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opengl
Commit message (
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Author
Age
...
*
vo_opengl: hwdec_d3d11eglrgb: remove unused fields
wm4
2016-06-09
*
vo_opengl: hwdec_vdpau: remove minor code duplication
wm4
2016-06-08
*
vo_opengl: make user hook passes optional
Niklas Haas
2016-06-08
*
vo_opengl: do not leak previous FBO when reallocating it
wm4
2016-06-08
*
hwdec_d3d11eglrgb: reduce log level when probing
James Ross-Gowan
2016-06-09
*
vo_opengl: hwdec_d3d11egl: remove broken code on error path
wm4
2016-06-08
*
vo_opengl: avoid outputting ultra-wide-gamut by default
Niklas Haas
2016-06-07
*
vo_opengl: also collect upload perfdata for hwdec
Niklas Haas
2016-06-07
*
vo_opengl: expose performance timers as properties
Niklas Haas
2016-06-07
*
vo_opengl: add time queries
Niklas Haas
2016-06-07
*
vo_opengl: angle: prevent DXGI hooking Alt+Enter
James Ross-Gowan
2016-06-07
*
vo_opengl: somewhat simplify suboption handling mess
wm4
2016-06-04
*
vo_opengl: cleanup icc + runtime option changing behavior
wm4
2016-06-04
*
vo_opengl: minor simplification to gl_lcms_set_memory_profile()
wm4
2016-06-04
*
vo_opengl: remove pointless NULL-check
wm4
2016-06-04
*
vo_opengl: move all icc handling from vo_opengl.c to video.c
wm4
2016-06-03
*
vo_opengl: move struct lut3d definition
wm4
2016-06-03
*
vo_opengl: fix giant memory leaks with icc profiles
wm4
2016-06-03
*
vo_opengl: default hdr-tone-mapping to hable
Niklas Haas
2016-05-30
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vo_opengl: refactor HDR mechanism
Niklas Haas
2016-05-30
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wayland: implement HIDPI support
Rostislav Pehlivanov
2016-05-30
*
vo_opengl: add hable tone-mapping algorithm
Niklas Haas
2016-05-30
*
vo_opengl: rename tone-mapping=simple to reinhard
Niklas Haas
2016-05-30
*
video: remove d3d11 video processor use from OpenGL interop
wm4
2016-05-29
*
vo_opengl: angle: enable DirectComposition
James Ross-Gowan
2016-05-29
*
vo_opengl: skip junk before first user shader pass
Niklas Haas
2016-05-27
*
vo_opengl: enable color management on GLES
James Ross-Gowan
2016-05-27
*
vo_opengl: fix superxbr shader compilation on ES
wm4
2016-05-26
*
hwdec_d3d11egl: call ID3D11DeviceContext::Flush
wm4
2016-05-24
*
vo_opengl: fix other minor namespace issues
wm4
2016-05-23
*
vo_opengl: rename glUploadTex, drop unused parameter
wm4
2016-05-23
*
vo_opengl: unify PBO and normal OSD texture upload path
wm4
2016-05-23
*
vo_opengl: make ES float texture format checks stricter
wm4
2016-05-23
*
vo_opengl: make PBOs work on GLES 3.x
wm4
2016-05-23
*
vo_opengl: remove unused glDrawBuffer
wm4
2016-05-23
*
vo_opengl: support framebuffer invalidation
wm4
2016-05-23
*
vo_opengl: slightly improve logging of loaded extensions
wm4
2016-05-23
*
vo_opengl: remove non-working rgb/rgba FBO formats
wm4
2016-05-20
*
vo_opengl: require at least ES 3.0 for float textures
wm4
2016-05-19
*
vo_opengl: change error state handling and fix hwdec crashes on errors
wm4
2016-05-19
*
vo_opengl: d3d11egl: enable "required" GLSL extensions
wm4
2016-05-19
*
vo_opengl: make gl_sc_enable_extension() permanent/idempotent
wm4
2016-05-19
*
vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.x
wm4
2016-05-19
*
vo_opengl: remove unused field
wm4
2016-05-18
*
vo_opengl: fix/simplify reinitialization on dynamic reconfiguration
wm4
2016-05-18
*
vo_opengl: hwdec: remove build-dependency on dxva2
wm4
2016-05-17
*
vo_opengl: move UT_buffer to switch handling
wm4
2016-05-17
*
vo_opengl: make number of cached shaders/uniform dynamic
wm4
2016-05-17
*
vo_opengl: move cached uniforms to a separate struct
wm4
2016-05-17
*
vo_opengl: increase shader limits
Niklas Haas
2016-05-17
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