi->getVideoInfo(p->out_node);
if (!isConstantFormat(vi)) {
MP_FATAL(vf, "Video format is required to be constant.\n");
goto error;
}
pthread_mutex_lock(&p->lock);
p->initializing = false;
pthread_mutex_unlock(&p->lock);
MP_DBG(vf, "initialized.\n");
res = 0;
error:
if (p->vsapi) {
p->vsapi->freeMap(in);
p->vsapi->freeMap(out);
p->vsapi->freeMap(vars);
}
if (res < 0)
destroy_vs(vf);
return res;
}
static int reconfig(struct vf_instance *vf, struct mp_image_params *in,
struct mp_image_params *out)
{
struct vf_priv_s *p = vf->priv;
*out = *in;
p->fmt_in = *in;
if (reinit_vs(vf) < 0)
return -1;
const VSVideoInfo *vi = p->vsapi->getVideoInfo(p->out_node);
out->w = vi->width;
out->h = vi->height;
out->imgfmt = mp_from_vs(vi->format->id);
if (!out->imgfmt) {
MP_FATAL(vf, "Unsupported output format.\n");
destroy_vs(vf);
return -1;
}
struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(in->imgfmt);
if (in->w % desc.align_x || in->h % desc.align_y) {
MP_FATAL(vf, "VapourSynth does not allow unaligned/cropped video sizes.\n");
destroy_vs(vf);
return -1;
}
return 0;
}
static int query_format(struct vf_instance *vf, unsigned int fmt)
{
return mp_to_vs(fmt) != pfNone;
}
static int control(vf_instance_t *vf, int request, void *data)
{
struct vf_priv_s *p = vf->priv;
switch (request) {
case VFCTRL_SEEK_RESET:
if (p->out_node && reinit_vs(vf) < 0)
return CONTROL_ERROR;
return CONTROL_OK;
}
return CONTROL_UNKNOWN;
}
static void uninit(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
destroy_vs(vf);
p->drv->uninit(vf);
pthread_cond_destroy(&p->wakeup);
pthread_mutex_destroy(&p->lock);
}
static int vf_open(vf_instance_t *vf)
{
struct vf_priv_s *p = vf->priv;
if (p->drv->init(vf) < 0)
return 0;
if (!p->cfg_file || !p->cfg_file[0]) {
MP_FATAL(vf, "'file' parameter must be set.\n");
return 0;
}
talloc_steal(vf, p->cfg_file);
p->cfg_file = mp_get_user_path(vf, vf->chain->global, p->cfg_file);
pthread_mutex_init(&p->lock, NULL);
pthread_cond_init(&p->wakeup, NULL);
vf->reconfig = reconfig;
vf->filter_ext = filter_ext;
vf->filter_out = filter_out;
vf->needs_input = needs_input;
vf->query_format = query_format;
vf->control = control;
vf->uninit = uninit;
p->max_requests = p->cfg_maxrequests;
if (p->max_requests < 0)
p->max_requests = av_cpu_count();
MP_VERBOSE(vf, "using %d concurrent requests.\n", p->max_requests);
int maxbuffer = p->cfg_maxbuffer * p->max_requests;
p->buffered = talloc_array(vf, struct mp_image *, maxbuffer);
p->requested = talloc_zero_array(vf, struct mp_image *, p->max_requests);
return 1;
}
#define OPT_BASE_STRUCT struct vf_priv_s
static const m_option_t vf_opts_fields[] = {
OPT_STRING("file", cfg_file, 0),
OPT_INTRANGE("buffered-frames", cfg_maxbuffer, 0, 1, 9999, OPTDEF_INT(4)),
OPT_CHOICE_OR_INT("concurrent-frames", cfg_maxrequests, 0, 1, 99,
({"auto", -1}), OPTDEF_INT(-1)),
{0}
};
#if HAVE_VAPOURSYNTH
#include
static int drv_vss_init(struct vf_instance *vf)
{
if (!vsscript_init()) {
MP_FATAL(vf, "Could not initialize VapourSynth scripting.\n");
return -1;
}
return 0;
}
static void drv_vss_uninit(struct vf_instance *vf)
{
vsscript_finalize();
}
static int drv_vss_load_core(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
// First load an empty script to get a VSScript, so that we get the vsapi
// and vscore.
