aboutsummaryrefslogtreecommitdiffhomepage
path: root/video/out/vo.c
Commit message (Collapse)AuthorAge
* opengl: smoothmotion: wake up for next vsync a bit earlierGravatar Avi Halachmi (:avih)2015-04-09
| | | | | | | | on my windows system this allows smoothmotion to work perfectly also in windowed mode. There's no real right or wrong here, with the the only goal being to always hit the next vsync. however, on cases where vsync timing is jittery (as could happen with DWM), this patch tries to aim to the middle of the vsync cycle to get as least affected as possible by such jitter.
* opengl: drop less frames when clip and display have similar fpsGravatar Avi Halachmi (:avih)2015-04-09
| | | | | | | | adds 1 vsync interval "slack" before deciding to drop the first frame. it should help on cases of timing jitter (sleep duration, container timestamps, compositor vsync timing, etc). once the drop threshold has been crossed, it will keep dropping until perfect timing alignment. this prevents crossing the drop threshold back and forth repeatedly and therefore more resilient to frame drops
* RPI supportGravatar wm42015-03-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This requires FFmpeg git master for accelerated hardware decoding. Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav will also work. Most things work. Screenshots don't work with accelerated/opaque decoding (except using full window screenshot mode). Subtitles are very slow - even simple but huge overlays can cause frame drops. This always uses fullscreen mode. It uses dispmanx and mmal directly, and there are no window managers or anything on this level. vo_opengl also kind of works, but is pretty useless and slow. It can't use opaque hardware decoding (copy back can be used by forcing the option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend is preferred over the X11 ones in case you're trying on X11; but X11 is even more useless on RPI. This doesn't correctly reject extended h264 profiles and thus doesn't fallback to software decoding. The hw supports only up to the high profile, and will e.g. return garbage for Hi10P video. This sets a precedent of enabling hw decoding by default, but only if RPI support is compiled (which most hopefully it will be disabled on desktop Linux platforms). While it's more or less required to use hw decoding on the weak RPI, it causes more problems than it solves on real platforms (Linux has the Intel GPU problem, OSX still has some cases with broken decoding.) So I can live with this compromise of having different defaults depending on the platform. Raspberry Pi 2 is required. This wasn't tested on the original RPI, though at least decoding itself seems to work (but full playback was not tested).
* vo: make sure display-fps is up-to-dateGravatar wm42015-03-13
| | | | Sigh.
* command: fix display-fps property (again)Gravatar wm42015-03-13
| | | | | | | This caused complaints because the fps was basically rounded on microsecond boundaries in the vsync interval (it seemed convenient to store only the vsync interval). So store the fps as float too, and let the "display-fps" property return it directly.
* command: display-fps is the display FPS as assumed by the VOGravatar wm42015-03-12
| | | | | | | | | Requested change in behavior. Note that we set the assumed "infinite" display_fps to 1e6, which conveniently lets vo_get_vsync_interval() return a dummy value of 1, which can be easily checked against, and still avoids doing math with float INFs.
* vo: update FPS only on state changesGravatar wm42015-03-12
| | | | | | | | I'm not comfortable with VOCTRL_GET_DISPLAY_FPS being called every frame. This requires the VO to set VO_EVENT_WIN_STATE if the FPS could have changed. At least the X11 backend does this.
* vo: hide opengl-cb in --vo=helpGravatar wm42015-03-10
| | | | Avoids stupid questions.
* vo_opengl: fix smoothmotion coefficient calculationGravatar Stefano Pigozzi2015-02-13
| | | | | Using prev_pts as the start of the scale was plain wrong. Change it to prev_vsync.
* vo: minor simplificationGravatar wm42015-02-07
| | | | Whatever.
