| Commit message (Collapse) | Author | Age |
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Why was this done so stupidly, with so many complicated special cases,
before? Declare it once so the shader bits don't have to figure out where
and when to do so themselves.
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pixel_size is often used variable, also reciprocal is a costly operation
for AMD and older nVidia (prior to Kepler) GPUs.
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The WGL_NV_DX_interop spec says that a shared IDirect3DSurface9 must not
be lockable, but off-screen plain surfaces are always lockable and using
them causes Nvidia drivers to crash. Use a rendertarget for the shared
surface instead.
This also changes the name of the DX_interop handle for the rendertarget
to match the name of the DirectX object (rather than the GL one) to
match the convention used in context_dxinterop.c.
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p->gl_target and plane->gl_target are always the same value here, but
semantically plane->gl_target is the correct one.
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Fixes #2831.
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Apple crap (namely hardware decoding interop) forces us to use rectangle
textures for input. But after that we continue with normal textures.
This was not considered for debanding, and the sampler type used for it
can be different depending on the exact render chain. Simply use the
target type of the input texture.
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Wasn't really necessary as it was equivalent to gl-dxinterop.
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Use dxva2 surface to fill RGB IDirect3DSurface9 shared with opengl via
DXRegisterObjectNV.
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* use mp_HRESULT_to_str/mp_LastError_to_str
* make some messages non-identical
* replace "GL" -> "OpenGL"
* change some MP_FATAL to MP_ERR that don't actually kill the vo
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A client API user is allowed to call mpv_opengl_cb_uninit_gl() followed
by mpv_opengl_cb_init_gl(). This crashed; fix it by fixing the lifetime
of ctx->gl.
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It thinks that integer_conv_fbo[index] is implied to be accessed with up
to index=5. Although that is theoretical only, it has a point that this
makes no sense. Use the same constant for the array allocation, to make
it more uniform and robust.
Fixes CID 1350060.
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* Add Android-specific OpenGL ES feature and checks
* Add missing GL_* symbols for Android
(list gathered by Ilya Zhuravlev <whatever@xyz.is>)
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The ctx->redrawing field signals whether flip_page() should block. Do
not block if a black frame (i.e. nothing) is to be rendered.
Also, frame==NULL can never happen.
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This is "more correct". See #2798.
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Check and set the fullscreen mode on every surface configure event.
This prevents gnome from resizing mpvs fullscreen window to a smaller size.
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This makes it possible to set video size and position using the
--geometry and/or --autofit options. It's also possible to switch
between fullscreen/non-fullscreen playback during runtime.
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This is the "unicode" version of it. It appears Firefox uses it now?
I'm not sure if we still need to support the old variant, but hopefully
not.
Fixes #2782.
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Since there can be multiple backends for a single API (vaapi can use GLX
or EGL), not logging the exact backend name is annoying. So add it. At
the same time, there is no need to duplicate the name as used by the
--hwdec options, so replace it with using the numeric hwdec API ID.
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Signed-off-by: wm4 <wm4@nowhere>
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This is a huge win when playing yuv420p10 on ANGLE - the 2 conversion
stages for planes 1 and 2 and the chroma merging stage are all merged
into one.
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GLES requires this. Some more common sampler types have default
precisions, but not usampler2D. Newer ANGLE builds verify this more
strictly than older builds, so this wasn't caught before.
Fixes #2761.
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The previous approach was too naive, and can e.g. ruin playback if
scheduling switches e.g. between 1 and 2 vsync per frame.
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GLES does not support high bit depth fixed point textures for unknown
reasons, so direct 10 bit input is not possible. But we can still use
integer textures, which are supported by GLES 3.0. These store integer
data just like the standard fixed point textures, except they are not
normalized on sampling. They also don't support bilinear filtering, and
require a special sampler ("usampler2D").
While these texture formats enable us to shuffle the data to the GPU,
they're rather impractical with the requirements mentioned above and our
current architecture. One problem is that most code assumes it can
always use bilinear scaling (even if bilinear is never used when using
appropriate scale/cscale options). Another is that we don't have any
concept of running a function on a texture in an uniform way.
