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* vo_opengl: add an angle-es2 backendGravatar wm42016-05-10
| | | | | | It forces es2 mode on ANGLE. Only useful for testing. Since the normal "angle" backend already falls back to es2 if es3 does not work, this new backend always exit when autoprobing it.
* vo_opengl: cosmetics: rename variablesGravatar wm42016-05-10
| | | | | "p" is used for the private context everywhere in the source file, but renaming it also requires renaming some local variables.
* vo_opengl: refactor how hwdec interop exports texturesGravatar wm42016-05-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a struct gl_hwdec_frame describing the exact texture layout. This gives more flexibility to what the hwdec interop can export. In particular, it can export strange component orders/permutations and textures with padded size. (The latter originating from cropped video.) The way gl_hwdec_frame works is in the spirit of the rest of the vo_opengl video processing code, which tends to put as much information in immediate state (as part of the dataflow), instead of declaring it globally. To some degree this duplicates the texplane and img_tex structs, but until we somehow unify those, it's better to give the hwdec state its own struct. The fact that changing the hwdec struct would require changes and testing on at least 4 platform/GPU combinations makes duplicating it almost a requirement to avoid pain later. Make gl_hwdec_driver.reinit set the new image format and remove the gl_hwdec.converted_imgfmt field. Likewise, gl_hwdec.gl_texture_target is replaced with gl_hwdec_plane.gl_target. Split out a init_image_desc function from init_format. The latter is not called in the hwdec case at all anymore. Setting up most of struct texplane is also completely separate in the hwdec and normal cases. video.c does not check whether the hwdec "mapped" image format is supported. This should not really happen anyway, and if it does, the hwdec interop backend must fail at creation time, so this is not an issue.
* x11: tell GNOME to use dark window decorationsGravatar Mantas Mikulėnas2016-05-09
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* video: refactor how VO exports hwdec device handlesGravatar wm42016-05-09
| | | | | | | | | | | | | | | | | | | | | | | | | | The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or documented where not), which makes the whole thing saner and cleaner. In particular, thread-safety rules become less subtle and more obvious. The new internal API makes it easier to support multiple OpenGL interop backends. (Although this is not done yet, and it's not clear whether it ever will.) This also removes all the API-specific fields from mp_hwdec_ctx and replaces them with a "ctx" field. For d3d in particular, we drop the mp_d3d_ctx struct completely, and pass the interfaces directly. Remove the emulation checks from vaapi.c and vdpau.c; they are pointless, and the checks that matter are done on the VO layer. The d3d hardware decoders might slightly change behavior: dxva2-copy will not use the VO device anymore if the VO supports proper interop. This pretty much assumes that any in such cases the VO will not use any form of exclusive mode, which makes using the VO device in copy mode unnecessary. This is a big refactor. Some things may be untested and could be broken.
* vo_direct3d: remove passing device to decoderGravatar wm42016-05-09
| | | | | This was never really used anyway. Removing it for the sake of the following commit.
* wayland: use the advertised size in fullscreenGravatar Emmanuel Gil Peyrot2016-05-08
| | | | | | | | | | | | | | | When we receive the wl_shell_surface::configure event, it makes sense to respect the aspect ratio of the video in windowed mode, but in fullscreen it forces compositing and wastes resources (until atomic modesetting is available everywhere and we can stop having desynchronised planes). Weston mitigates a resolution mismatch by creating black surfaces and compositing them around the fullscreen surface, placed at the middle, while GNOME puts it at the top-left and leaves the rest of the desktop composited below, both of them producing a subpar experience. Fixes #3021, #2657.
* win32: make taskbar progress indication optionalGravatar maniak13492016-05-08
| | | | | | | | | | | Add --taskbar-progress command line option and property which controls taskbar progress indication rendering in Windows 7+. This option is on by default and can be toggled during playback. This option does not affect the creation process of ITaskbarList3. When the option is turned off the progress bar is just hidden with TBPF_NOPROGRESS. Closes #2535
* x11: slightly safer X11 error handler behaviorGravatar wm42016-05-08
| | | | | | | | | | | The X11 error handler is global, and not per-display. If another Xlib user exists in the process, they can conflict. In theory, it might happen that e.g. another library sets an error handler (overwriting the mpv one), and some time after mpv closes its display, restores the error handler to mpv's one. To mitigate this, check if the error log instance is actually set, instead of possibly crashing. The change in vo_x11_uninit() is mostly cosmetic.