* vo: handle very long frame durations with smoothmotion enabledGravatar wm42015-01-26
| | | | | | | | | | | | | | | With mf://, rather long frame durations are common. By default, one frame takes 1 second. This causes the if branch changed with this commit to always being taken, which in turn leads to the player not being woken up correctly. (As a consequence, it "freezes" by waiting for events that never come, and moving the mouse cursor over the window will wake it up again and advance video.) Obviously, the code should account for how long the video frame takes. The code is probably still not fully correct, but for now this fixes the issue at hand. Fixes #1521.
* vo: fix redraw logicGravatar wm42015-01-25
| | | | | | | | It actually can and does happen that you want to redraw, even if no image was queued yet. Broken by commit 28582322. Fixes #1510.
* vo: generic redraw supportGravatar wm42015-01-24
| | | | | | | | | | | | | | | | | | | | Usually, a VO must react to VOCTRL_REDRAW_FRAME in order to redraw the current screen correctly if video is paused (this is done to update OSD). But if it's not supported, we can just draw the current image again in the generic vo.c code. Unfortunately, this turned out pretty useless, because the VOs which would benefit from this need to redraw even if there is no image, in order to draw a black screen in --idle --force-window mode. The way redrawing is handled in the X11 common code and in vo_x11 and vo_xv is in the way, and I'm not sure what exactly vo_wayland requires. Other VOs have a non-trivial implementation of VOCTRL_REDRAW_FRAME, which (probably) makes redrawing slightly more efficient, e.g. by skipping texture upload. So for now, no VO uses this new functionality, but since it's trivial, commit it anyway. The vo_driver->untimed case is for forcibly disabling redraw for vo_lavc and vo_image always.
* vo: simplify VOs by adding generic screenshot supportGravatar wm42015-01-24
| | | | | | | | | | | At the time screenshot support was added, images weren't refcounted yet, so screenshots required specialized implementations in the VOs. But now we can handle these things much simpler. Also see commit 5bb24980. If there are VOs in the future which can't do this (e.g. they need to write to the image passed to vo_driver->draw_image), this still could be disabled on a per-VO basis etc., so we lose no potential performance advantages.
* vo: fix disabling/enabling smoothmotion at runtimeGravatar wm42015-01-23
| | | | | | | | | | | | | vo.c queried the VO at initialization whether it wants to be updated on every display frame, or every video frame. If the smoothmotion option was changed at runtime, the rendering mode in vo.c wasn't updated. Just let vo_opengl set the mode directly. Abuse the existing vo_set_flip_queue_offset() function for this. Also add a comment suggesting the use of --display-fps to the manpage, which doesn't have anything to do with the rest of this commit, but is important to make smoothmotion run well.
* vo: allow dropping additional frames with smoothmotionGravatar wm42015-01-23
| | | | | | | | | | | | | The logic disabled framedropping if the frame was interpolated (i.e. the render call is only done to interpolate between the previous frame, and the frame before that). It seems doing this wasn't even necessary, and broke framedrop in smoothmotion mode. In fact, this code did nothing for display with video fps below display fps. It did prevent the framedrop counter from going up, though. So change it so that dropped interpolated frames are never reported. (Doing so can give confusing results, such as dropping 1000s of frames on slow operations like video start or changing filters.)
* vo: cosmeticsGravatar wm42015-01-23
|
* vo: fix framedrop in normal caseGravatar wm42015-01-23
| | | | | vsync_timed is true if smoothmotion is used. That would mean framedrop is always disabled in the normal case.
* vo_opengl: add smoothmotion frame blendingGravatar Stefano Pigozzi2015-01-23
| | | | | | | | | | | | | | | | | | | SmoothMotion is a way to time and blend frames made popular by MadVR. It's intended behaviour is to remove stuttering caused by mismatches between the display refresh rate and the video fps, while preserving the video's original artistic qualities (no soap opera effect). It's supposed to make 24fps video playback on 60hz monitors as close as possible to a 24hz monitor. Instead of drawing a frame once once it's pts has passed the vsync time, we redraw at the display refresh rate, and if we detect the vsync is between two frames we interpolated them (depending on their position relative to the vsync). We actually interpolate as few frames as possible to avoid a blur effect as much as possible. For example, if we were to play back a 1fps video on a 60hz monitor, we would blend at most on 1 vsync for each frame (while the other 59 vsyncs would be rendered as is). Frame interpolation is always done before scaling and in linear light when possible (an ICC profile is used, or :srgb is used).