So for now, run a simple conversion step through a FBO. The FBO will use
the rgba16f format normally, which gives enough bits for 10 bit, and
will at least gracefully degrade with higher depth input.
This is bound to be much slower than a more "direct" method, but at
least it works and is simple to implement.
The odd change of function call order in init_video() is to properly
disable "dumb mode" (no FBO use) if these texture formats are in use.
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This was never reset - absolutely can't be right. If the renderer
somehow switches back to another codepath, it certainly has to be reset.
Maybe this was hard to hit, as the normalization is going to be
idempotent in simpler cases (like rendering RGBA input).
Also get rid of the "merged" variable.
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Although it has only 1 bit more precission than rgba10_a2, it was
reported to improve the visual quality.
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Often requested. The main argument, that prominent scalers like sharpen
change the image even if no scaling happens, disappeared anyway.
("sharpen", unsharp masking, is neither prominent nor a scaler anymore.
This is an artifact from MPlayer, which fuses unsharp masking with
bilinear scaling in order to make it single-pass, or so.)
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"sample" is a reserved identifier at least in GLES ES. Suggestions for a
better name than "sample_pixel" are still welcome.
Fixes #2733.
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If recovery from preemption is done successfully, continue normally.
Only fail if it's preempted during init.
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Some VOs had support for these - remove them.
Typically, these formats will have only some use in cases where using
RGB software conversion with libswscale is faster than letting the
VO/GPU do it (i.e. almost never). For the sake of testing this case,
keep IMGFMT_RGB565. This is the least messy format, because it has no
padding/alpha bits with unknown semantics.
Note that decoding to these formats still works. We'll let libswscale
repack the data to whatever the VO in use can take.
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Only request the current screen configuration instead of polling for new
screens, too. We're not interested in detecting any new screens as we're
merely enumerating what is currently connected and configured.
On some hardware (like mine) calling XRRGetScreenResources will stall
X11 for about 10 to 20 seconds. This has annoyed me for a few months
now and almost made me switch to VLC ;)
Signed-off-by: wm4 <wm4@nowhere>
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Just requires glueing it together with Bloat Super Glue (tm).
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Make it consistent with filter_kernels.c.
See #2688.
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Do this to make the license situation less confusing.
This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.
Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
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This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.
There are probably more files to which this applies, but I'm being
conservative here.
A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).
common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.
codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.
From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).
misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.
screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
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In my tests, CGDisplayModeGetRefreshRate returns 24.0 even though the nominal
one is set to 24000/1001. This is obviously not good for video.
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This change helps avoiding conflict with talloc.h from libtalloc.
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Should take care of the planned FFmpeg AV_PIX_FMT_P010 addition. (This
will eventually be needed when doing HEVC Main 10 decoding with DXVA2
copyback.)
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Commit 3909e4cd ended up losing the ability to tune the gaussian window,
which this commit trivially reintroduces.
The constant scaling factor (present in the code copied from glumpy)
also goes against filter_kernels.c conventions, which is that f(0.0) = 1
(and the invoking code takes care of normalization), and has been
removed.
The values of this new gaussian function corresponds to different
functions when compared against the old version. To translate the old
values p1 to the new values p2 requires solving 2^(e/p1) = e^(2/p2) or
p2 = p1 * 2/(e * ln(2)) ≈ p1 * 1.0615
In other words, to get the old default in the new function requires
setting scale-param1 to 1.0615. (The new function is *slightly* sharper
by default)
(Though most users should probably not notice the change)
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To get a uniform license for this file, relicense the mpv parts to BSD
as well.
But leave the door open for a later change to LGPL. (All non-Glumpy code
was written within mpv, and all mpv authors have agreed to LGPL
relicensing.)
Closes #2688.
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All code was written by myself.
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This is a mistake coming from commit 6ef06aa1: it accidentally changed
the license from GPL/LGPL dual to GPL only.
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This file claims to be based on the "MPlayer VA-API patch", but this is
untrue. Only some glue code was copied from hwdec_vaglx.c, and this glue
code was never in MPlayer or the MPlayer VA-API patch in any form, and
instead part of the mpv-original way we do hardware decoding OpenGL
interop. The EGL interop method didn't exist at the time the MPlayer
VA-API patch was created either.
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