| Commit message (Collapse) | Author | Age |
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Minor cleanup, so that we can stuff more information into
mp_image_params later.
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It's not really needed to be public. Other code can just use mp_image.
The only disadvantage is that the other code needs to call an accessor
to get the VASurfaceID.
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This ended up a little bit messy. In order to get a mp_log everywhere,
mostly make use of the fact that va_surface already references global
state anyway.
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Now that vdpau always uses a single image format, this can be
simplified.
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This means most code accessing this struct must now include hwdec.h
instead of dec_video.h. I just put it into dec_video.h at first because
I thought a separate file would be a waste, but it's more proper to do
it this way, as there are too many files which include dec_video.h only
to get the mp_hwdec_info definition.
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Instead of checking for resolution and image format changes, always
fully reinit on any parameter change. Let init_video do all required
initializations, which simplifies things a little bit.
Change the gl_video/hardware decoding interop API slightly, so that
hwdec initialization gets the full image parameters.
Also make some cosmetic changes.
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More correct, might make things slightly faster (probably
insignificant).
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VA-API's OpenGL/GLX interop is pretty bad and perhaps slow (renders a
X11 pixmap into a FBO, and has to go over X11, probably involves one or
more copies), and this code serves more as an example, rather than for
serious use. On the other hand, this might be work much better than
vo_vaapi, even if slightly slower.
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