* video: remove vfcap.hGravatar wm42015-01-21
| | | | | | | | | | | | | | | | | And remove all uses of the VFCAP_CSP_SUPPORTED* constants. This is supposed to reduce conversions if many filters are used (with many incompatible pixel formats), and also for preferring the VO's natively supported pixel formats (as opposed to conversion). This is worthless by now. Not only do the main VOs not use software conversion, but also the way vf_lavfi and libavfilter work mostly break the way the old MPlayer mechanism worked. Other important filters like vf_vapoursynth do not support "proper" format negotation either. Part of this was already removed with the vf_scale cleanup from today. While I'm touching every single VO, also fix the query_format argument (it's not a FourCC anymore).
* vo: never autoselect vo_nullGravatar wm42015-01-21
| | | | Same deal as with commit d44b4ccb.
* vo_opengl_old: remove this VOGravatar wm42015-01-20
| | | | | At this point, there is probably no hardware left that doesn't do OpenGL 2.1, and at the same time is fast enough to handle video.
* vo: restore framedropGravatar wm42015-01-20
| | | | Fix inverted condition in commit 234d6329.
* video: fix waiting for last frame/format reconfigGravatar wm42015-01-19
| | | | | | | | | | | We still need to send the VO a duration in these cases. Disabling framedrop has logically absolutely nothing to do with these cases; it was overlooked in commit 918b06c4. So we always send the frame duration (or a guess for it), and check whether framedropping is actually enabled in the VO code. (It would be cleaner to send framedrop as a flag, but I don't care about that right now.)
* player: respect --untimed on last frameGravatar wm42015-01-16
| | | | | | | | | | | | | | The last video frame is another case that has a separate code path, although it's pretty similar to the one in commit 73e5aa87. Fix this in a different way, which also takes care of the last frame case, although without context the code becomes slightly more tricky. As further cleanup, move the decision about framedropping itself to the same place, so the check in vo.c becomes much simpler. The check for the vo->driver->encode flag, which is remvoed completely, was redundant too. Fixes #1480.
* vo: don't synchronize when seekingGravatar wm42015-01-12
| | | | | | | | | Don't use vo_control() for sending VOCTRL_RESET when starting a seek. This means vo_seek_reset() won't wait until the VO actually processed VOCTRL_RESET. It happens asynchronously instead. The impact of this change should be minimal, unless the VO is somehow too busy (like blocking on vsync).
* vo: add functions to increment drop_countGravatar xylosper2015-01-08
| | | | | Add two functions which increment drop_count thread-safely. This is for the commit followed.
* video: batch query_format callsGravatar wm42015-01-03
| | | | | | | There are currently 568 pixel formats (actually fewer, but the namespace is this big), and for each format elaborate synchronization was done to call it synchronously on the VO. This is completely unnecessary, and we can do with just a single call.
* video: pass some VO params as structGravatar wm42014-12-31
| | | | | Not particularly elegant, but better than adding more and more stuff to the relevant function signatures.
* vo_opengl: better probe handlingGravatar wm42014-12-19
| | | | | | | | | | | | | Involve detection of software renderers in the probing properly. Other VOs could handle probing also more gracefully, and e.g. produce less noise if an API is unavailable. (Although other than the OpenGL VOs, only vo_wayland will.) Now the "sw" suboption for vo_opengl[_old] is strictly speaking not needed anymore. Doing "--vo=opengl" disables the probing logic, and will always force it, if possible. Includes some simplifications as well.
