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* vo_opengl: fix --blend-subtitles handlingGravatar wm42016-11-07
| | | | | | | | | | | | | The intention was that if --blend-subtitles is enabled, the frame should always be re-rendered instead of using e.g. a cached scaled frame. The reason is that subtitles can change anyway, e.g. if you pause and change subtitle size and such. On the other hand, if the frame is marked as repeated, it should always use the cached copy. Actually "simplify" this and drop the cache only if playback is paused (which frame->still indicates indirectly). Also see PR #3773.
* vo_opengl: fix redrawing with hardware decodingGravatar wm42016-11-07
| | | | | | | | unmap_current_image() is called after rendering. This essentially invalidates the textures, so we can't assume that the image is still present. Also see PR #3773.
* filter_kernels: add ability to taper kernels/windowsGravatar Niklas Haas2016-11-01
| | | | | | | This allows us to define the tukey window (and other tapered windows). Also add a missing option definition for `wblur` while we're at it, to make testing out window-related stuff easier.
* vo_opengl: make frame reupload logic more robustGravatar wm42016-11-01
| | | | | | | | | | It's not that easy to decide whether a frame needs to be reuploaded/rerendered. Using unique frame IDs for input makes it slightly easier and more robust. This also removes the use of video PTS in the interpolation path. This should also avoid reuploading the video frame if it's just redrawn in paused mode, or when using OSD/subtitles in cover art mode.
* vo_opengl: partially re-enable glFlush() callsGravatar wm42016-10-21
| | | | | | | | | | | | It turns out the glFlush() call really helps in some cases, though only in audio timing mode (where we render, then wait for a while, then display the frame). Add a --opengl-early-flush=auto mode, which does exactly that. It's unclear whether this is fine on OSX (strange things going on there), but it should be. See #3670.
* vo_opengl: apply --opengl-early-flush in dumb mode tooGravatar wm42016-10-05
| | | | | | | | In "dumb mode" (where most features are disabled and which only performs some basic rendering) we explicitly copy a set of whitelisted options, and leave all the other options at their default values. Add the new --opengl-early-flush option to this whitelist. Also remove an option field accidentally added in the commit adding --opengl-early-flush.
* vo_opengl: disable glFlush() by default, and add an option to enable itGravatar wm42016-10-05
| | | | | | | | | | | It seems this can cause issues with certain platforms, so better to disable it by default. The original reason for this isn't overly justified, and display-sync mode should get rid of the need for it anyway. The new option is meant for testing, and will probably be removed if nobody comes up and reports that enabling the option actually improves anything.
* vo_opengl: minor simplificationGravatar wm42016-10-01
| | | | The extra gl_transform_trans() has no apparent use.
* vo_opengl: attempt to fix chroma offset under rotation and flippingGravatar wm42016-10-01
| | | | | | Other than being overly convoluted, this seems to make sense to me. Except that to get the "rot" transform I have to set flip=true, which makes no sense at all to me.
* vo_opengl: add debugging options for testing with padded texturesGravatar wm42016-10-01
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* vo_opengl: partially fix dumb-mode cropping with rotationGravatar wm42016-09-30
| | | | | | | | | | | | Combining rotation and cropping didn't work. It was just completely broken. I'm still not sure if this is correct. Chroma positioning seems to be broken on rotation. There might also be a problem with non-mod-2 frame sizes. Still, strictly an improvement for both rotated and non-rotated rendering modes. Also, this could probably be written in a more elegant way.
* vo_opengl: allow hwdec interops to support multiple image formatsGravatar wm42016-09-30
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* vo_opengl: apply 90° rotation to chroma texture sizeGravatar wm42016-09-22
| | | | | | | | | When we rotate the inmage by 90° or 270°, chroma width and height need to be swapped. Fixes #3568. But is the chroma sub location correct? Who the hell knows...
