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* audio: make libaf derived code optionalGravatar wm42017-09-21
| | | | | | | | | | | | | | | This code could not be relicensed. The intention was to write new filter code (which could handle both audio and video), but that's a bit of work. Write some code that can do audio conversion (resampling, downmixing, etc.) without the old audio filter chain code in order to speed up the LGPL relicensing. If you build with --disable-libaf, nothing in audio/filter/* is compiled in. It breaks a few features, such as --volume, --af, pitch correction on speed changes, replaygain. Most likely this adds some bugs, even if --disable-libaf is not used. (How the fuck does EOF notification work again anyway?)
* options: remove --heartbeat-cmd and --heartbeat--intervalGravatar wm42017-09-18
| | | | | | | | | This mechanism uses system() and shouldn't even exist. x11_common.c has its own solution for the original problem (disabling Linux DE screensavers without MPlayer/mpv having to link a dbus lib). If that is not sufficient, you can create a simple Lua script. Incidentally fixes #4888.
* video: change --deinterlace behaviorGravatar wm42017-08-22
| | | | | | | | | | | | This removes all GPL only code from it, and that's the whole purpose. Also happens to be much simpler. The "deinterlace" option still sort of exists, but only as runtime changeable option. The main change in behavior is that the property will not report back the actual deint state. Or in other words, if inserting or initializing the filter fails, the deinterlace property will still return "yes". This is in line with most recent behavior changes to properties and options.
* audio: introduce a new type to hold audio framesGravatar wm42017-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
* player: make refresh seeks slightly more robustGravatar wm42017-08-14
| | | | | | | | | | | | | | | | | | | | | | Refresh seeks are automatically issued when changing filters, which improves user experience if these filters change buffering or such. The refresh seek could actually overwrite a previously ongoing seek: set pause yes set time-pos 10 set vf "" Here, the video code issued a refresh seek to the previous video position, which could be different from the previously triggered (and still ongoing) seek, this overwriting the seek. Factor all refresh seek handling into a new function, and make it handle ongoing seeks correctly. Remove the weird new canonical_pts field, which actually had no use. Fixes #4757.
* player: make --lavfi-complex changeable at runtimeGravatar wm42017-08-12
| | | | | | | | Tends to be somewhat glitchy if subtitles are enabled, and you enable and disable tracks. On error, this will disable --lavfi-complex, which will result in whatever behavior.
* scripting: add wrapper to load scripts with user pathsGravatar Ricardo Constantino2017-06-30
| | | | | Fixes regression since b2f756c80e, which broke load-script command when used with user paths (ex: ~~/script.lua)
* player: change license of most core files to LGPLGravatar wm42017-06-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These files have all in common that they were fully or mostly taken from mplayer.c. (mplayer.c was a huge file that contains almost all of the playback core, until it was split into multiple parts.) This was probably the hardest part to relicense, because so much code was moved around all the time. player/audio.c still does not compile. We'll have to redo audio filtering. Once that is done, we can probably actually provide an actual LGPL configure switch. Here is a relatively detailed list of potential issues: 8d190244: author did not reply, parts were made GPL-only in a previous commit. 7882ea9b: author could not be reached, but the code is gone. wscript still has --datadir switch, but I don't think this is relevant to copyright. f197efd5: unclear origin, but I consider the code gone anyway (replaced with generic OSD mechanisms). 8337d9c2: author did not reply, but only the option still exists (under a different name), other code was removed. d8fd7131: did not reply. Disabled in a previous commit. 05258251: same author as above. Both fields actually seem to have vanished (even when tracking renames), so no action taken. d459e644, 268b2c1a: author did not reply, but we reuse only the options (with different names and slightly or fully different semantics, and completely different implementations), so I don't think this is relevant for copyright. 09e742fe, 17c39c4e: same as above. e8a173de, bff4b3ee: author could not be reached. The commands were reworked to properties, and the code outside of the TV code were moved back to the TV code. So I don't think copyright applies to the current command.c parts (mp_property_tv_color, mp_property_tv_freq, mp_property_tv_scan). The TV parts remain GPL. 0810e427: could not be reached. Disabled in a previous commit. 43744a2d: unknown author, but this was replaced by dynamic alloc (if the change is even copyrightable). 116ca0c7: unknown author; reasoning see input.c relicensing commit. e7e4d1d8: these semantics still exist, but as generic code, and this code was fully removed. f1175cd9: the author of the cited patch is unknown, and upon inspection it turns out that I was only using the idea to pause the player on EOF, so I claim it's not copyright relevant. 