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Commit message (
Expand
)
Author
Age
*
vo: report when switching back to system-reported FPS too
wm4
2015-11-28
*
vo: wait longer before abandoning system-reported display-fps
wm4
2015-11-28
*
vo_opengl: fix interpolation with display-sync
wm4
2015-11-28
*
vo: change vo_frame field units
wm4
2015-11-27
*
vo: switch back to system-reported display FPS if possible
wm4
2015-11-27
*
vo: factor redundant timer calls
wm4
2015-11-27
*
vo: fix audio-timing framedrop regressions
wm4
2015-11-27
*
vo: disregard system-reported display FPS if it's too imprecise
wm4
2015-11-27
*
vo: improve vsync delay detection
wm4
2015-11-27
*
w32_common: implement icc-profile-auto
James Ross-Gowan
2015-11-26
*
vo: smooth out reported vsync time
wm4
2015-11-25
*
vo: add new frame drop detection
wm4
2015-11-25
*
vo: do not use display FPS for framedrop
wm4
2015-11-25
*
vo_opengl: disable interpolation without display-sync
wm4
2015-11-25
*
command, vo: add estimated-display-fps property
wm4
2015-11-25
*
vo_rpi: set aspect ratio
wm4
2015-11-25
*
vo_rpi: log subtitle render time
wm4
2015-11-25
*
vo_rpi: add an option to disable OSD
wm4
2015-11-25
*
vo_opengl: win32: test for exclusive mode
James Ross-Gowan
2015-11-26
*
vo_opengl: angle: don't load libGLESv2.dll
James Ross-Gowan
2015-11-26
*
vo: remove VOCTRL_GET_RECENT_FLIP_TIME
wm4
2015-11-23
*
dxva2: reject 10 bit HEVC
wm4
2015-11-23
*
win32: don't show progress indicator in idle mode
James Ross-Gowan
2015-11-23
*
vo_opengl: fix superxbr on GLES
wm4
2015-11-21
*
vo_opengl: angle: allow using D3D9 backend
wm4
2015-11-21
*
vo_opengl: use ANGLE by default if available (except for "hq" preset)
wm4
2015-11-21
*
vo_opengl: enable dumb-mode automatically if possible
wm4
2015-11-19
*
vo_opengl: support 3D textures on ANGLE
wm4
2015-11-19
*
vo_opengl: switch FBO format on GLES
wm4
2015-11-19
*
vo_opengl: make 1D textures completely optional
wm4
2015-11-19
*
vo_opengl: fix some more GLES shader issues
wm4
2015-11-19
*
vo_opengl: create FBOs in a more GLES conformant way
wm4
2015-11-19
*
vo_opengl: better check for float texture support
wm4
2015-11-19
*
vo_opengl: check shader string before sscanfing it
Kevin Mitchell
2015-11-19
*
vo_opengl: add missing log newline
Kevin Mitchell
2015-11-19
*
vo_opengl: add RGBA8 framebuffer format, enable non-dumb mode for ES 3.0
wm4
2015-11-19
*
vo_opengl: don't mix floats and integers in dither shader
wm4
2015-11-19
*
vo_opengl: fix ANGLE GLES3 mode
James Ross-Gowan
2015-11-19
*
x11: request bypassing compositor
wm4
2015-11-18
*
vo_opengl: add initial ANGLE support
James Ross-Gowan
2015-11-18
*
videotoolbox: make decoder format customizable
wm4
2015-11-17
*
vo_opengl: osx: error out if there is no IOSurface
wm4
2015-11-17
*
vo_opengl: force dumb mode if RG textures are not available
wm4
2015-11-16
*
vo_opengl: attempt to improve GLX vs. EGL backend detection
wm4
2015-11-16
*
vo_opengl: fix backend autoprobing
wm4
2015-11-16
*
win32: support taskbar button progress indicator
Martin Herkt
2015-11-15
*
vo_opengl: use glBlitFramebuffer to draw repeated frames
wm4
2015-11-15
*
vo: fix unpausing with display-sync
wm4
2015-11-15
*
vo: fix dropping frames with display-sync
wm4
2015-11-14
*
player: account for minor VO underruns
wm4
2015-11-14
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