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Commit message (
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Author
Age
...
*
vo_opengl_cb: icc-profile-auto does not and will not work
wm4
2016-06-05
*
vo_opengl: possibly update icc profile after changing options
wm4
2016-06-05
*
vo_opengl: somewhat simplify suboption handling mess
wm4
2016-06-04
*
vo_opengl: cleanup icc + runtime option changing behavior
wm4
2016-06-04
*
vo_opengl: minor simplification to gl_lcms_set_memory_profile()
wm4
2016-06-04
*
vo_opengl: remove pointless NULL-check
wm4
2016-06-04
*
vo_opengl: move all icc handling from vo_opengl.c to video.c
wm4
2016-06-03
*
vo_opengl: move struct lut3d definition
wm4
2016-06-03
*
vo_opengl: fix giant memory leaks with icc profiles
wm4
2016-06-03
*
wayland: mark existing dnd entry print as debug rather than an error
Rostislav Pehlivanov
2016-05-31
*
wayland: correctly report display refresh rate
Rostislav Pehlivanov
2016-05-31
*
vo_opengl: default hdr-tone-mapping to hable
Niklas Haas
2016-05-30
*
vo_opengl: refactor HDR mechanism
Niklas Haas
2016-05-30
*
wayland: implement HIDPI support
Rostislav Pehlivanov
2016-05-30
*
vf: fix filter auto-insertion
wm4
2016-05-30
*
mp_image: properly communicate aspect ratio through AVFrame
wm4
2016-05-30
*
mp_image: don't reset pixel aspect with mp_image_set_size()
wm4
2016-05-30
*
vo_opengl: add hable tone-mapping algorithm
Niklas Haas
2016-05-30
*
vo_opengl: rename tone-mapping=simple to reinhard
Niklas Haas
2016-05-30
*
w32_common: center window on original window center on video resize
maniak1349
2016-05-30
*
mp_image: don't lose pixel aspect ratio when setting format
wm4
2016-05-29
*
video: remove d3d11 video processor use from OpenGL interop
wm4
2016-05-29
*
vf_d3d11vpp: add a D3D11 video processor filter
wm4
2016-05-28
*
vo_opengl: angle: enable DirectComposition
James Ross-Gowan
2016-05-29
*
vf_vdpaupp: use refqueue helper
wm4
2016-05-27
*
vo_opengl: skip junk before first user shader pass
Niklas Haas
2016-05-27
*
vo_opengl: enable color management on GLES
James Ross-Gowan
2016-05-27
*
vo_opengl: fix superxbr shader compilation on ES
wm4
2016-05-26
*
vo_opengl: always autoselect ANGLE as backend if available
wm4
2016-05-26
*
vf_vavpp: make refqueue logic field-based
wm4
2016-05-25
*
vf_vavpp: minor simplification
wm4
2016-05-25
*
vf_vavpp: simplify update_pipeline() usage
wm4
2016-05-25
*
vf_vavpp: use future instead of past PTS to determine field duration
wm4
2016-05-25
*
vf_vavpp: move frame handling to separate file
wm4
2016-05-25
*
hwdec_d3d11egl: call ID3D11DeviceContext::Flush
wm4
2016-05-24
*
vo_xv: Handle incorrect size returned by Xv(Shm)CreateImage
dequis
2016-05-24
*
vo_opengl: fix other minor namespace issues
wm4
2016-05-23
*
vo_opengl: rename glUploadTex, drop unused parameter
wm4
2016-05-23
*
vo_opengl: unify PBO and normal OSD texture upload path
wm4
2016-05-23
*
vo_opengl: make ES float texture format checks stricter
wm4
2016-05-23
*
vo_opengl: make PBOs work on GLES 3.x
wm4
2016-05-23
*
vo_opengl: remove unused glDrawBuffer
wm4
2016-05-23
*
vo_opengl: support framebuffer invalidation
wm4
2016-05-23
*
vo_opengl: slightly improve logging of loaded extensions
wm4
2016-05-23
*
w32_common: make VOCTRL_SET_UNFS_WINDOW_SIZE resize the window around its center
maniak1349
2016-05-22
*
w32_common: center window on original window center on resize to fit screen
maniak1349
2016-05-22
*
w32_common: update stored client area size on window resize
maniak1349
2016-05-22
*
vo_opengl: remove non-working rgb/rgba FBO formats
wm4
2016-05-20
*
vf_crop: support opaque hardware decoding formats
wm4
2016-05-19
*
vo_opengl: require at least ES 3.0 for float textures
wm4
2016-05-19
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