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* vo_opengl: hwdec_cuda: Use dynamic loading for cuda functionsGravatar Philip Langdale2016-11-23
| | | | | This change applies the pattern used in ffmpeg to dynamically load cuda, to avoid requiring the CUDA SDK at build time.
* vo_opengl: hwdec_cuda: Support P016 output surfacesGravatar Philip Langdale2016-11-22
| | | | | | | | | The latest 375.xx nvidia drivers add support for P016 output surfaces. In combination with an ffmpeg change to return those surfaces, we can display them. The bulk of the work is related to knowing which format you're dealing with at the right time. Once you know, it's straight forward.
* vf_vdpaurb: remove this filterGravatar wm42016-11-22
| | | | Was deprecated, superseded by --hwdec=vdpau-copy.
* d3d11va: unconditionally load D3D DLLsGravatar James Ross-Gowan2016-11-23
| | | | | | | | At least with Nvidia drivers, some thread tries to access D3D11 objects after ANGLE unloads d3d11.dll. Fix this by holding a reference to d3d11.dll ourselves. Might fix the crash in #3348. (I wish I knew why though.)
* win32: fix some Clang warningsGravatar James Ross-Gowan2016-11-17
| | | | | | | | - win32-console-wrapper.c was inconsistently using the explicit Unicode versions of some Windows API functions and structures. - vo.c should use llabs for int64_t, since long is 32-bit on Windows. - vo_direct3d.c had a potential use of an uninitialized variable if it took the first goto error_exit.
* vo_opengl: blend against background color for --alpha=blendGravatar Philip Sequeira2016-11-13
| | | | | Do it after color management, etc. so that it matches the color drawn in the margins.
* cocoa: option to scale window by HiDPI scale factorGravatar Akemi2016-11-11
| | | | | | | | | | Deactivating this options makes it possible to circumvent the default OS X behavior of using points. Windows on HiDPI resolutions won't open in double the size anymore and videos are display in their native resolution when windowed. Fixes #3716
* vdpau: fix hwdec uninitGravatar wm42016-11-10
| | | | | | | | | | | | This is a bit unintuitiv, but it appears hwdec backends have to unset hwdec_priv manually in their uninit function. Normally with this idiom you'd expect the common code to do this (and maybe even freeing the priv struct). Since other hwdec backends do this quite consistently, just fix vdpau for now. Also add an assert to detect similar bugs sooner. Fixes #3788.
* dec_video: don't spam missing PTS warningsGravatar wm42016-11-09
| | | | | Only print at most 2. Just because with some decoders, we will always hit this code path, such as playing avi of vfw-muxed mkv on RPI.
* dec_video, dec_audio: avoid full reinit on switches to the same segmentGravatar wm42016-11-09
| | | | | | Same deal as with the previous commit. (Unfortunately, this code is still duplicated.)
* demux: expose demuxer colorimetry metadata to playerGravatar Niklas Haas2016-11-08
| | | | | | Implementation-wise, the values from the demuxer/codec header are merged with the values from the decoder such that the former are used only where the latter are unknown (0/auto).
* mp_image: dump all mp_colorspace members in verbose loggingGravatar wm42016-11-08
| | | | | Also extend the default buffer size for formatting this string, because it can get too damn long.
* vo_opengl: fix --blend-subtitles handlingGravatar wm42016-11-07
| | | | | | | | | | | | | The intention was that if --blend-subtitles is enabled, the frame should always be re-rendered instead of using e.g. a cached scaled frame. The reason is that subtitles can change anyway, e.g. if you pause and change subtitle size and such. On the other hand, if the frame is marked as repeated, it should always use the cached copy. Actually "simplify" this and drop the cache only if playback is paused (which frame->still indicates indirectly). Also see PR #3773.
* vo_opengl: fix redrawing with hardware decodingGravatar wm42016-11-07
| | | | | | | | unmap_current_image() is called after rendering. This essentially invalidates the textures, so we can't assume that the image is still present. Also see PR #3773.
* Apply autofit-larger after autofit-smallerGravatar Nils Maier2016-11-03
| | | | | | This prevents the window scaling beyond screen dimensions Fixes #3753
* filter_kernels: add ability to taper kernels/windowsGravatar Niklas Haas2016-11-01
| | | | | | | This allows us to define the tukey window (and other tapered windows). Also add a missing option definition for `wblur` while we're at it, to make testing out window-related stuff easier.
* vo: clear frame repeat flag when redrawingGravatar wm42016-11-01
| | | | | | This makes no sense, as the flag is supposed to be used for vsync purposes only (when literally outputting the screen again with no changes at all), and redrawing is often used for OSD updates.