25affdcc: author could not be reached (yet) - but it's only a function rename, not copyrightable. 5728504c was committed by Arpi (who agreed), but hints that it might be by a different author. In fact it seems to be mostly this patch: http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html The author did not respond, but it all seems to have been removed later. It's a terrible mess though. Arpi reverted the A-V sync code at first, but left the RTC code for a while. The following commits remove these changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822. cehoyos did explicitly not agree to LGPL, but was involved in the following changes: c99d8fc8: applied a patch and didn't modify it, the original author agreed. 40ac0d31: author could not be reached, but all code is gone anyway. The "af" command has a similar function, but works completely different and actually reuses a mechanism older than this patch. 54350436: applied a patch, but didn't modify it, except for adding a German translation, which was removed later. a2dda036: same situation as above 240b743e: this was made GPL-only in a previous commit 7b25afd7: same as above (for now) kirijua could not be reached, but was a regular patch contributor: c2c997fd: video equalizer code move; probably not copyrightable. Is GPL due to Nick anyway. be54f481: technically, this became the audio track property later. But all what is left is the fact that you pass a track ID to it, so consider the original coypright non-relevant. 2f376d1b: this was rewritten in b7052b43, but for now we can afford to be careful, so this was marked as GPL only in a previous commit. 43844d09: remaining parts in main.c were reverted in a previous commit. anders has mostly disagreed with the LGPL relicensing. Does not want libaf to become LGPL, but made some concessions. In particular, he granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also consider some of his changes remaining in mpv not relevant for copyright (such as 735de602 - we won't remove the this option completely). We will completely remove his other contributions, including the entire audio filter chain. For now, this stuff is marked as GPL only. The remaining question is how much code in player/audio.c (based on the former mplayer.c and dec_audio.c) is under his copyright. I made claims about this in a previous commit. Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be reached. He had a lot of changes in early MPlayer. It seems all of that was removed, at least in mpv. His main work, like VIDIX or libswscale work, does not exist in mpv anymore, but the changes to mplayer.c and other core parts still deserve attention: a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in b43d67e0, d1628d12, 24ed01fe, df58e822. 0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and "tune" stuff was fully removed later on or replaced with other mechanisms. 340183b0: screenshots were redone later (the VOCTRL was even removed, with an independent implementation using the same VOCTRL a few years later), so not relevant anymore. Basically only the 's' shortcut remains (but not its implementation). 92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous commit. Might contain some trace amounts of "michael"'s copyright, who agreed to LGPL only once the core is relicensed. This will still be respected, but I don't think it matters at this in this case. (Some code touched by him was merged into mplayer.c, and then disappeared after heavy refactoring.) I tried to be as careful and as complete as possible. It can't be excluded that amends to this will be made later. This does not make the player LGPL yet.
* player: deprecate "osd" commandGravatar wm42017-06-23
| | | | | | | | | | | It was extended by "seru" in 8d190244. This person could not be reached (or does not reply), and it's in the way of LGPL relicensing. Deprecate it, and mark the (probably) affected parts of the code with HAVE_GPL. To be fair, even though the osd.c parts were refactored from the original code, there's probably no copyright by seru on it. But for now play it save. The mere existence of a 3rd OSD level is certainly not copyrightable, so you still can set osd-level to 3 - just that it does nothing.
* player: fix a corner case in previous commitGravatar wm42017-04-14
| | | | | | | | | The previous commit set "mpctx->playback_active = false;" before unload hooks were processed. This was intentional, but could in theory cause playback_active to be set to true again, and actually it's plain wrong if playback was exited in the middle it. There needs to be something else that forces playback_active to be set to false while in this unloading state.
* player: fix core-idle and eof-reached update notifcationsGravatar wm42017-04-14
| | | | | | | | Make mpv_observe_property() work correctly on them even with --keep-open-pause=no. This also changes the situations in which the screensaver is enabled/disabled subtly.
* player: unmess pause state handlingGravatar wm42017-04-14
| | | | | | | | | Merge the pause_player() and unpause_player() functions. Make sure the pause events are emitted properly. We can now set the internal pause state based on a predicate, instead of e.g. handle_pause_on_low_cache() making a mess to trigger the internal pause state as wanted. Preparation for some more changes.
