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* vo_opengl: make tscale=mitchell:tscale-clamp the defaultGravatar wm42015-11-29
* vo_opengl: warn if interpolation is enabled, but not display-syncGravatar wm42015-11-28
* vo: report when switching back to system-reported FPS tooGravatar wm42015-11-28
* vo: wait longer before abandoning system-reported display-fpsGravatar wm42015-11-28
* vo_opengl: fix interpolation with display-syncGravatar wm42015-11-28
* vo: change vo_frame field unitsGravatar wm42015-11-27
* vo: switch back to system-reported display FPS if possibleGravatar wm42015-11-27
* vo: factor redundant timer callsGravatar wm42015-11-27
* vo: fix audio-timing framedrop regressionsGravatar wm42015-11-27
* vo: disregard system-reported display FPS if it's too impreciseGravatar wm42015-11-27
* vo: improve vsync delay detectionGravatar wm42015-11-27
* w32_common: implement icc-profile-autoGravatar James Ross-Gowan2015-11-26
* vo: smooth out reported vsync timeGravatar wm42015-11-25
* vo: add new frame drop detectionGravatar wm42015-11-25
* vo: do not use display FPS for framedropGravatar wm42015-11-25
* vo_opengl: disable interpolation without display-syncGravatar wm42015-11-25
* command, vo: add estimated-display-fps propertyGravatar wm42015-11-25
* vo_rpi: set aspect ratioGravatar wm42015-11-25
* vo_rpi: log subtitle render timeGravatar wm42015-11-25
* vo_rpi: add an option to disable OSDGravatar wm42015-11-25
* vo_opengl: win32: test for exclusive modeGravatar James Ross-Gowan2015-11-26
* vo_opengl: angle: don't load libGLESv2.dllGravatar James Ross-Gowan2015-11-26
* vo: remove VOCTRL_GET_RECENT_FLIP_TIMEGravatar wm42015-11-23
* dxva2: reject 10 bit HEVCGravatar wm42015-11-23
* win32: don't show progress indicator in idle modeGravatar James Ross-Gowan2015-11-23
* vo_opengl: fix superxbr on GLESGravatar wm42015-11-21
* vo_opengl: angle: allow using D3D9 backendGravatar wm42015-11-21
* vo_opengl: use ANGLE by default if available (except for "hq" preset)Gravatar wm42015-11-21
* vo_opengl: enable dumb-mode automatically if possibleGravatar wm42015-11-19
* vo_opengl: support 3D textures on ANGLEGravatar wm42015-11-19
* vo_opengl: switch FBO format on GLESGravatar wm42015-11-19
* vo_opengl: make 1D textures completely optionalGravatar wm42015-11-19
* vo_opengl: fix some more GLES shader issuesGravatar wm42015-11-19
* vo_opengl: create FBOs in a more GLES conformant wayGravatar wm42015-11-19
* vo_opengl: better check for float texture supportGravatar wm42015-11-19
* vo_opengl: check shader string before sscanfing itGravatar Kevin Mitchell2015-11-19
* vo_opengl: add missing log newlineGravatar Kevin Mitchell2015-11-19
* vo_opengl: add RGBA8 framebuffer format, enable non-dumb mode for ES 3.0Gravatar wm42015-11-19
* vo_opengl: don't mix floats and integers in dither shaderGravatar wm42015-11-19
* vo_opengl: fix ANGLE GLES3 modeGravatar James Ross-Gowan2015-11-19
* x11: request bypassing compositorGravatar wm42015-11-18
* vo_opengl: add initial ANGLE supportGravatar James Ross-Gowan2015-11-18
* videotoolbox: make decoder format customizableGravatar wm42015-11-17
* vo_opengl: osx: error out if there is no IOSurfaceGravatar wm42015-11-17
* vo_opengl: force dumb mode if RG textures are not availableGravatar wm42015-11-16
* vo_opengl: attempt to improve GLX vs. EGL backend detectionGravatar wm42015-11-16
* vo_opengl: fix backend autoprobingGravatar wm42015-11-16
* win32: support taskbar button progress indicatorGravatar Martin Herkt2015-11-15
* vo_opengl: use glBlitFramebuffer to draw repeated framesGravatar wm42015-11-15
* vo: fix unpausing with display-syncGravatar wm42015-11-15