| Commit message (Collapse) | Author | Age |
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The previous few commits changed sd_lavc.c's output to packed RGB sub-
images. In particular, this means all sub-bitmaps are part of a larger,
single bitmap. Change the vo_opengl OSD code such that it can make use
of this, and upload the pre-packed image, instead of packing and copying
them again.
This complicates the upload code a bit (4 code paths due to messy PBO
handling). The plan is to make sub-bitmaps always packed, but some more
work is required to reach this point. The plan is to pack libass images
as well. Since this implies a copy, this will make it easy to refcount
the result.
(This is all targeted towards vo_opengl. Other VOs, vo_xv, vo_x11, and
vo_wayland in particular, will become less efficient. Although at least
vo_vdpau and vo_direct3d could be switched to the new method as well.)
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Until now, subtitle renderers could export SUBBITMAP_INDEXED, which is a
8 bit per pixel with palette format. sd_lavc.c was the only renderer
doing this, and the result was converted to RGBA in every use-case
(except maybe when the subtitles were hidden.)
Change it so that sd_lavc.c converts to RGBA on its own. This simplifies
everything a bit, and the palette handling can be removed from the
common code.
This is also preparation for making subtitle images refcounted. The
"caching" in img_convert.c is a PITA in this respect, and needs to be
redone. So getting rid of some img_convert.c code is a positive side-
effect. Also related to refcounted subtitles is packing them into a
single mp_image. Fewer objects to refcount is easier, and for the libass
format the same will be done. The plan is to remove manual packing from
the VOs which need single images entirely.
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So we can concatenate them with strings at compile time.
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Glitches when resizing are still possible, but are reduced. Other VOs
could support this too, but don't need to do so.
(Totally avoiding glitches would be much more effort, and probably not
worth the trouble. How about you just watch the video the player is
playing, instead of spending your time resizing the window.)
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No need to have them everywhere. The only exception/annoyance is
MAX_OSD_PARTS, which is now basically duplicated (and at runtime
initialization is checked with an assert()).
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Until now, there was only 1 global ASS overlay that could be set by all
scripts. This was often perceived as bug when multiple scripts tried to
set their own ASS overlay.
This was kind of hard to solve because the script could set its own ASS
PlayResX/Y, which makes it impossible to share a single ASS_Renderer for
multiple scripts. The OSC unfortunately makes use of this feature (and
unfortunately can't be fixed because it's a POS), so we're stuck with
this complication.
Implement the worst-case solution and fix this by creating separate ASS
track and renderer objects for each script that wants to set an ASS
overlay.
The z-order is decided by the order the scripts set their text first.
This is essentially random, unless you do it at script init, and you
pass scripts in a specific order. Script initialization is currently
serialized (as a feature), so the first loaded script gets lowest
Z-order.
The Lua script API interestingly remains the same. (And also will remain
undocumented, unsupported, and potentially volatile.)
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Do not scale OSD mouse input to the ASS OSD script resolution. The
original idea of this mechanism was that the user doesn't have to care
about the actual resolution of anything, and can just use the OSD
resolution consistently. But this made things worse.
Remove the implicit scaling, and always use the screen resolution.
(Except with --vo=xv, where additional scaling is forced upon
everything.)
Drop get_osd_resolution(). There is no replacement. Rename
get_screen_size() and get_screen_margins() to use "osd" instead of
"screen". For anything but --vo=xv these are equivalent, but with
--vo=xv the OSD resolution has additional implicit scaling.
Add code to osc.lua which emulates the old behavior.
Note that none of the changed functions were public API, so implicit
breakage of scripts which used it is just going to happen.
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Used to be used for dvdnav.
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Reduces memory usage and startup times. The implementation is a bit
weird, because both OSD parts have conflicting requirements on the used
ASS styles.
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This was used with --no-sub-ass (aka --no-ass). This option (which is
not yet removed) strips all styling from the subtitles, and renders them
as plaintext only. For some reason, it originally seemed convenient to
reuse all the OSD text rendering code (osd_libass.c). While this was
indeed simple, it had a bad influence on the rest of the code. For
example, it had to decide whether to go through the OSD code path, or
the proper subtitle renderer in sd_ass.c.
Kill the OSD subtitle renderer. Reimplement --no-sub-ass and also
"secondary" subtitles in sd_ass.c. fill_plaintext() contains some rather
minor code duplication with osd_libass.c for setting up a dummy
ASS_Event and escaping the stripped text. Since sd_ass.c already has to
handle "normal" text subtitles, and has code for stripping ASS tags,
this remains all relatively simple.
Remove all the unnecessary crap from the rest of the code.
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Use the demux_set_ts_offset() added in the previous commit to base each
timeline segment to use timestamps according to its relative position
within the overall timeline. As a consequence we don't need to care
about these timestamps anymore, and everything becomes simpler.
(Another minor but delicious nugget of sanity.)
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Nobody wanted to restore this, so it gets the boot.