* x11: add --x11-bypass-compositor=alwaysGravatar wm42016-05-06
| | | | Also add missing documentation for fs-only, and correct the default.
* vo_opengl: angle: avoid fullscreen FBO copy for flippingGravatar wm42016-05-05
| | | | | | | In order to honor the differences between OpenGL and Direct3D coordinate systems, ANGLE uses a full FBO copy merely to flip the final frame vertically. This can be avoided with the EGL_ANGLE_surface_orientation extension.
* vo_opengl: angle: call eglTerminate()Gravatar wm42016-05-05
| | | | | | | | | | | | I hope that this does what we expect it does: destroy the EGLDisplay specific to our HDC. (Some implementations will terminate all EGL contexts in the whole process.) eglReleaseThread() merely calls eglMakeCurrent(0, 0, 0, 0), which is not enough. This commit also fixes the problem fixed with the previous commit, but I think both changes are needed to make our API usage clean.
* vo_opengl: EGL: fix hwdec probingGravatar wm42016-05-05
| | | | | | | | | | | | | If ANGLE was probed before (but rejected), the ANGLE API can remain "initialized", and eglGetCurrentDisplay() will return a non-NULL EGLDisplay. Then if a native GL context is used, the ANGLE/EGL API will then (apparently) keep working alongside native OpenGL API. Since GL objects are just numbers, they'll simply fail to interact, and OpenGL will get invalid textures. For some reason this will result in black textures. With VAAPI-EGL, something similar could happen in theory, but didn't in practice.
* command: change some hwdec propertiesGravatar wm42016-05-04
| | | | | | | | Introduce hwdec-current and hwdec-interop properties. Deprecate hwdec-detected, which never made a lot of sense, and which is replaced by the new properties. hwdec-active also becomes useless, as hwdec-current is a superset, so it's deprecated too (for now).
* lcms: don't warn/error on 3dlut cache missesGravatar Niklas Haas2016-05-04
| | | | | | | | Cache misses are a normal and expected part of the operation of a cache. It doesn't really make sense to show a user-visible warning for them. To work-around this, just skip trying to open the cache if it doesn't exist yet.
* lcms: improve black point handling (especially BT.1886)Gravatar Niklas Haas2016-05-04
| | | | | | | | | | | | | | | | | | | First of all, black point compensation is now on by default. This is really rather harmless and only improves the result (where "improvement" means "less black clipping"). Second, this adds an option to limit the ICC profile's contrast, which helps for untagged matrix profiles that are implicitly black scaled even in colorimetric intent. (Note that this relies on BPC being enabled to work properly, which is why the two changes are tied together) Third, this uses the LittleCMS built in black point estimator instead of relying on the presence of accurate A2B tables. This also checks tags and does some amounts of noise elimination. If the option is unspecified and the profile is missing black point information, print a warning instructing the user to set the option, and fall back to 1000 otherwise.
* d3d: DXVA2_ModeMPEG2_VLD supports all profilesGravatar wm42016-05-03
| | | | Fixes hardware decoding of most mpeg2 things.
* vo_opengl: vdpau: fix certain cases of preemption recovery failuresGravatar wm42016-05-03
| | | | | | | | | | | | | | The vdpau_mixer could fail to be recreated properly if preemption occured at some point before playback initialization (like when using --hwdec-preload and the opengl-cb API). Normally, the vdpau_mixer was supposed to be marked invalid when the components using it detect a preemption, e.g. in hwdec_vdpau.c. This one didn't mark the vdpau_mixer as invalid if preemption was detected in reinit(), only in map_image(). It's cleaner to detect preemption directly in the vdpau_mixer, which ensures it's always recreated correctly.
* x11: extend --x11-bypass-compositor with fs-only optionGravatar wm42016-05-02
| | | | | | | | | | The "fs-only" choice sets the _NET_WM_BYPASS_COMPOSITOR to 1 if the window is fullscreened, and 0 otherwise. (0 is specified to be the implicit default - i.e. no change is requested in windowed mode.) In particular, change the default to "fs-only". Fixes #2582.
