| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I really wouldn't care much about this, but some parts of the core code
are under HAVE_GPL, so there's some need to get rid of it. Simply turn
the video equalizer from its current fine-grained handling with vf/vo
fallbacks into global options. This makes updating them much simpler.
This removes any possibility of applying video equalizers in filters,
which affects vf_scale, and the previously removed vf_eq. Not a big
loss, since the preferred VOs have this builtin.
Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and
vo_xv. I'm not going to waste my time on these legacy VOs.
vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which
exists _only_ to trigger a redraw. This seems silly, but for now I feel
like this is less of a pain. The rest of the equalizer using code is
self-updating.
See commit 96b906a51d5 for how some video equalizer code was GPL only.
Some command line option names and ranges can probably be traced back to
a GPL only committer, but we don't consider these copyrightable.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The vdpau_mixer could fail to be recreated properly if preemption
occured at some point before playback initialization (like when using
--hwdec-preload and the opengl-cb API).
Normally, the vdpau_mixer was supposed to be marked invalid when the
components using it detect a preemption, e.g. in hwdec_vdpau.c. This one
didn't mark the vdpau_mixer as invalid if preemption was detected in
reinit(), only in map_image().
It's cleaner to detect preemption directly in the vdpau_mixer, which
ensures it's always recreated correctly.
|
|
|
|
|
|
| |
They're not necessarily restricted to YUV aka YCbCr.
vo_direct3d.c and demux_disc.c (DVD specific code) changes untested.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Always configure the vdpau mixer based on the current surface sent to
it. Before this, we just hardcoded the chroma type, and the surface size
was essentially a guess.
Calling VdpVideoSurfaceGetParameters() on every surface is a bit
suspicious, but it appears it's a cheap function (just requiring some
locks and a table lookup). This way we avoid creating another
complicated mechanism to carry around the actual surface parameters
with a mp_image/AVFrame.
|
|
|
|
|
|
|
|
|
|
|
|
| |
vo_opengl (or gl_hwdec_vdpau.c to be specific) calls
mp_vdpau_mixer_render() with video_rect=NULL, which means to use the
full surface. This is incorrect if the surface is actually cropped, as
it can happen with h264. In this case, it was rendering the parts
outside of the image.
Fix it by making this case use the cropped size instead.
Alternative fix for PR #1863.
|
|
|
|
|
|
|
|
| |
Instead of converting the hw surface to an image in the VO, provide a
generic way to convet hw surfaces, and use this in the screenshot code.
It's all relatively straightforward, except vdpau is being terrible. It
needs a huge chunk of new code, because copying back is not simple.
|
|
|
|
|
| |
Not being able to use the 3x3 part of the matrix was annoying, so split
it into a float[3][3] matrix and a separate float[3] constant vector.
|
|
|
|
|
|
|
|
|
| |
Although the line count increases, this is better for making sure
everything is handled consistently for all users of the mp_csp_params
stuff.
This also makes sure mp_csp_params is always initialized with
MP_CSP_PARAMS_DEFAULTS (for consistency).
|
|
|
|
| |
It used to be central, but now it's just unneeded.
|
|
|
|
|
| |
Otherwise vdp_video_mixer_destroy() would later fail when called on an invalid
video mixer handle. With mesa r600 vdpau driver, this would cause a segfault.
|
|
|
|
|
| |
The type is struct mp_image_params, so the "params" should have a "s".
"equals" shouldn't, because it's plural for 2 params. Important.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Until now, failure to allocate image data resulted in a crash (i.e.
abort() was called). This was intentional, because it's pretty silly to
degrade playback, and in almost all situations, the OOM will probably
kill you anyway. (And then there's the standard Linux overcommit
behavior, which also will kill you at some point.)
But I changed my opinion, so here we go. This change does not affect
_all_ memory allocations, just image data. Now in most failure cases,
the output will just be skipped. For video filters, this coincidentally
means that failure is treated as EOF (because the playback core assumes
EOF if nothing comes out of the video filter chain). In other
situations, output might be in some way degraded, like skipping frames,
not scaling OSD, and such.
Functions whose return values changed semantics:
mp_image_alloc
mp_image_new_copy
mp_image_new_ref
mp_image_make_writeable
mp_image_setrefp
mp_image_to_av_frame_and_unref
mp_image_from_av_frame
mp_image_new_external_ref
mp_image_new_custom_ref
mp_image_pool_make_writeable
mp_image_pool_get
mp_image_pool_new_copy
mp_vdpau_mixed_frame_create
vf_alloc_out_image
vf_make_out_image_writeable
glGetWindowScreenshot
|
|
|
|
| |
So a caller can override the filter options dictated by vf_vdpaupp.
|
|
This factors out some code from vo_vdpau.c, especially deinterlacing
handling. The intention is to use this for vo_vdpau.c to make the logic
significantly easier, and to use it for vo_opengl (gl_hwdec_vdpau.c) to
allow selecting deinterlace and postprocessing modes.
As of this commit, the filter actually does nothing, since both vo_vdpau
and vo_opengl treat the generated images as normal vdpau images. This
will change in the following commits.
|