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* cocoa: fix fallback for OpenGL 2.1 hardware [2]Gravatar Stefano Pigozzi2015-01-24
* cocoa: fix fallback for OpenGL 2.1 hardwareGravatar Stefano Pigozzi2015-01-24
* video: separate screenshot modesGravatar wm42015-01-23
* vo: fix disabling/enabling smoothmotion at runtimeGravatar wm42015-01-23
* vf_vavpp: add more deinterlacing algorithmsGravatar wm42015-01-23
* x11: remove unnecessary codeGravatar wm42015-01-23
* vo: allow dropping additional frames with smoothmotionGravatar wm42015-01-23
* vo: cosmeticsGravatar wm42015-01-23
* vo: fix framedrop in normal caseGravatar wm42015-01-23
* vo_opengl: add smoothmotion frame blendingGravatar Stefano Pigozzi2015-01-23
* filter_kernels: improve a commentGravatar wm42015-01-22
* vo_opengl: improve terminal messages with lscale suboption errorsGravatar wm42015-01-22
* vo_opengl: remove scale-sep and indirect optionsGravatar Niklas Haas2015-01-22
* filter_kernels: get rid of sinc/lanczos aliasesGravatar Niklas Haas2015-01-22
* vo_opengl: rename all scale options to make more senseGravatar Niklas Haas2015-01-22
* vo_opengl: switch to nearest neighbour for trivial resamplingGravatar Niklas Haas2015-01-22
* vo_opengl: always prefer indirect scalingGravatar Niklas Haas2015-01-22
* vo_opengl: implement naive anti-ringingGravatar Niklas Haas2015-01-22
* vo_opengl: unroll ewa_lanczos to avoid looping and unnecessary samplesGravatar Niklas Haas2015-01-22
* vo_opengl: clean up ewa_lanczos codeGravatar Niklas Haas2015-01-22
* vo_opengl: guarantee correct reinitialization on setting optionsGravatar wm42015-01-22
* vo_opengl: don't reset unused GL_PACK_... stateGravatar wm42015-01-22
* vo_opengl: simplify screenshot codeGravatar wm42015-01-22
* vo_vdpau: don't render to an output surface if it could be busyGravatar wm42015-01-22
* video: handle hwdec screenshots differentlyGravatar wm42015-01-22
* mp_image_pool: allow passing pool=NULL in more placesGravatar wm42015-01-22
* video: have a generic context struct for hwdec backendsGravatar wm42015-01-22
* cocoa: remove support for systems without gl3.h headerGravatar Stefano Pigozzi2015-01-22
* vo_opengl: make the default radius 3.0 and simplify scaler documentationGravatar Niklas Haas2015-01-21
* vaapi: minor simplificationGravatar wm42015-01-21
* video: remove vfcap.hGravatar wm42015-01-21
* video: try to keep implied alpha when using conversion filtersGravatar wm42015-01-21
* vo_direct3d: unify d3d "reset" and uninit pathsGravatar wm42015-01-21
* vo_direct3d: disable shaders if unavailableGravatar wm42015-01-21
* vo_opengl: cleanups after vo_opengl_old removalGravatar wm42015-01-21
* vo: never autoselect vo_nullGravatar wm42015-01-21
* vo_opengl: handle grayscale input better, add YA16 supportGravatar wm42015-01-21
* vf_scale: replace ancient fallback image format selectionGravatar wm42015-01-21
* vo_opengl_old: remove this VOGravatar wm42015-01-20
* vo_opengl: fix typoGravatar wm42015-01-20
* vo_opengl: remove cscale-down suboptionGravatar wm42015-01-20
* vo: restore framedropGravatar wm42015-01-20
* video: fix waiting for last frame/format reconfigGravatar wm42015-01-19
* vo_opengl: remove 1D texture usageGravatar wm42015-01-18
* x11: fix initial state for --on-all-workspacesGravatar wm42015-01-17
* cocoa: fix fullscreen handlingGravatar wm42015-01-17
* x11: add --on-all-workspaces option and propertyGravatar wm42015-01-16
* x11: minor cleanupGravatar wm42015-01-16
* command: unify handling of fullscreen and other VO flagsGravatar wm42015-01-16
* player: add --autofit-smaller optionGravatar wm42015-01-16