* options: slightly better option update mechanismGravatar wm42016-09-19
| | | | | | | | | | | | | | Extend the flag-based notification mechanism that was used via M_OPT_TERM. Make the vo_opengl update mechanism use this (which, btw., also fixes compilation with OpenGL renderers forcibly disabled). While this adds a 3rd mechanism and just seems to further the chaos, I'd rather have a very simple mechanism now, than actually furthering the mess by mixing old and new update mechanisms. In particular, we'll be able to remove quite some property implementations, and replace them with much simpler update handling. The new update mechanism can also more easily refactored once we have a final mechanism that handles everything in an uniform way.
* options: simplify M_OPT_EXITGravatar wm42016-09-17
| | | | | | | | | | | | | There were multiple values under M_OPT_EXIT (M_OPT_EXIT-n for n>=0). Somehow M_OPT_EXIT-n either meant error code n (with n==0 no error?), or the number of option valus consumed (0 or 1). The latter is MPlayer legacy, which left it to the option type parsers to determine whether an option took a value or not. All of this was changed in mpv, by requiring the user to use explicit syntax ("--opt=val" instead of "-opt val"). In any case, the n value wasn't even used (anymore), so rip this all out. Now M_OPT_EXIT-1 doesn't mean anything, and could be used by a new error code.
* vo_opengl: don't pass negative height to overlay_adjust()Gravatar wm42016-09-16
| | | | | | Negative height is used to signal a flipped framebuffer. There's absolutely no reason to pass this down to overlay_adjust(), and only requires implementers to deal with an additional special-case.
* vo_opengl: dynamically manage texture unitsGravatar wm42016-09-14
| | | | | | | | | | | | | | | | | | | | | A minor cleanup that makes the code simpler, and guarantees that we cleanup the GL state properly at any point. We do this by reusing the uniform caching, and assigning each sampler uniform its own texture unit by incrementing a counter. This has various subtle consequences for the GL driver, which hopefully don't matter. For example, it will bind fewer textures at a time, but also rebind them more often. For some reason we keep TEXUNIT_VIDEO_NUM, because it limits the number of hook passes that can be bound at the same time. OSD rendering is an exception: we do many passes with the same shader, and rebinding the texture each pass. For now, this is handled in an unclean way, and we make the shader cache reserve texture unit 0 for the OSD texture. At a later point, we should allocate that one dynamically too, and just pass the texture unit to the OSD rendering code. Right now I feel like vo_rpi.c (may it rot in hell) is in the way.
* vo_opengl: require explicit reset on shader cache after renderingGravatar wm42016-09-14
| | | | | | | | | The caller now has to call gl_sc_reset(), and _after_ rendering. This way we can unset OpenGL state that was setup for rendering. This affects the shader program, for example. The next commit uses this to automatically manage texture units via the shader cache. vo_rpi.c changes untested.
* vo_opengl: remove a redundant glActiveTexture() callGravatar wm42016-09-14
| | | | | This bound video textures to individual texture units - this is how it used to work long ago, but now is pointless, and maybe even dangerous.
* vo_opengl: fix typo in bt.601 auto-guessing logicGravatar Niklas Haas2016-09-13
| | | | | | | The wrong enum got copied here, so it was essentially using the transfer characteristics as the primaries (instead of the primaries), which accidentally worked fine most of the time (since the two usually coincided), but broke on weird/mistagged files.
* vo_opengl: add hw overlay support and use it for RPIGravatar wm42016-09-12
| | | | | | | | | | | This overlay support specifically skips the OpenGL rendering chain, and uses GL rendering only for OSD/subtitles. This is for devices which don't have performant GL support. hwdec_rpi.c contains code ported from vo_rpi.c. vo_rpi.c is going to be deprecated. I left in the code for uploading sw surfaces (as it might be slightly more efficient for rendering sw decoded video), although it's dead code for now.
* vo_opengl: use dedicated image unref function in config caseGravatar wm42016-09-08
| | | | | | | Just another corner-caseish potential issue. Unlike unreffing the image manually, unref_current_image() also takes care of properly unmapping hwdec frames. (The corner-case part of this is that it's probably never mapped at this point, but it's apparently not entirely guaranteed.)