* player: make screenshot commands honor the async flagGravatar wm42017-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | And also change input.conf to make all screenshots async. (Except the every-frame mode, which always uses synchronous mode and ignores the flag.) By default, the "screenshot" command is still asynchronous, because scripts etc. might depend on this behavior. This is only partially async. The code for determining the filename is still always run synchronously. Only encoding the screenshot and writing it to disk is asynchronous. We explicitly document the exact behavior as undefined, so it can be changed any time. Some of this is a bit messy, because I wanted to avoid duplicating the message display code between sync and async mode. In async mode, this is called from a worker thread, which is not safe because showing a message accesses the thread-unsafe OSD code. So the core has to be locked during this, which implies accessing the core and all that. So the code has weird locking calls, and we need to do core destruction in a more "controlled" manner (thus the outstanding_async field). (What I'd really want would be the OSD simply showing log messages instead.) This is pretty untested, so expect bugs. Fixes #4250.
* player: add experimental stream recording featureGravatar wm42017-02-07
| | | | | This is basically a WIP, but it can't remain in a branch forever. A warning is print when using it as it's still a bit "shaky".
* player: add prefetching of the next playlist entryGravatar wm42017-01-18
| | | | | | | | | | | | Since for mpv CLI, the player state is a singleton, full prefetching is a bit tricky. We do it only on the demuxer layer. The implementation reuses the old "open thread". This means there is significant potential for regressions even if the new option is not used. This is made worse by the fact that I barely tested this code. The generic mpctx_run_reentrant() wrapper is also removed - this was its only user, and its remains become part of the new implementation.
* player: restructure cancel callbackGravatar wm42017-01-18
| | | | | | | | | | | | As preparation for file prefetching, we basically have to get rid of using mpctx->playback_abort for the main demuxer (i.e. the thing that can be prefetched). It can't be changed on a running demuxer, and always using the same cancel handle would either mean aborting playback would also abort prefetching, or that playback can't be aborted anymore. Make this more flexible with some refactoring. Thi is a quite shitty solution if you ask me, but YOLO.
* scripting: minor logging improvementsGravatar wm42017-01-14
| | | | | | | | Give scripting backends a proper name, instead of calling everything "scripts". Log client exit directly in client.c, as that is more general (doesn't change actual output).
* player: change aspects of cover art handlingGravatar wm42017-01-10
| | | | | | | | | | | | | | | | | | | | | | | | Cover art handling is a disgusting hack that causes a mess in all components. And this will stay this way. This is the Xth time I've changed cover art handling, and that will probably also continue. But change the code such that cover art is injected into the demux packet stream, instead of having an explicit special case it in the decoder glue code. (This is somewhat more similar to the cover art hack in libavformat.) To avoid that the over art picture is decoded again on each seek, we need some additional "caching" in player/video.c. Decoding it after each seek would work as well, but since cover art pictures can be pretty huge, it's probably ok to invest some lines of code into caching it. One weird thing is that the cover art packet will remain queued after seeks, but that is probably not an issue. In exchange, we can drop the dec_video.c code, which is pretty convenient for one of the following commits. This code duplicates a bunch of lower-level decode calls and does icky messing with this weird state stuff, so I'm glad it goes away.
* player: remove dysfunctional edition switching OSD codeGravatar wm42017-01-05
| | | | | | | | | | | | | Was intended to show a "nice" message on edition switching. In practice, the message was never visible. The OSD code checks whether a demuxer is loaded, and if not, discards the message - meaning if the OSD code happened to run before the demuxer was fully loaded, no message was shown. This is apparently a regression due to extensions to the OSD and the situations in which it can be used. Remove the broken code since it's too annoying to fix. Instead, a default property message will be shown, which is a bit uglier, but actually not too unuseful.
* video: use demuxer-signaled duration for last video frameGravatar wm42016-12-21
| | | | | | | | | Helps with gif, probably does unwanted things with other formats. This doesn't handle --end quite correctly, but this could be added later. Fixes #3924.
* client API: turn mpv_suspend() and mpv_resume() into stubsGravatar wm42016-11-22
| | | | | | | | | | | As threatened by the API changes document. This commit also removes or stubs equivalent calls in IPC and Lua scripting. The stubs are left to maintain ABI compatibility. The semantics of the API functions have been close enough to doing nothing that this probably won't even break existing API users. Probably.
* audio: move some fallback handling to common AO reload functionGravatar wm42016-10-05
| | | | | | | | | Now a reload requested by an AO behaves in exactly the same way as changing an AO-related options (like --audio-channels or --audio-exclusive). This is good for testing and uniform behavior. (You could go as far as saying it's a necessity, because the spotty and obscure AO reload behavior is hard to reproduce and thus hard to test at all.)
