| Commit message (Collapse) | Author | Age |
|
|
|
| |
Fixes #2430
|
|
|
|
| |
fixes #3946
|
| |
|
|
|
|
|
|
|
|
|
|
| |
this replaces the old fullscreen with the native
macOS fullscreen. additional the
--fs-black-out-screens was removed since the new
API doesn't support it in a way the old one did.
it can possibly be re-added if done manually.
Fixes #2857 #3272 #1352 #2062 #3864
|
|
|
|
|
|
| |
the 'path' of an youtube url (youtube.com/watch?v=x)
would just be '/watch'. obviously this fails to
load.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
1. this basically reverts commit de4c74e5a4a996e8ff431c8f33a32c4b580be203.
even with CVDisplayLinkCreateWithActiveCGDisplays and
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext we still have to
explicitly set the current display ID, otherwise it will just always
choose the display with the lowest refresh rate. another weird thing is,
we still have to set the display ID another time with
CVDisplayLinkSetCurrentCGDisplay after the link was started. otherwise
the display period is 0 and the fallback will be used.
if we ever use the callback method for something useful it's probably
better to use CVDisplayLinkCreateWithActiveCGDisplays since we will need
to keep the display link around instead of releasing it at the end.
in that case we have to call CVDisplayLinkSetCurrentCGDisplay two times,
once before and once after LinkStart.
2. add windowDidChangeScreen delegate to update the display refresh rate
when mpv is moved to a different screen.
|
|
|
|
|
|
| |
Should fix #3076 (partially).
Signed-off-by: wm4 <wm4@nowhere>
|
|
|
|
| |
Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Some UI elements in OS X – like Launchpad and Dock folders – are implemented
using borderless windows in background demonized applications.
When we use these elements, mpv doesn't stop to be the active application, but
the mpv window leaves keyWindow state while we use the OS controls.
This commit just keeps track of window state to update the cursor visibility
accordingly.
Fixes #513
|
|
|
|
|
| |
Prevents out-of-window coordinates being reported for mouse coordinates.
Previously they could be out-of-window coordinates on init or on resize.
|
|
|
|
|
|
| |
Make MpvEventsView -signalMousePosition a public method so it can be
called without a compiler warning. Previously, the mouse position would
be reported as (0,0) until the cursor was moved.
|
|
|
|
| |
Signed-off-by: wm4 <wm4@nowhere>
|
|
|
|
| |
Use -isInFullScreenMode instead of the property introduced with the 10.10 SDK.
|
|
|
|
| |
regression from 64b6b2ea45
|
|
|
|
|
|
|
|
| |
This is only needed for switching video track with `_`, since Cocoa
automatically handles cleaning up the application's presentation options when
quitting the process.
Fixes #1399
|
|
|
| |
fixes #1302
|
|
|
|
|
|
|
| |
After removing synchronous libdispatch calls, this looks like it doesn't
deadlock anymore. I also experimented with pthread_mutex_trylock liek wm4
suggested, but it leads to some annoying black flickering. I will fallback to
that only if some new deadlocks are discovered.
|
|
|
|
|
| |
Previously we didn't report events to the core, but still prevented the events
to travel on the responder chain.
|
|
|
|
|
|
|
|
|
|
| |
This allows mpv's view to take key and send events to mpv's core.
To set key status correctly, clients must call -[NSWindow selectNextKeyView:]
during reconfig on the main thread. All is 'documented' in the cocoabasic
example.
If someone knows a better way to handle giving key to the embedded view,
let me know!
|
|
|
|
|
| |
Objective-C categories need special linker flags from the user when statically
linking (-ObjC LDFLAG), so make everyone's life simpler and remove them.
|
|
|
|
|
| |
Our code worked under the assumption that the event monitor is always active
and we did remove the keydown and keyup overrides from our cocoa view.
|
|
|
|
|
| |
Basically add if guards on all the problematic features. I'm still thinking
about a better way to handle this, but for the time being, this will do.
|
|
|
|
| |
broken in 547b62f
|
|
|
|
| |
fixup previous commit
|
| |
|
|
|
|
|
|
|
| |
This is the first of a series of commits that will change the Cocoa way in a
way that is easily embeddable inside parent views. To reach that point common
code must avoid referencing the parent NSWindow since that could be the host
application's window.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is just temporary code but is a good base for future work (and baby
steps are required for these changes). The 'final destination' is embedding
the video view into any NSView but that requires some more work (the mechanism
will be the same: pass the view's pointer casted to int64_t through -wid).