* vo_opengl: simplify a conditionGravatar wm42016-09-08
| | | | | | | | | | | The " || vimg->mpi" part virtually never seems to trigger, but on the other hand could possibly create unintended corner cases (for example by trying to upload a NULL image, which would then be marked as an error and render a blue screen). I guess it's a leftover from over times, where a NULL image meant "redraw the current frame". This is now handled by actually passing along the current frame.
* vo_opengl: fix incorrect video rendering after vdpau preemption recoveryGravatar wm42016-09-07
| | | | | This could also trigger in certain other cases, whenever it falls back to dumb mode.
* vo_opengl: simplify option handlingGravatar wm42016-09-06
| | | | | | | | | | | | | Instead of copying the options around... just don't. video.c now has full control over when options are updated. (It still gets notified from outside, but it decides when the updated options are copied: when m_config_cache_update() is called.) So there's no need for tricky stuff, and it can be simplified a bit. Also change lcms.c. We could do it like video.c, and get the options from the global config store. But it seems simpler to just provide a pointer to an option struct, which is arbitrarily mutated from the outside (from the perspective of lcms.c).
* vo_opengl: fix --icc-profile initial behaviorGravatar wm42016-09-06
| | | | | | | | | Setting --icc-profile had no effect, until a vo_opengl option was changed at runtime. We must initialize the renderer for the initial option state too. For some reason, the ICC profile gets loaded twice. The next commit happens to fix this.
* vo_opengl: deprecate sub-options, add them as global optionsGravatar wm42016-09-02
| | | | | | | | | | | | | | | | | | | | | | | | vo_opengl sub-option were always rather annoying to handle. It seems better to make them global options instead. This is simpler and easier to use. The only disadvantage we are aware of is that it's not clear that many/all of these new global options work with vo_opengl only. --vo=opengl-hq is also deprecated. There is extensive compatibility with the old behavior. One exception is that --vo-defaults will not apply to opengl-hq (though with opengl it still works). vo-cmdline is also dysfunctional and will be removed in a following commit. These changes also affect opengl-cb. The update mechanism is still rather inefficient: it requires syncing with the VO after each option change, rather than batching updates. There's also no granularity (video.c just updates "everything", and if auto-ICC profiles are enabled, vo_opengl.c will fetch them on each update). Most of the manpage changes were done by Niklas Haas <git@haasn.xyz>.
* vo_opengl: minor renderer option access refactorGravatar wm42016-09-02
| | | | | | | | | | | | | Reduce accesses to the renderer opts in vo_opengl.c, and instead add accessors for them to video.c. I suppose gamma and maybe icc-auto could be moved to vo_opengl.c options. Also, the output colorspace could probably be adjusted to what is really used, not just the options (although it's possible that this commit changes this, due to video.c mutating its own copy of the options according to actual renderer capapbilities). But don't deal with this now.
* vo_opengl: remove pre/post/scale-shadersGravatar Niklas Haas2016-09-02
| | | | | | | | | | Deprecated in favor of user-shaders, which are functionally equivalent but superior. (Except in the case of scaler-shader, which has no direct replacement, but it turned out to be a very unpopular feature either way - most custom scalers don't fit into the mpv kernel infrastructure and are therefore implemented as user shaders either way) Signed-off-by: wm4 <wm4@nowhere>
* vo_opengl: explicitly check for GL errors around framebuffer depth checkGravatar wm42016-08-29
| | | | | | | | It seems like many GL implementations (including Mesa) choke on this, while others are fine. We still think that this use of the GL API is allowed by the standard (at least in the Mesa case), so to reduce confusion, explicitly check the "controversial" calls, and use an appropriate error message.
* vo_opengl: remove the 3dlut-size npot2 restrictionGravatar Niklas Haas2016-07-25
| | | | | | | | This requires changing the pixel upload alignment because the odd sizes might not be aligned to multiples of 4. Anyway, the restriction has no real benefit and the sizes in between 32 and 64 might be worth using, so just drop it.