* win32: replace libuuid.a usage with initguid.hGravatar James Ross-Gowan2016-05-01
| | | | | | | | | | | | | | | Including initguid.h at the top of a file that uses references to GUIDs causes the GUIDs to be declared globally with __declspec(selectany). The 'selectany' attribute tells the linker to consolidate multiple definitions of each GUID, which would be great except that, in Cygwin and MinGW GCC 6.1, this method of linking makes the GUIDs conflict with the ones declared in libuuid.a. Since initguid.h obsoletes libuuid.a in modern compilers that support __declspec(selectany), add initguid.h to all files that use GUIDs and remove libuuid.a from the build. Fixes #3097
* os x: handle multiple dropped files on the windowGravatar Nyx0uf2016-04-30
| | | | | | Should fix #3076 (partially). Signed-off-by: wm4 <wm4@nowhere>
* w32_common: respect --fit-border on size checkGravatar maniak13492016-04-30
| | | | | | Fit whole window or just a client area in accord with value of --fit-border option. Fixes #2935.
* w32_common: fix size calculations for window resizeGravatar maniak13492016-04-30
| | | | | | | Substraction of 1 is not necessary due to .right and .bottom values of RECT struct describing a point one pixel outside of the rectangle. Fixes #2935. (2.b)
* d3d11va: fix invalid deref on decoder init failureGravatar Kevin Mitchell2016-04-29
| | | | fixes #3092
* d3d11va, dxva2: return the format struct directlyGravatar wm42016-04-29
| | | | Slight simplification, IMHO.
* d3d11va, dxva2: simplify decoder selectionGravatar wm42016-04-29
| | | | | | | | In particular, this moves the depth test to common code. Should be functionally equivalent, except that for DXVA2, the IDirectXVideoDecoderService_GetDecoderRenderTargets API is called more often potentially.
* video: add IMGFMT_P010 aliasGravatar wm42016-04-29
| | | | Gets rid of some silliness, and might be useful in the future.
* vo_opengl: fix build with GLES3 headersGravatar wm42016-04-27
| | | | Legacy desktop GL only symbols. Broken by the previous commit.
* vo_opengl: support GL_EXT_texture_norm16 on GLESGravatar wm42016-04-27
| | | | | | | | | | | | | | | This gives us 16 bit fixed-point integer texture formats, including ability to sample from them with linear filtering, and using them as FBO attachments. The integer texture format path is still there for the sake of ANGLE, which does not support GL_EXT_texture_norm16 yet. The change to pass_dither() is needed, because the code path using GL_R16 for the dither texture relies on glTexImage2D being able to convert from GL_FLOAT to GL_R16. GLES does not allow this. This could be trivially fixed by doing the conversion ourselves, but I'm too lazy to do this now.
* vo_opengl: always use sized internal formatsGravatar wm42016-04-27
| | | | | This shouldn't make much of a difference, but should make the following commit simpler.
* vo_opengl: d3d11egl: minor simplificationGravatar wm42016-04-27
| | | | | This should be ok. eglBindTexImage() just associates the texture, and does not make a copy (not even a conceptual one).
* vo_opengl: d3d11egl: print warning on unsupported colorspacesGravatar wm42016-04-27
| | | | | Not much we can do about. If there are many complaints, a mechanism to automatically disable interop in such cases could be added.
* d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointersGravatar wm42016-04-27
| | | | | | | | | Basically this gets rid of the need for the accessors in d3d11va.h, and the code can be cleaned up a little bit. Note that libavcodec only defines a ID3D11VideoDecoderOutputView pointer in the last plane pointers, but it tolerates/passes through the other plane pointers we set.
* vd_lavc: adjust D3D11VA autoprobe orderGravatar wm42016-04-27
| | | | | | We want to prefer d3d11va over dxva2 anything. But since dxva2 copyback is more efficient than d3d11va's currently, d3d11va-copy should come last.
