From 4b014b3a8125de22350748d97171c63041256d7b Mon Sep 17 00:00:00 2001 From: James Ross-Gowan Date: Wed, 11 Oct 2017 18:10:39 +1100 Subject: vo_gpu: move d3d11_screenshot to shared code This can be used by the ANGLE backend and ra_d3d11. --- video/out/gpu/d3d11_helpers.c | 81 +++++++++++++++++++++++++++++++++++++++++++ video/out/gpu/d3d11_helpers.h | 4 +++ 2 files changed, 85 insertions(+) (limited to 'video/out/gpu') diff --git a/video/out/gpu/d3d11_helpers.c b/video/out/gpu/d3d11_helpers.c index 7912a8c23a..6391ed92cd 100644 --- a/video/out/gpu/d3d11_helpers.c +++ b/video/out/gpu/d3d11_helpers.c @@ -399,3 +399,84 @@ done: SAFE_RELEASE(dxgi_dev); return success; } + +struct mp_image *mp_d3d11_screenshot(IDXGISwapChain *swapchain) +{ + ID3D11Device *dev = NULL; + ID3D11DeviceContext *ctx = NULL; + ID3D11Texture2D *frontbuffer = NULL; + ID3D11Texture2D *staging = NULL; + struct mp_image *img = NULL; + HRESULT hr; + + // Validate the swap chain. This screenshot method will only work on DXGI + // 1.2+ flip/sequential swap chains. It's probably not possible at all with + // discard swap chains, since by definition, the backbuffer contents is + // discarded on Present(). + DXGI_SWAP_CHAIN_DESC scd; + hr = IDXGISwapChain_GetDesc(swapchain, &scd); + if (FAILED(hr)) + goto done; + if (scd.SwapEffect != DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) + goto done; + + // Get the last buffer that was presented with Present(). This should be + // the n-1th buffer for a swap chain of length n. + hr = IDXGISwapChain_GetBuffer(swapchain, scd.BufferCount - 1, + &IID_ID3D11Texture2D, (void**)&frontbuffer); + if (FAILED(hr)) + goto done; + + ID3D11Texture2D_GetDevice(frontbuffer, &dev); + ID3D11Device_GetImmediateContext(dev, &ctx); + + D3D11_TEXTURE2D_DESC td; + ID3D11Texture2D_GetDesc(frontbuffer, &td); + if (td.SampleDesc.Count > 1) + goto done; + + // Validate the backbuffer format and convert to an mpv IMGFMT + enum mp_imgfmt fmt; + switch (td.Format) { + case DXGI_FORMAT_B8G8R8A8_UNORM: fmt = IMGFMT_BGR0; break; + case DXGI_FORMAT_R8G8B8A8_UNORM: fmt = IMGFMT_RGB0; break; + default: + goto done; + } + + // Create a staging texture based on the frontbuffer with CPU access + td.BindFlags = 0; + td.MiscFlags = 0; + td.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + td.Usage = D3D11_USAGE_STAGING; + hr = ID3D11Device_CreateTexture2D(dev, &td, 0, &staging); + if (FAILED(hr)) + goto done; + + ID3D11DeviceContext_CopyResource(ctx, (ID3D11Resource*)staging, + (ID3D11Resource*)frontbuffer); + + // Attempt to map the staging texture to CPU-accessible memory + D3D11_MAPPED_SUBRESOURCE lock; + hr = ID3D11DeviceContext_Map(ctx, (ID3D11Resource*)staging, 0, + D3D11_MAP_READ, 0, &lock); + if (FAILED(hr)) + goto done; + + img = mp_image_alloc(fmt, td.Width, td.Height); + if (!img) + return NULL; + for (int i = 0; i < td.Height; i++) { + memcpy(img->planes[0] + img->stride[0] * i, + (char*)lock.pData + lock.RowPitch * i, td.Width * 4); + } + + ID3D11DeviceContext_Unmap(ctx, (ID3D11Resource*)staging, 0); + +done: + SAFE_RELEASE(frontbuffer); + SAFE_RELEASE(staging); + SAFE_RELEASE(ctx); + SAFE_RELEASE(dev); + return img; +} diff --git a/video/out/gpu/d3d11_helpers.h b/video/out/gpu/d3d11_helpers.h index 6d99c62a51..481c183b4d 100644 --- a/video/out/gpu/d3d11_helpers.h +++ b/video/out/gpu/d3d11_helpers.h @@ -23,6 +23,8 @@ #include #include +#include "video/mp_image.h" + #define D3D_FEATURE_LEVEL_12_0 (0xc000) #define D3D_FEATURE_LEVEL_12_1 (0xc100) @@ -76,4 +78,6 @@ bool mp_d3d11_create_swapchain(ID3D11Device *dev, struct mp_log *log, struct d3d11_swapchain_opts *opts, IDXGISwapChain **swapchain_out); +struct mp_image *mp_d3d11_screenshot(IDXGISwapChain *swapchain); + #endif -- cgit v1.2.3