* vo_opengl: increase 3DLUT accuracy at lower LUT sizesGravatar Niklas Haas2016-07-25
| | | | | | | | | | | | | | | | | | | | | | | | This code had the exact same texture indexing bug that the original scaler code had before the introduction of the LUT_POS macro to fix it. We can re-use this same macro here, and the performance drop is virtually entirely negligible. The benefit is greatly improved LUT accuracy as the 3DLUT size decreases - in particular, the old LUT started introducing more and more black crush the lower your LUT size is (because the error was essentially an over-contrast bias, with a magnitude linearly related to the lut size). The new code improves black stability as the LUT size decreases, and only at very low values (16 and below) do black levels start noticeably getting affected (due to crude linearization of the nonlinear response curve). The default value of 3dlut-size is definitely generous enough for this to make no difference out of the box, but it also causes no performance drop at all on my machine so I see no harm in improving the logic. Furthermore, this means we could easily decrease the default 3dlut size in a future commit, perhaps even down to 64x64x64 as a default. (But more testing is warranted here)
* vo_opengl: add a tscale=linear direct implementationGravatar Niklas Haas2016-07-21
| | | | | | | | | | This uses GLSL mix() instead of going through an indirect texture access. Easy to implement and might require less resources on some devices, since the oversample code was already essentially just a special case of this. Could be made the new default (as per issue #2685), but that should be done in a separate commit.
* vo_opengl: error out gracefully when trying to use FBOs without FBO APIGravatar wm42016-07-04
| | | | | | | | | | | This can for example happen with vo_opengl_cb, if it is used with a GL implementation that does not supports FBOs. (mpv itself should never attempt to use FBOs if they're not available.) Without this check it would trigger an assert() in our dummy glBindFramebuffer wrapper. Suspected cause of #3308, although it's still unlikely.
* vo_opengl: move eval_szexpr to user_shaders.cGravatar Niklas Haas2016-07-03
| | | | | | This moves some of the bulky user-shader specific logic into the file dedicated to it. Rather than expose video.c state, variable lookup is now done via a simulated closure.
* vo_opengl: generalize HDR tone mapping mechanismGravatar Niklas Haas2016-07-03
| | | | | | | | | | | | | | | | | | | | | | | | This involves multiple changes: 1. Brightness metadata is split into nominal peak and signal peak. For a quick and dirty explanation: nominal peak is the brightest value that your color space can represent (i.e. the brightness of an encoded 1.0), and signal peak is the brightest value that actually occurs in the video (i.e. the brightest thing that's displayed). 2. vo_opengl uses a new decision logic to figure out the right nom_peak and sig_peak for all situations. It also does a better job of picking the right target gamut/colorspace to use for the OSD. (Which still is and still should be treated as sRGB). This change in logic also fixes #3293 en passant. 3. Since it was growing rapidly, the logic for auto-guessing / inferring the right colorimetry configuration (in pass_colormanage) was split from the logic for actually performing the adaptation (now pass_color_map). Right now, the new logic doesn't do a whole lot since HDR metadata is still ignored (but not for long).
* mp_image: split colorimetry metadata into its own structGravatar Niklas Haas2016-07-03
| | | | | | | | | | | | | | | | | | This has two reasons: 1. I tend to add new fields to this metadata, and every time I've done so I've consistently forgotten to update all of the dozens of places in which this colorimetry metadata might end up getting used. While most usages don't really care about most of the metadata, sometimes the intend was simply to “copy” the colorimetry metadata from one struct to another. With this being inside a substruct, those lines of code can now simply read a.color = b.color without having to care about added or removed fields. 2. It makes the type definitions nicer for upcoming refactors. In going through all of the usages, I also expanded a few where I felt that omitting the “young” fields was a bug.
* vo_opengl: don't constantly resize the output FBOGravatar Niklas Haas2016-07-03
| | | | | | | | | | Commit 883d3114 seems to have (accidentally?) dropped the FBOTEX_FUZZY from the output_fbo resize, which means that current master will keep resizing and resizing the FBO as you change the window size, introducing severe memory leaking after a while. (Not sure why that would cause memory leaks, but I blame nvidia) Either way, it's bad for performance too, so it's worth fixing.