* vo_opengl: D3D11VA + ANGLE interopGravatar wm42016-04-27
| | | | | | | | | | | | | | | | | | | This uses ID3D11VideoProcessor to convert the video to a RGBA surface, which is then bound to ANGLE. Currently ANGLE does not provide any way to bind nv12 surfaces directly, so this will have to do. ID3D11VideoContext1 would give us slightly more control about the colorspace conversion, though it's still not good, and not available in MinGW headers yet. The video processor is created lazily, because we need to have the coded frame size, of which AVFrame and mp_image have no concept of. Doing the creation lazily is less of a pain than somehow hacking the coded frame size into mp_image. I'm not really sure how ID3D11VideoProcessorInputView is supposed to work. We recreate it on every frame, which is simple and hopefully doesn't affect performance.
* hwdec: remove numbers from enumGravatar wm42016-04-27
| | | | | | | They don't actually mean anything. Just HWDEC_NONE should remain 0, because it's the default init value for structs etc.
* vo_opengl: print error if opengl hwdec interop failsGravatar wm42016-04-27
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* vd_lavc: hack against videotoolbox crash on failureGravatar wm42016-04-26
| | | | | I guess this won't ever be fixed properly in FFmpeg. Too hairy, and the alternative (using VideoToolbox as "full decoder") is too attractive.
* vo_rpi: rename mutex/cond variablesGravatar wm42016-04-26
| | | | They're now used for the TV callback too, not just vsync.
* vo_rpi: wait for vsync with a timeoutGravatar wm42016-04-26
| | | | | | Sucks, but better than freezing forever given the (to me) unpredictable RPI behavior. This will be good enough to drop out of vsync timing mode, or to abort playback.
* vo_rpi: attempt to survive display mode changesGravatar wm42016-04-26
| | | | | | | | | | | | Recreate all dispmanx objects after mode changes signalled by the TV callback. This is needed since dispmanx objects are marked as invalid and cease working. One important point is that the vsync callbacks will stop coming when this happens, so restoring the callback is important. Note that the MMAL renderer itself does not get trashed by the firmware on such events, but we completely reconfigure it anyway when it happens.
* vp_rpi: fix indentationGravatar wm42016-04-26
| | | | | This also moves the p->background check into the top if (the code effectively didn't do anything when this false).
* vd_lavc: simplify some unneeded ifdefferyGravatar wm42016-04-25
| | | | These were for ancient libavcodec versions.
* vd_lavc: make image_format hwdec field optionalGravatar wm42016-04-25
| | | | | | | For Mediacodec in particular we don't care about the format. It can just decode to whatever it wants. The only case we would care about is it not returning an opaque format if we don't have proper interop, but libavcodec always returns non-opaque formats by default.
* vd_lavc: simplify RPI and Mediacodec wrappersGravatar wm42016-04-25
| | | | | | | | | | | | Use the recently added lavc_suffix mechanism to select the wrapper decoder. With all hwdec callbacks being optional, and RPI/Mediacodec having only dummy callbacks, all the callbacks can be removed as well. The result is that the vd_lavc_hwdec struct for both of them is tiny. It's better to move them to vd_lavc.c directly, because they are so trivial and small.
* vd_lavc: make all hwdec callbacks optionalGravatar wm42016-04-25
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* vd_lavc: set AVCodecContext.time_base to forced time baseGravatar wm42016-04-25
| | | | | This is a bit sketchy, as there isn't a truly standard way to communicate the timebase.
* vd_lavc: better hwdec wrapper decoder selectionGravatar wm42016-04-25
| | | | | | | | | | | | | | | | This is intended for cases when --hwdec needs to override the decoder implementation in use, like for example on the RPI. It does two things: 1. Allow the hwdec to indicate a decoder suffix. libavcodec by convention adds a suffix to all wrapper decoders, and here we start relying on it. While not necessarily the best idea, it's the only thing we got. libavcodec's hwaccel list is useless, because it only has the codec ID, not the associated decoder's name. 2. Make --hwdec=auto work properly. It shouldn't fail anymore, and hwdec probing should reliably work, even if a different decoder is selected with --vd. The semantics of --hwdec should dictate that it overrides the default decoder.
* vd_lavc: allow process_image() to return NULLGravatar wm42016-04-25
| | | | In case of errors or whatever.
* mp_image: allow passing NULL to mp_image_new_custom_ref()Gravatar wm42016-04-25
| | | | | | | A minor simplification. Most callers don't need this, and there's no good reason why the caller should provide an "initializer" like this. (This function calls mp_image_new_dummy_ref(), which has no reason for an initializer either.)