* player: make --stop-screensaver runtime-changeableGravatar wm42016-10-02
| | | | | | | | | | Move the screensaver enable/disable determination to a central place, and call it if the stop-screensaver property is changed. Also, do not stop the screensaver when in idle mode (i.e. no file is loaded). Fixes #3615.
* player: enable reading from stdin after loading input.confGravatar wm42016-09-29
| | | | Someone requested this.
* command: add a load-script commandGravatar wm42016-09-22
| | | | | | | The intention is to give libmpv users as much flexibility to load scripts as using mpv from CLI, but without restricting libmpv users from having to decide everything on creation time, or having to go through hacks like recreating the libmpv context to update state.
* player: make --osc/--ytdl settable during playbackGravatar wm42016-09-20
| | | | | | | | | Setting the osc or ytdl properties will now load/unload the associated scripts. (For ytdl this does not mean the currently played URL will be reloaded.) Also add a changelog entry for this, which also covers the preceding work for --terminal.
* player: minor changes in init codeGravatar wm42016-09-19
| | | | | | | | | | | | Move the MPV_LEAK_REPORT env query to mp_create(), where it will also be used by the client API (it might be helpful, so why not). The same applies to MPV_VERBOSE. The prepare_playlist() call doesn't need to be in mp_initialize() and can just be in mp_play_files() to reduce the size of mp_initialize(). Also, remove wakeup_playloop(), which is 100% redundant with mp_wakeup_core_cb().
* player: make --terminal freetly settable at runtimeGravatar wm42016-09-19
| | | | | | | | | | | | | | | | | | | So client API users don't have to care about whether to set this before or after mpv_initialize(). We still don't enable terminal at any point before mpv_initialize(), because reasons. This also subtly changes some behavior how terminal options are applied while parsing. This essentially reverts the behavior as it was reported in issue #2588. Originally, I was hoping to get rid of the pre-parse option pass, but it seems this is absolutely not possible due to the way config and command line parsing are entangled. Command line options take priority over configfile options, so they have to be applied later - but we also want to apply logging and terminal options as specified on the command-line, but _before_ parsing the config files. It has to be this way to see config file error messages on the terminal, or to hide them if --no-terminal is used. libmpv considerations also factor into this.
* player: more option/property consistency fixesGravatar wm42016-09-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | Some properties had a different type from their equivalent options (such as mute, volume, deinterlace, edition). This wasn't really sane, as raw option values should be always within their bounds. On the other hand, these properties use a different type to reflect runtime limits (such as range of available editions), or simply to improve the "UI" (you don't want to cycle throuhg the completely useless "auto" value when cycling the "mute" property). Handle this by making them always return the option type, but also allowing them to provide a "constricted" type, which is used for UI purposes. All M_PROPERTY_GET_CONSTRICTED_TYPE changes are related to this. One consequence is that you can set the volume property to arbitrary high values just like with the --volume option, but using the "add" command it still restricts it to the --volume-max range. Also deprecate --chapter, as it is grossly incompatible to the chapter property. We pondered renaming it to --chapters, or introducing a more powerful --range option, but concluded that --start --end is actually enough. These changes appear to take care of the last gross property/option incompatibilities, although there might still be a few lurking.
* player: use better way to wait for input and dispatching commandsGravatar wm42016-09-16
| | | | | | | | | | | | | | | | | | | Instead of using input_ctx for waiting, use the dispatch queue directly. One big change is that the dispatch queue will just process commands that come in (e.g. from client API) without returning. This should reduce unnecessary playloop excutions (which is good since the playloop got a bit fat from rechecking a lot of conditions every iteration). Since this doesn't force a new playloop iteration on every access, this has to be enforced manually in some cases. Normal input (via terminal or VO window) still wakes up the playloop every time, though that's not too important. It makes testing this harder, though. If there are missing wakeup calls, it will be noticed only when using the client API in some form. At this point we could probably use a normal lock instead of the dispatch queue stuff.
* player: litter code with explicit wakeup callsGravatar wm42016-09-16
| | | | | | | | | | | | | This does 3 kinds of changes: - change sleeptime=x to mp_set_timeout() - change sleeptime=0 to mp_wakeup_core() calls (to be more explicit) - change commands etc. to call mp_wakeup_core() if they do changes that require the playloop to be rerun This is preparation for the following changes. The goal is to process client API requests without having to rerun the playloop every time. As of this commit, the changes should not change behavior. In particular, the playloop is still implicitly woken up on every command.