* vo_opengl: support inconsistent negative strides per planeGravatar wm42016-07-03
| | | | | | | | | | | | | | | GL generally does not support flipping the image on upload, meaning negative strides are not supported. vo_opengl handles this by flipping rendering if the stride is inverted, and gl_pbo_upload() "ignores" negative strides by uploading without flipping the image. If individual planes had strides with different signs, this broke. The flipping affected the entire image, and only the sign of the first plane was respected. This is just a crazy corner case that will never happen, but it turns out this is quite simple to support, and actually improves the code somewhat.
* vo_opengl: move PBO upload handling to shared codeGravatar wm42016-07-03
| | | | | | | | | | | | | This introduces a gl_pbo_upload_tex() function, which works almost like our gl_upload_tex() glTexSubImage2D() wrapper, except it takes a struct which caches the PBO handles. It also takes the full texture size (to make allocating an ideal buffer size easier), and a parameter to disable PBOs (so that the caller doesn't have to duplicate the gl_upload_tex() call if PBOs are disabled or unavailable). This also removes warnings and fallbacks on PBO failure. We just silently try using PBOs on every frame, and if that fails at some point, revert to normal texture uploads. Probably doesn't matter.
* vo_opengl: remove OSD bitmap packingGravatar wm42016-07-01
| | | | It's packed in the OSD common layer already.
* vo_opengl: add output_size uniform to custom shaderGravatar Muhammad Faiz2016-06-28
| | | | | | logically, scaler should know its input and output size Signed-off-by: wm4 <wm4@nowhere>
* vo_opengl: minor typo and coding style fixesGravatar wm42016-06-28
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* vo_opengl: revise the transfer curve logicGravatar Niklas Haas2016-06-28
| | | | | | | | Instead of hard-coding a big list, move some of the functionality to csputils. Affects both the auto-guess blacklist and the peak estimation. Also update the comments.
* vo_opengl: revise the logic for picking the default color spaceGravatar Niklas Haas2016-06-28
| | | | | | | Too many "exceptions" these days, it's easier to just hard-code a whitelist instead of a blacklist. And besides, it only really makes sense to avoid adaptation for BT.601 specifically, since that's the one we auto-guess based on the resolution.
* vo_opengl: use image_params instead of *_src for autoconfigGravatar Niklas Haas2016-06-28
| | | | | | | | | | | | | | | | | I'm not even sure why we ever consulted *_src to begin with, since that just describes the current image format - and not the original metadata. (And in fact, we specifically had logic to work around the impliciations this had on linear scaling) image_params is *the* authoritative source on the intended (i.e. reference) image metadata, whereas *_src may be changed by previous passes already. So only consult image_params for picking auto-generated values. Also, add some more missing "wide gamut" and "non-gamma" curves to the autoconfig blacklist. (Maybe it would make sense to move this list to csputils in the future? Or perhaps even auto-detect it based on the associated primaries)
* vo_opengl: implement the Panasonic V-Log functionGravatar Niklas Haas2016-06-28
| | | | | | | | | | User request and not that hard. Closes #3157. Note that FFmpeg doesn't support this and there's no signalling in HEVC etc., so the only way users can access it is by using vf_format manually. Mind: This encoding uses full range values, not TV range.
* vo_opengl: implement ARIB STD-B68 (HLG) HDR TRCGravatar Niklas Haas2016-06-28
| | | | | | | | | | | | | | This HDR function is unique in that it's still display-referred, it just allows for values above the reference peak (super-highlights). The official standard doesn't actually document this very well, but the nominal peak turns out to be exactly 12.0 - so we normalize to this value internally in mpv. (This lets us preserve the property that the textures are encoded in the range [0,1], preventing clipping and making the best use of an integer texture's range) This was grouped together with SMPTE ST2084 when checking libavutil compatibility since they were added in the same release window, in a similar timeframe.
* Fix misspellingsGravatar stepshal2016-06-26
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* vo_opengl: add scaler name to the 'Disabling scaler' messageGravatar dirb2016-06-22
| | | | | Print to the user the name of the scaler that gets disabled rather than just printing its number.