* vo_opengl: make frame reupload logic more robustGravatar wm42016-11-01
| | | | | | | | | | It's not that easy to decide whether a frame needs to be reuploaded/rerendered. Using unique frame IDs for input makes it slightly easier and more robust. This also removes the use of video PTS in the interpolation path. This should also avoid reuploading the video frame if it's just redrawn in paused mode, or when using OSD/subtitles in cover art mode.
* vo_opengl_cb: fix a race conditionGravatar wm42016-10-30
| | | | | | | | | | When pthread_cond_timedwait(), the condition we are checking for could be true or false. This code assumed it was always false. This should be an extremely obscure race condition, since it can happen only if timeout and the condition changing sort of happen at the same time, or the lock is held for a longer time (which it normally isn't). But I could observe it a few times.
* vo_opengl_cb: fix inverted conditionGravatar wm42016-10-30
| | | | Commit e6291697 got this wrong.
* vo_opengl_cb: update current frame if a frame is droppedGravatar wm42016-10-30
| | | | | | | Even if a frame is dropped due to the libmpv API user not drawing a frame, it should be set as current frame. This avoids dropping a frame forever in certain circumstances such as cover art of the API user was stuck at initialization or such.
* vo_tct: support also 256 colors outputGravatar Avi Halachmi (:avih)2016-10-25
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* vo_tct: optional custom size, support non-posix with 80x25 defaultGravatar Avi Halachmi (:avih)2016-10-25
| | | | Also, replace the UTF8 half block char at the source code with C escape.
* vo_opengl: context_rpi: fix stdatomic usageGravatar wm42016-10-21
| | | | | | atomic_bool is not supported with e.g. atomic_fetch_and. Fixes #3699. Untested.
* vo_opengl: partially re-enable glFlush() callsGravatar wm42016-10-21
| | | | | | | | | | | | It turns out the glFlush() call really helps in some cases, though only in audio timing mode (where we render, then wait for a while, then display the frame). Add a --opengl-early-flush=auto mode, which does exactly that. It's unclear whether this is fine on OSX (strange things going on there), but it should be. See #3670.
* vo: vo_tct is now available on non-POSIXGravatar wm42016-10-20
| | | | Fixes Windows build.
* build: don't rely on "__thread" being always available with GCCGravatar Dmitrij D. Czarkoff2016-10-20
| | | | | | | | | | | | | Thread-local storage in GCC is platform-specific, and some platforms that are otherwise perfectly capable of running mpv may lack TLS support in GCC. This change adds a test for GCC variant of TLS and relies on its result instead of assumption. Provided that LLVM's `__thread` support is similar to GCC, the test is called "GCC/LLVM TLS". Signed-off-by: wm4 <wm4@nowhere>
* opengl: compile against iOS OpenGLES implementationGravatar Aman Gupta2016-10-20
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* vf_vdpaurb: deprecate this filterGravatar wm42016-10-20
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* video: add --hwdec=vdpau-copy modeGravatar wm42016-10-20
| | | | | | | At this point, all other hwaccels provide -copy modes, and vdpau is the exception with not having one. Although there is vf_vdpaurb, it's less convenient in certain situations, and exposes some issues with the filter chain code as well.
* vo_tct: introduce modern caca alternativeGravatar rr-2016-10-20
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* ad_lavc, vd_lavc: fix a recent libavcodec deprecation warningGravatar wm42016-10-17
| | | | | | | | | | | | | | Both AVFrame.pts and AVFrame.pkt_pts have existed for a long time. Until now, decoders always returned the pts via the pkt_pts field, while the pts field was used for encoding and libavfilter only. Recently, pkt_pts was deprecated, and pts was switched to always carry the pts. This means we have to be careful not to accidentally use the wrong field, depending on the libavcodec version. We have to explicitly check the version numbers. Of course the version numbers are completely idiotic, because idiotically the pkg-config and library names are the same for FFmpeg and Libav, so we have to deal with this explicitly as well.
* vd_lavc: Add hwdec wrapper for crystalhdGravatar Philip Langdale2016-10-15
| | | | This hardware decodes to system memory so it only requires a wrapper.
* vo_drm: change CLI options + refactorsGravatar rr-2016-10-07
| | | | | | | | | | - Change connector selection to accept human readable names (such as eDP-1, HDMI-A-2) rather than arbitrary numbers. - Change GPU selection to accept GPU number rather than device paths. - Merge connector and GPU selection into one --drm-connector. - Add support for --drm-connector=help. - Add support for --drm-* in EGL backend. - Refactor KMS; reduce state sharing across drm_common.