if (vsscript_createScript(&p->se))
return -1;
p->vsapi = vsscript_getVSApi();
p->vscore = vsscript_getCore(p->se);
return 0;
}
static int drv_vss_load(struct vf_instance *vf, VSMap *vars)
{
struct vf_priv_s *p = vf->priv;
vsscript_setVariable(p->se, vars);
if (vsscript_evaluateFile(&p->se, p->cfg_file, 0)) {
MP_FATAL(vf, "Script evaluation failed:\n%s\n", vsscript_getError(p->se));
return -1;
}
p->out_node = vsscript_getOutput(p->se, 0);
return 0;
}
static void drv_vss_unload(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
if (p->se)
vsscript_freeScript(p->se);
p->se = NULL;
p->vsapi = NULL;
p->vscore = NULL;
}
static const struct script_driver drv_vss = {
.init = drv_vss_init,
.uninit = drv_vss_uninit,
.load_core = drv_vss_load_core,
.load = drv_vss_load,
.unload = drv_vss_unload,
};
static int vf_open_vss(vf_instance_t *vf)
{
struct vf_priv_s *p = vf->priv;
p->drv = &drv_vss;
return vf_open(vf);
}
const vf_info_t vf_info_vapoursynth = {
.description = "VapourSynth bridge (Python)",
.name = "vapoursynth",
.open = vf_open_vss,
.priv_size = sizeof(struct vf_priv_s),
.options = vf_opts_fields,
};
#endif
#if HAVE_VAPOURSYNTH_LAZY
#include
#include
#include
#if LUA_VERSION_NUM <= 501
#define mp_cpcall lua_cpcall
#define FUCKYOUOHGODWHY(L) lua_pushvalue(L, LUA_GLOBALSINDEX)
#else
// Curse whoever had this stupid idea. Curse whoever thought it would be a good
// idea not to include an emulated lua_cpcall() even more.
static int mp_cpcall (lua_State *L, lua_CFunction func, void *ud)
{
lua_pushcfunction(L, func); // doesn't allocate in 5.2 (but does in 5.1)
lua_pushlightuserdata(L, ud);
return lua_pcall(L, 1, 0, 0);
}
// Hey, let's replace old mechanisms with something slightly different!
#define FUCKYOUOHGODWHY lua_pushglobaltable
#endif
static int drv_lazy_init(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
p->ls = luaL_newstate();
if (!p->ls)
return -1;
luaL_openlibs(p->ls);
p->vsapi = getVapourSynthAPI(VAPOURSYNTH_API_VERSION);
p->vscore = p->vsapi ? p->vsapi->createCore(0) : NULL;
if (!p->vscore) {
MP_FATAL(vf, "Could not load VapourSynth.\n");
lua_close(p->ls);
return -1;
}
return 0;
}
static void drv_lazy_uninit(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
lua_close(p->ls);
p->vsapi->freeCore(p->vscore);
}
static int drv_lazy_load_core(struct vf_instance *vf)
{
// not needed
return 0;
}
static struct vf_instance *get_vf(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "p"); // p
struct vf_instance *vf = lua_touserdata(L, -1); // p
lua_pop(L, 1); // -
return vf;
}
static void vsmap_to_table(lua_State *L, int index, VSMap *map)
{
struct vf_instance *vf = get_vf(L);
struct vf_priv_s *p = vf->priv;
const VSAPI *vsapi = p->vsapi;
for (int n = 0; n < vsapi->propNumKeys(map); n++) {
const char *key = vsapi->propGetKey(map, n);
VSPropTypes t = vsapi->propGetType(map, key);
switch (t) {
case ptInt:
lua_pushnumber(L, vsapi->propGetInt(map, key, 0, NULL));
break;
case ptFloat:
lua_pushnumber(L, vsapi->propGetFloat(map, key, 0, NULL));
break;
case ptNode: {
VSNodeRef *r = vsapi->propGetNode(map, key, 0, NULL);
MP_TARRAY_APPEND(p, p->gc_noderef, p->num_gc_noderef, r);
lua_pushlightuserdata(L, r);
break;
}
default:
luaL_error(L, "unknown map type");
}
lua_setfield(L, index, key);
}
}
static VSMap *table_to_vsmap(lua_State *L, int index)
{
struct vf_instance *vf = get_vf(L);
struct vf_priv_s *p = vf->priv;
const VSAPI *vsapi = p->vsapi;
assert(index > 0);
VSMap *map = vsapi->createMap();
MP_TARRAY_APPEND(p, p->gc_map, p->num_gc_map, map);