If anyone still wants to volunteer to restore menu support, this would
be welcome. (I might even try it myself if I feel masochistic and like
wasting a lot of time for nothing.) But if it does get restored, it
should be done differently. There were many stupid things about how it
was done. For example, it somehow tried to pull mp_nav_events through
all the layers (including needing to "buffer" them in the demuxer),
which was needlessly complicated. It could be done simpler.
This code was already inactive, so this commit actually changes nothing.
Also keep in mind that normal DVD/BD playback still works.
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Signed-off-by: wm4 <wm4@nowhere>
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This was basically requested.
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This has a number of user-visible changes:
1. A new flag blend-subtitles (default on for opengl-hq) to control this
behavior.
2. The OSD itself will not be color managed or affected by
gamma controls. To get subtitle CMS/gamma, blend-subtitles must be
used.
3. When enabled, this will make subtitles be cleanly interpolated by
:interpolation, and also dithered etc. (just like the normal output).
Signed-off-by: wm4 <wm4@nowhere>
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There was a somewhat obscure optimization in the OSD and subtitle
rendering path: if only the position of the sub-images changed, and not
the actual image data, uploading of the image data could be skipped. In
theory, this could speed up things like scrolling subtitles.
But it turns out that even in the rare cases subtitles have such scrolls
or axis-aligned movement, modern libass rarely signals this kind of
change. Possibly this is because of sub-pixel handling and such, which
break this.
As such, it's a worthless optimization and just introduces additional
complexity and subtle bugs (especially in cases libass does the
opposite: incorrectly signaling a position change only, which happened
before). Remove this optimization, and rename bitmap_pos_id to
change_id.
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You can set in which "corner" the OSD and subtitles are shown. I'd
prefer it a bit more general (so you could set the alignment using
a factor), but the libass API does not provide this.
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Until now, they used exactly the same defaults for the styling options.
The defaults were shared, so it was impossible to have different
defaults. Change this. This requires duplicating the full default
struct, even for settings that are the same. The list of options is
still shared, though.
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Trades one strange thing against another, but seems slightly less
strange.
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The one in msg.c was mistakenly removed with commit e99a37f6.
I didn't actually test the change in ao_sndio.c (but obviously "ap"
shouldn't be static).
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We don't allow this by default, because it would be silly if random
external data (like filenames or file tags) could accidentally trigger
them.
Add a property that magically disables this ASS tag escaping.
Note that malicious input could still disable ASS tag escaping by
itself. This would be annoying but harmless.
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This reverts commit 4b93210e0c244a65ef10a566abed2ad25ecaf9a1.
*shrug*
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It never worked well. Just remux your DVD and BD images to mkv.
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Let the VOs draw the OSD on their own, instead of making OSD drawing a
separate VO driver call. Further, let it be the VOs responsibility to
request subtitles with the correct PTS. We also basically allow the VO
to request OSD/subtitles at any time.
OSX changes untested.
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This used an unnamed union, which is allowed in GNU C and C11, but not
C99. This broke the build with some older compilers.
Replaces pull request #744.
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vo->aspdat is basically an outdated version of vo->params, plus some
weirdness. Get rid of it, which will allow further cleanups and which
will make multithreading easier (less state to care about).
Also, simplify some VO code by using mp_image_set_attributes() instead
of caring about display size, colorspace, etc. manually. Add the
function osd_res_from_image_params(), which is often needed in the case
OSD renders into an image.
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Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque
While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.
All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
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This is relatively hacky, but it's Christmas, so it's ok. This does two
things: 1. allow selecting two subtitle tracks, and 2. include a hack
that renders the second subtitle always as toptitle. See manpage
additions how to use this.
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Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.
Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
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This simplifies things, although it is slightly less efficient (probably
uses a bit more memory).
This also happens to fix that the OSC dropped the libass cache on every
frame.
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This doesn't have much value. It can't be accessed by anything else than
the actual subtitle renderer (sd_ass.c). sd_ass.c could create the
renderer itself, except that we apparently want to save memory (and some
font loading time) when using ordered chapters or multiple subtitle
tracks.
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This readds a more or less completely new dvdnav implementation, though
it's based on the code from before commit 41fbcee. Note that this is
rather basic, and might be broken or not quite usable in many cases.
Most importantly, navigation highlights are not correctly implemented.
This would require changes in the FFmpeg dvdsub decoder (to apply a
different internal CLUT), so supporting it is not really possible right
now. And in fact, I don't think I ever want to support it, because it's
a very small gain for a lot of work. Instead, mpv will display fake
highlights, which are an approximate bounding box around the real
highlights.
Some things like mouse input or switching audio/subtitles stream using
the dvdnav VM are not supported.
Might be quite fragile on transitions: if dvdnav initiates a transition,
and doesn't give us enough mpeg data to initialize video playback, the
player will just quit.
This is added only because some users seem to want it. I don't intend to
make mpv a good DVD player, so the very basic minimum will have to do.
How about you just convert your DVD to proper video files?
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This is not needed anymore, because we decided that the PAR of the
decoded video matters, and not the PAR of the filtered video that
arrives at the VO.
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This was way too misleading. osd.c merely calls the subtitle renderers,
instead of actually dealing with subtitles.
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