* vo_drm: fix segfault when using invalid cardGravatar rr-2016-10-06
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* cocoa: add glFlush() to cocoa backendGravatar Akemi2016-10-06
| | | | | | | | | | | | The glFlush() call was made optional recently since it's not needed in most cases. On OSX though this is needed since we removed kCGLPFADoubleBuffer from the context creation, so the glFlush() call was added to the cocoa backend only. The CGLFlushDrawable() call can be safely removed since it only does something when a double buffered context is used. Also fixes a small typo. Fixes #3627.
* vo_opengl: apply --opengl-early-flush in dumb mode tooGravatar wm42016-10-05
| | | | | | | | In "dumb mode" (where most features are disabled and which only performs some basic rendering) we explicitly copy a set of whitelisted options, and leave all the other options at their default values. Add the new --opengl-early-flush option to this whitelist. Also remove an option field accidentally added in the commit adding --opengl-early-flush.
* vo_opengl_cb: don't wait for redrawn framesGravatar wm42016-10-05
| | | | | | | This also removes some extra waiting if no video is active, at least in theory. Also clarify the vo_frame flag comments for redraw/repeat.
* vo_opengl: disable glFlush() by default, and add an option to enable itGravatar wm42016-10-05
| | | | | | | | | | | It seems this can cause issues with certain platforms, so better to disable it by default. The original reason for this isn't overly justified, and display-sync mode should get rid of the need for it anyway. The new option is meant for testing, and will probably be removed if nobody comes up and reports that enabling the option actually improves anything.
* vo_opengl: hwdec_rpi: fix NULL pointer deref in certain casesGravatar wm42016-10-04
| | | | | If a client API user provides the MPGetNativeDisplay callback, but returns NULL for "MPV_RPI_WINDOW", this would crash.
* vo_drm: fix tiny memory leakGravatar rr-2016-10-04
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* vo_drm: refactor getting display fpsGravatar rr-2016-10-04
| | | | | | | | Reduces code duplication between OpenGL backend and DRM VO. (The control() for OpenGL backend isn't sufficiently similar to the VO's control() to consider merging it as a whole - I extracted only the FPS code.)
* vaapi: support drm devices when running in vaapi-copy modeGravatar Bernhard Frauendienst2016-10-02
| | | | | | | | | | | | | | | | When the vaapi decoder is used in copy mode, it creates a dummy display to render to. In theory, this should support hardware decoding on on a separate GPU that is not actually connected to any output (like an iGPU which supports more formats than the external GPU to which the monitor is connected). However, before this change, only X11 displays were supported as dummy displays. This caused some graphics drivers (namely intel-driver) to core dump when they were not actually used as X11 module. This change introduces support for drm libav displays, which allows vaapi-copy to run on such cards which are not actually rendering the X11 output.
* vo_opengl: minor simplificationGravatar wm42016-10-01
| | | | The extra gl_transform_trans() has no apparent use.
* vo_opengl: attempt to fix chroma offset under rotation and flippingGravatar wm42016-10-01
| | | | | | Other than being overly convoluted, this seems to make sense to me. Except that to get the "rot" transform I have to set flip=true, which makes no sense at all to me.
* vo_opengl: add debugging options for testing with padded texturesGravatar wm42016-10-01
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* vo_opengl: partially fix dumb-mode cropping with rotationGravatar wm42016-09-30
| | | | | | | | | | | | Combining rotation and cropping didn't work. It was just completely broken. I'm still not sure if this is correct. Chroma positioning seems to be broken on rotation. There might also be a problem with non-mod-2 frame sizes. Still, strictly an improvement for both rotated and non-rotated rendering modes. Also, this could probably be written in a more elegant way.
* csputils: add note that mp_invert_cmat() is LGPL tooGravatar wm42016-09-30
| | | | | | | | | | | | | | | Commit aa1047a3 originally added this as: + // this is from the DarkPlaces engine, reduces to 3x3. Original code + // released under GPL2 or any later version. According to Rudolf Polzer, the original author (a certain LH) was actually asked whether it would be ok to put this code under LGPL, and the author gave his agreement. This code is not from id Software either (on which large parts of DarkPlaces is based on), which is the main reason why DarkPlaces is under GPL. So this note is just confusing, and always has been LGPL. Fix it.
* vo_opengl: vaegl: log more debugging infosGravatar wm42016-09-30
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* vo_opengl: rpi: remove dumb commentGravatar wm42016-09-30
| | | | It's not even true anymore.