For instance we will need to remove as much usage of the window instance
as possible, and use nil guards where not possible. For this reason I will
remove stuff like the mission control fullscreen feature (it's a cute feature
but annoying to support and quite limited, go make your GUIs), and a way to
lookup the current screen directly from the NSView absolute coordinates
(this is needed for ICC detection mostly, and reporting back the screen to
mpv's core).
Moreover the current view.m will need to be separated into 2 views: the actual
video view that will be embedded, and a parent view that will not be embedded
and will be responsibile for tracking events.
|
| |
|
|
|
|
|
|
| |
Apparently it causes deadlocks, and at the moment it does nothing.
Fixes #778
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Unfortunately using dispatch_sync for synchronization turned out to be really
bad for us. It caused a wide array of race conditions, deadlocks, etc.
Moving to a very simple mutex. It's not clear to me how to do liveresizing
with this, for now it just flickers with is unacceptable (maybe I'll draw
black instead).
This should fix all the threading cocoa bugs. Reopen if it's not the case!
Fixes #751
Fixes #1129
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Previously the window could be made to completly exit the screen with a
combination or moving it close to an edge and halving it's size (via cmd+0).
This commit address the problem in the most simple way possibile by
constraining the window to the closest edge in these edge cases.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes a couple of issues with the Cocoa `--native-fs` mode, primarily:
- A ghost titlebar at the top of the screen in full screen:
This was caused by the window constraining code kicking in during
fullscreen. Simply returning the unconstrained rect from the constraining
method fixes the problem.
- Incorrect behavior when using the titlebar buttons to enter/exit
fullscreen, as opposed to the OSD button.
This was caused by mpv's internal fullscreen state going out of sync with
the NSWindow's one. This was the case because `toggleFullScreen:`
completely bypassed the normal event flow that mpv expects.
Signed-off-by: Ryan Goulden <percontation@gmail.com>
Change style for mpv, simplify and refactor some of the constraining code.
Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This commit adds support for automatic selection of color profiles based on
the display where mpv is initialized, and automatically changes the color
profile when display is changed or the profile itself is changed from
System Preferences.
@UliZappe was responsible with the testing and implementation of a lot of this
commit, including the original implementation of `cocoa_get_icc_profile_path`
(See #594).
Fixes #594
|
|
|
|
| |
This became dead code in commit 3f594c2e.
|
|
|
|
|
|
|
| |
This commit also improves the visual feedback to the user by showing a plus
icon in the mouse cursor when dragging supported types.
Fixes #469
|
| |
|
| |
|
|
|
|
|
| |
In the cocoa backend you can use cmd+0/1/2 to scale the window. This commit
makes it use the new window-scale functionality.
|
|
|
|
|
| |
Regression from bc49957
Fixes #321
|
|
|
|
|
| |
The intention of this is to not make the window go outside the screen when
changing dimensions from 2x to .5x.
|
| |
|
| |
|
|
|
|
| |
Fixes #274
|
|
|
|
|
| |
I forgot these when I split the code. They will hopefully fix compilation on
10.7.
|
|
|
|
|
|
|
| |
This fixes the position reporting on retina displays. Doesn't make any
difference on normal displays where 1px = 1pt.
Fixes: #260
|
|
Split the code to several files. The GUI elements now each have they own files
and private state. The original code was a mess to respect the retarded mplayer
convention of having everything in a single file.
This commit also seems to fix the long running bug of artifacts showing
randomly when going fullscreen using nVidia GPUs.
|