* vo: fix some nonsenseGravatar wm42014-12-10
| | | | | | | | | Commit d38bc531 is incorrect: the 50ms queue-ahead value and the flip queue offset have different functions. The latter is about calling flip_page in advance, so the change attempted to show video frames 50ms in advance on all VOs. The change was for vo_opengl_cb, but that can be handled differently.
* client API: expose OpenGL rendererGravatar wm42014-12-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds API to libmpv that lets host applications use the mpv opengl renderer. This is a more flexible (and possibly more portable) option to foreign window embedding (via --wid). This assumes that methods like context sharing and multithreaded OpenGL rendering are infeasible, and that a way is needed to integrate it with an application that uses a single thread to render everything. Add an example that does this with QtQuick/qml. The example is relatively lazy, but still shows how relatively simple the integration is. The FBO indirection could probably be avoided, but would require more work (and would probably lead to worse QtQuick integration, because it would have to ignore transformations like rotation). Because this makes mpv directly use the host application's OpenGL context, there is no platform specific code involved in mpv, except for hw decoding interop. main.qml is derived from some Qt example. The following things are still missing: - a way to do better video timing - expose GL renderer options, allow changing them at runtime - support for color equalizer controls - support for screenshots
* vo: include normal render-ahead time in flip_queue_offsetGravatar wm42014-12-09
| | | | | | A small refactor; shouldn't change any behavior. Do this so immediate display can be achieved.
* video/out: minor simplification to event query functionGravatar wm42014-11-09
| | | | The "clear" parameter is confusing and useless.
* command: make window-scale property observableGravatar wm42014-11-02
| | | | | | | | | | | | Add a generic mechanism to the VO to relay "extra" events from VO to player. Use it to notify the core of window resizes, which in turn will be used to mark all affected properties ("window-scale" in this case) as changed. (I refrained from hacking this as internal command into input_ctx, or to poll the state change, etc. - but in the end, maybe it would be best to actually pass the client API context directly to the places where events can happen.)
* Set thread name for debuggingGravatar wm42014-10-19
| | | | | | | | | | Especially with other components (libavcodec, OSX stuff), the thread list can get quite populated. Setting the thread name helps when debugging. Since this is not portable, we check the OS variants in waf configure. old-configure just gets a special-case for glibc, since doing a full check here would probably be a waste of effort.
* video: return responsibility of video redraw back to playloopGravatar wm42014-10-03
| | | | | | | | | | | | | | | | | | | | | | | | When the VO was moved it its own thread, responsibility for redrawing was given to the VO thread itself. So if there was a condition that indicated that redrawing was required, like expose events or certain VOCTRLs, the VO thread was redrawing itself. This worked fine, but there are some corner cases where this works rather badly. E.g. if I fullscreen the player and hit panscan controls with mpv's default autorepeat rate, playback stops. This happens because the VO redraws itself after every panscan change command. Running each (repeated) command takes so long due to redrawing and (involuntary) waiting on vsync, that it never leaves the input processing loop while the key is held down. I suspect that in my case, redrawing in fullscreen mode just gets slow enough that it takes 2 vsyncs instead of 1 on average, and the processing time gets larger than the autorepeat delay. Fix this by taking redraw control from the VO, and instead let the playloop issue a "real" redraw command to the VO if needed. This basically reverts redraw handling to what it was before moving the VO to a thread. CC: @mpv-player/stable
* video: fix redrawing when pausing after framedropGravatar wm42014-09-21
| | | | | | | When pausing after a frame was just dropped, we're logically at the dropped frame, and thus should redraw the dropped frame. This was implemented, but didn't work after unpausing for the second time, because of a minor logic bug.