if (!map)
luaL_error(L, "out of memory");
lua_pushnil(L); // nil
while (lua_next(L, index) != 0) { // key value
if (lua_type(L, -2) != LUA_TSTRING) {
luaL_error(L, "key must be a string, but got %s",
lua_typename(L, -2));
}
const char *key = lua_tostring(L, -2);
switch (lua_type(L, -1)) {
case LUA_TNUMBER: {
// gross hack because we hate everything
if (strncmp(key, "i_", 2) == 0) {
vsapi->propSetInt(map, key + 2, lua_tointeger(L, -1), 0);
} else {
vsapi->propSetFloat(map, key, lua_tonumber(L, -1), 0);
}
break;
}
case LUA_TSTRING: {
const char *s = lua_tostring(L, -1);
vsapi->propSetData(map, key, s, strlen(s), 0);
break;
}
case LUA_TLIGHTUSERDATA: { // assume it's VSNodeRef*
VSNodeRef *node = lua_touserdata(L, -1);
vsapi->propSetNode(map, key, node, 0);
break;
}
default:
luaL_error(L, "unknown type");
break;
}
lua_pop(L, 1); // key
}
return map;
}
static int l_invoke(lua_State *L)
{
struct vf_instance *vf = get_vf(L);
struct vf_priv_s *p = vf->priv;
const VSAPI *vsapi = p->vsapi;
VSPlugin *plugin = vsapi->getPluginByNs(luaL_checkstring(L, 1), p->vscore);
if (!plugin)
luaL_error(L, "plugin not found");
VSMap *map = table_to_vsmap(L, 3);
VSMap *r = vsapi->invoke(plugin, luaL_checkstring(L, 2), map);
MP_TARRAY_APPEND(p, p->gc_map, p->num_gc_map, r);
if (!r)
luaL_error(L, "?");
const char *err = vsapi->getError(r);
if (err)
luaL_error(L, "error calling invoke(): %s", err);
int err2 = 0;
VSNodeRef *node = vsapi->propGetNode(r, "clip", 0, &err2);
MP_TARRAY_APPEND(p, p->gc_noderef, p->num_gc_noderef, node);
if (node)
lua_pushlightuserdata(L, node);
return 1;
}
struct load_ctx {
struct vf_instance *vf;
VSMap *vars;
int status;
};
static int load_stuff(lua_State *L)
{
struct load_ctx *ctx = lua_touserdata(L, -1);
lua_pop(L, 1); // -
struct vf_instance *vf = ctx->vf;
struct vf_priv_s *p = vf->priv;
// setup stuff; should be idempotent
lua_pushlightuserdata(L, vf);
lua_setfield(L, LUA_REGISTRYINDEX, "p"); // -
lua_pushcfunction(L, l_invoke);
lua_setglobal(L, "invoke");
FUCKYOUOHGODWHY(L);
vsmap_to_table(L, lua_gettop(L), ctx->vars);
if (luaL_dofile(L, p->cfg_file))
lua_error(L);
lua_pop(L, 1);
lua_getglobal(L, "video_out"); // video_out
if (!lua_islightuserdata(L, -1))
luaL_error(L, "video_out not set or has wrong type");
p->out_node = p->vsapi->cloneNodeRef(lua_touserdata(L, -1));
return 0;
}
static int drv_lazy_load(struct vf_instance *vf, VSMap *vars)
{
struct vf_priv_s *p = vf->priv;
struct load_ctx ctx = {vf, vars, 0};
if (mp_cpcall(p->ls, load_stuff, &ctx)) {
MP_FATAL(vf, "filter creation failed: %s\n", lua_tostring(p->ls, -1));
lua_pop(p->ls, 1);
ctx.status = -1;
}
assert(lua_gettop(p->ls) == 0);
return ctx.status;
}
static void drv_lazy_unload(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
for (int n = 0; n < p->num_gc_noderef; n++) {
VSNodeRef *ref = p->gc_noderef[n];
if (ref)
p->vsapi->freeNode(ref);
}
p->num_gc_noderef = 0;
for (int n = 0; n < p->num_gc_map; n++) {
VSMap *map = p->gc_map[n];
if (map)
p->vsapi->freeMap(map);
}
p->num_gc_map = 0;
}
static const struct script_driver drv_lazy = {
.init = drv_lazy_init,
.uninit = drv_lazy_uninit,
.load_core = drv_lazy_load_core,
.load = drv_lazy_load,
.unload = drv_lazy_unload,
};
static int vf_open_lazy(vf_instance_t *vf)
{
struct vf_priv_s *p = vf->priv;
p->drv = &drv_lazy;
return vf_open(vf);
}
const vf_info_t vf_info_vapoursynth_lazy = {
.description = "VapourSynth bridge (Lua)",
.name = "vapoursynth-lazy",
.open = vf_open_lazy,
.priv_size = sizeof(struct vf_priv_s),
.options = vf_opts_fields,
};
#endif