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path: root/wscript_build.py
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* video: merge dxva2 source filesGravatar wm42016-05-17
* vo_opengl: support external user hooksGravatar Niklas Haas2016-05-15
* vo_opengl: reorganize texture format handlingGravatar wm42016-05-12
* build: merge d3d11va and dxva2 hwaccel checksGravatar wm42016-05-11
* vo_opengl: angle: dynamically load ANGLEGravatar wm42016-05-11
* video: refactor how VO exports hwdec device handlesGravatar wm42016-05-09
* d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointersGravatar wm42016-04-27
* vo_opengl: D3D11VA + ANGLE interopGravatar wm42016-04-27
* vd_lavc: simplify RPI and Mediacodec wrappersGravatar wm42016-04-25
* vd_lavc: add d3d11va hwdecGravatar Kevin Mitchell2016-03-30
* Add a mediacodec decoder hwdec wrapperGravatar Jan Ekström2016-03-25
* ipc: add Windows implementation with named pipesGravatar James Ross-Gowan2016-03-23
* build: be less strict about line endingsGravatar wm42016-03-11
* vo_opengl: add dxva2 interop to angle backendGravatar Kevin Mitchell2016-03-10
* build: install symbolic SVG iconGravatar Jashandeep Sohi2016-03-10
* demux: add null demuxerGravatar wm42016-03-04
* ao: initial OpenSL ES supportGravatar Ilya Zhuravlev2016-02-27
* wscript: don’t install the encoding profiles with encoding disabledGravatar Emmanuel Gil Peyrot2016-02-22
* wscript: remove dxva2-dxinterop configure testGravatar Kevin Mitchell2016-02-17
* vo_opengl: dxinterop: add dxva2 passthroughGravatar Kevin Mitchell2016-02-17
* Rewrite ordered chapters and timeline stuffGravatar wm42016-02-15
* dxva2: use mp_image pool for d3d surfacesGravatar Kevin Mitchell2016-02-14
* wscript_build: disable SONAME generation when building for AndroidGravatar Jan Ekström2016-02-10
* Initial Android supportGravatar Jan Ekström2016-02-10
* player: add complex filter graph supportGravatar wm42016-02-05
* build: make libavfilter mandatoryGravatar wm42016-02-05
* build: fix mpv.conf installationGravatar wm42016-01-11
* ao_wasapi: move out some utility functionsGravatar wm42016-01-11
* ao_dsound: remove this audio outputGravatar wm42016-01-06
* build: add option of html manualGravatar Chris Mayo2016-01-05
* win32: input: use Vista CancelIoExGravatar James Ross-Gowan2015-12-20
* vo_opengl: prefix per-backend source files with context_Gravatar wm42015-12-19
* vo_opengl: split backend code from common.c to context.cGravatar wm42015-12-19
* vo_opengl: x11egl: retrieve framebuffer depthGravatar wm42015-12-19
* sub: rename sd_lavc_conv.c to lavc_conv.cGravatar wm42015-12-18
* sub: remove sd_srt.cGravatar wm42015-12-15
* sub: remove sd_microdvd.cGravatar wm42015-12-15
* sub: remove sd_lavf_srt.cGravatar wm42015-12-15
* sub: remove sd_movtext.cGravatar wm42015-12-15
* vo_opengl: add dxinterop backendGravatar James Ross-Gowan2015-12-11
* demux: remove old subtitle parserGravatar wm42015-12-10
* stream: drop PVR supportGravatar wm42015-12-10
* build: install scalable svg icon as wellGravatar Christian Hesse2015-12-01
* vo_opengl: win32: test for exclusive modeGravatar James Ross-Gowan2015-11-26
* vo_opengl: add initial ANGLE supportGravatar James Ross-Gowan2015-11-18
* demux_libass: remove this demuxerGravatar wm42015-11-11
* vo_opengl: add DRM EGL backendGravatar rr-2015-11-08
* w32: use DisplayConfig API to retrieve correct monitor refresh rateGravatar James Ross-Gowan2015-11-06
* vo_opengl: implement NNEDI3 prescalerGravatar Bin Jin2015-11-05
* vo_opengl: add Super-xBR filter for upscalingGravatar Bin Jin2015-11-05