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* vo_opengl: avoid outputting ultra-wide-gamut by defaultGravatar Niklas Haas2016-06-07
* vo_opengl: also collect upload perfdata for hwdecGravatar Niklas Haas2016-06-07
* vo_opengl: expose performance timers as propertiesGravatar Niklas Haas2016-06-07
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* dxva2: remove dead code in failure caseGravatar James Ross-Gowan2016-06-07
* vo_opengl: angle: prevent DXGI hooking Alt+EnterGravatar James Ross-Gowan2016-06-07
* vo_opengl: apply vo-cmdline command incrementallyGravatar wm42016-06-05
* vo_opengl_cb: icc-profile-auto does not and will not workGravatar wm42016-06-05
* vo_opengl: possibly update icc profile after changing optionsGravatar wm42016-06-05
* vo_opengl: somewhat simplify suboption handling messGravatar wm42016-06-04
* vo_opengl: cleanup icc + runtime option changing behaviorGravatar wm42016-06-04
* vo_opengl: minor simplification to gl_lcms_set_memory_profile()Gravatar wm42016-06-04
* vo_opengl: remove pointless NULL-checkGravatar wm42016-06-04
* vo_opengl: move all icc handling from vo_opengl.c to video.cGravatar wm42016-06-03
* vo_opengl: move struct lut3d definitionGravatar wm42016-06-03
* vo_opengl: fix giant memory leaks with icc profilesGravatar wm42016-06-03
* wayland: mark existing dnd entry print as debug rather than an errorGravatar Rostislav Pehlivanov2016-05-31
* wayland: correctly report display refresh rateGravatar Rostislav Pehlivanov2016-05-31
* vo_opengl: default hdr-tone-mapping to hableGravatar Niklas Haas2016-05-30
* vo_opengl: refactor HDR mechanismGravatar Niklas Haas2016-05-30
* wayland: implement HIDPI supportGravatar Rostislav Pehlivanov2016-05-30
* vf: fix filter auto-insertionGravatar wm42016-05-30
* mp_image: properly communicate aspect ratio through AVFrameGravatar wm42016-05-30
* mp_image: don't reset pixel aspect with mp_image_set_size()Gravatar wm42016-05-30
* vo_opengl: add hable tone-mapping algorithmGravatar Niklas Haas2016-05-30
* vo_opengl: rename tone-mapping=simple to reinhardGravatar Niklas Haas2016-05-30
* w32_common: center window on original window center on video resizeGravatar maniak13492016-05-30
* mp_image: don't lose pixel aspect ratio when setting formatGravatar wm42016-05-29
* video: remove d3d11 video processor use from OpenGL interopGravatar wm42016-05-29
* vf_d3d11vpp: add a D3D11 video processor filterGravatar wm42016-05-28
* vo_opengl: angle: enable DirectCompositionGravatar James Ross-Gowan2016-05-29
* vf_vdpaupp: use refqueue helperGravatar wm42016-05-27
* vo_opengl: skip junk before first user shader passGravatar Niklas Haas2016-05-27
* vo_opengl: enable color management on GLESGravatar James Ross-Gowan2016-05-27
* vo_opengl: fix superxbr shader compilation on ESGravatar wm42016-05-26
* vo_opengl: always autoselect ANGLE as backend if availableGravatar wm42016-05-26
* vf_vavpp: make refqueue logic field-basedGravatar wm42016-05-25
* vf_vavpp: minor simplificationGravatar wm42016-05-25
* vf_vavpp: simplify update_pipeline() usageGravatar wm42016-05-25
* vf_vavpp: use future instead of past PTS to determine field durationGravatar wm42016-05-25
* vf_vavpp: move frame handling to separate fileGravatar wm42016-05-25
* hwdec_d3d11egl: call ID3D11DeviceContext::FlushGravatar wm42016-05-24
* vo_xv: Handle incorrect size returned by Xv(Shm)CreateImageGravatar dequis2016-05-24
* vo_opengl: fix other minor namespace issuesGravatar wm42016-05-23
* vo_opengl: rename glUploadTex, drop unused parameterGravatar wm42016-05-23
* vo_opengl: unify PBO and normal OSD texture upload pathGravatar wm42016-05-23
* vo_opengl: make ES float texture format checks stricterGravatar wm42016-05-23
* vo_opengl: make PBOs work on GLES 3.xGravatar wm42016-05-23
* vo_opengl: remove unused glDrawBufferGravatar wm42016-05-23
* vo_opengl: support framebuffer invalidationGravatar wm42016-05-23