* vo_vdpau: better integration with the generic framedrop codeGravatar wm42014-09-20
| | | | | | | | | | | | | | | | | | | | vo_vdpau uses its own framedrop code, mostly for historic reasons. It has some tricky heuristics, of which I'm not sure how they work, or if they have any effect at all, but in any case, I want to keep this code for now. One day it might get fully ported to the vo.c framedrop code, or just removed. But improve its interaction with the user-visible framedrop controls. Make --framedrop actually enable and disable the vo_vdpau framedrop code, and increment the number of dropped frames correctly. The code path for other VOs should be equivalent. The vo_vdpau behavior should, except for the improvements mentioned above, be mostly equivalent as well. One minor change is that frames "shown" during preemption are always count as dropped. Remove the statement from the manpage that vo_vdpau is the default; this hasn't been the case for a while.
* video: wake up core as soon as possibleGravatar wm42014-09-16
| | | | | | | | There's no reason to let the core wait until the frame is done displaying. In practice, the core normally didn't need this additional wakeup, and the VO was quick enough to fetch the new frame, before the core even attempted to queue a new frame. But it wasn't entirely clean, and the correct wakeup handling might matter in some cases.
* vo_corevideo: remove this VOGravatar Stefano Pigozzi2014-09-06
| | | | | | | This was kept in the codebase because it is slightly faster than --vo=opengl on really old Intel cards (from the GMA era). Time to kill it, and let it rest. Fixes #1061
* Move compat/ and bstr/ directory contents somewhere elseGravatar wm42014-08-29
| | | | | | | | | bstr.c doesn't really deserve its own directory, and compat had just a few files, most of which may as well be in osdep. There isn't really any justification for these extra directories, so get rid of them. The compat/libav.h was empty - just delete it. We changed our approach to API compatibility, and will likely not need it anymore.
* video: avoid unnecessary frame droppingGravatar wm42014-08-23
| | | | | | | | | If duration<0, it means the duration is unknown. Disable framedropping, because end_time makes no sense in this case. Also, strictly never drop the first frame. This fixes weird behavior with the cover-art case (for the 100th time).
* video: some debugging outputGravatar wm42014-08-22
|
* video: don't assume query_format is thread-safeGravatar wm42014-08-20
| | | | Although it's probably safe for most VOs, there's no guarantee.
* video: add VOCTRL_GET_RECENT_FLIP_TIMEGravatar wm42014-08-18
| | | | | | This could be used by VO implementations to report a recent vsync time to the generic VO code, which in turn will use it and the display FPS to estimate at which point in time the next vsync will happen.
* video: dump vsync phase into stats fileGravatar wm42014-08-18
| | | | | | | For debugging (drawing fun plots with TOOLS/stats-conv.py). Also move last_flip under the correct comment: it's not protected by the lock, and can be accessed by the VO thread only.
* video: make vo_opengl the default over vo_vdpauGravatar wm42014-08-17
| | | | | | | | | | | | | Nvidia's vdpau implementation is pretty good, but other factors make it much less attractive for use as default VO. For example, Mesa often has low quality drivers (mess up things with the presentation queue and the vdpau API time source). Intel ruins things completely, and we're likely to run on emulation via OpenGL. Compositing has unknown effects (to me anyway), but appears to reduce the vdpau advantages. One important reason to prefer vo_vdpau was that it could do proper framedropping. Framedropping got fixed for the other VOs, so this reason is going away.
* video: take refresh rate changes into accountGravatar wm42014-08-17
| | | | | | | | | | | | | | | This works only on X11, and only if the refresh rate changes due to the window being moved to another screen (detected by us). It doesn't include system screen reconfiguration yet. This calls VOCTRL_GET_DISPLAY_FPS on every frame, which makes me uneasy. It means extra thread communication with the win32 and Cocoa backends. On the other hand, a frame doesn't happen _that_ often, and the communication should still be pretty cheap and fast, so it's probably ok. Also needs some extra fuzz for vo_vdpau.c, because that does everything differently.
* video: add --display-fps switch to control framedrop FPSGravatar wm42014-08-16
| | | | | | Since the display FPS is currently detected on X11 only (and even there it's known to be wrong on certain setups), it seems like a good idea to make this user-configurable.