* player, ao, vo: don't call mp_input_wakeup() directlyGravatar wm42016-09-16
| | | | | | | | | | | | | Currently, calling mp_input_wakeup() will wake up the core thread (also called the playloop). This seems odd, but currently the core indeed calls mp_input_wait() when it has nothing more to do. It's done this way because MPlayer used input_ctx as central "mainloop". This is probably going to change. Remove direct calls to this function, and replace it with mp_wakeup_core() calls. ao and vo are changed to use opaque callbacks and not use input_ctx for this purpose. Other code already uses opaque callbacks, or has legitimate reasons to use input_ctx directly (such as sending actual user input).
* stream, demux, config: remove some dead/unneeded option-related codeGravatar wm42016-09-09
| | | | | | | | | | This has all been made unnecessary recently. The change not to copy the global option struct in particular can be made because now nothing accesses the global options anymore in the demux and stream layers. Some code that was accidentally added/changed in commit 5e30e7a0 is also removed, because it was simply committed accidentally, and was never used.
* client API: implement mpv_suspend/resume slightly differentlyGravatar wm42016-09-04
| | | | | | | | Why do these API calls even still exist? I don't know, and maybe they don't make any sense anymore. But whether they should be removed or not is not a decision I want to make now. I want to get rid of mp_dispatch_suspend/resume(), though. So implement the client APIs slightly differently.
* player: make looping slightly more seamlessGravatar wm42016-08-18
| | | | | | This affects A-B loops and --loop-file, and audio. Instead of dropping audio by resetting the AO, try to make it seamless by not sending data after the loop point, and after the seek send new data without a reset.
* player: allow passing flags to queue_seek()Gravatar wm42016-08-15
| | | | | | | | | | | | Change the last parameter from a bool to an int, which is supposed to take bit-flags. The at this point only flag is MPSEEK_FLAG_DELAY, which replaces the previous bool parameter. The old false parameter becomes 0, the old true parameter becomes MPSEEK_FLAG_DELAY. Since the old "immediate" parameter is now essentially inverted, two coalesced immediate and delayed seeks end up as delayed instead of immediate. This change doesn't matter, since there are no relative immediate seeks anyway.
* player: add --audio-wait-open optionsGravatar wm42016-08-09
| | | | Complements the option added in the previous commit.
* player: gross hack to improve non-hr seeking with external audio tracksGravatar wm42016-08-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Relative seeks backwards with external audio tracks does not always work well: it tends to happen that video seek back further than audio, so audio will remain silent until the audio's after-seek position is reached. This happens because we strictly seek both video and audio demuxer to the approximate desirted target PTS, and then start decoding from that. Commit 81358380 removes an older method that was supposed to deal with this. It was sort of bad, because it could lead to the playback core freezing by waiting on network. Ideally, the demuxer layer would probably somehow deal with such seeks, and do them in a way the audio is seeked after video. Currently this is infeasible, because the demuxer layer assumes a single demuxer, and external tracks simply use separate demuxer layers. (MPlayer actually had a pseudo-demuxer that joined external tracks into a single demuxer, but this is not flexible enough - and also, the demuxer layer as it currently exists can't deal with dynamically removing external tracks either. Maybe some time in the future.) Instead, add a gross hack, that essentially reseeks the audio if it detects that it's too far off. The result is actually not too bad, because we can reuse the mechanism that is used for instant track switching. This way we can make sure of the right position, without having to care about certain other issues. It should be noted that if the audio demuxer is used for other tracks too, and the demuxer does not support refresh seeking, audio will probably be off by even a higher amount. But this should be rare.
* player: offset demuxer on start/seek properly with audio/sub delayGravatar wm42016-08-04
| | | | | | | | | | | | | | | | | Assume you use a large value like --audio-delay=20. Then until now the player would just have seeked normally to a "too late" position, and played silence for about 20 seconds until audio in the correct time range is coming again. Change this by offsetting seeks by the right amount. This works for both external and muxed files. If a seek isn't precise, then it works only for external files. This might cause issues with very large delay options. Hr-seek skipping could take a lot of time (especially because it affects video too), the demuxer queue could overflow, and other weird corner cases could appear. But we just try this on best-effort basis, and if the user uses extreme values we don't guarantee good behavior.
* audio: refactor mixer code and delete mixer.cGravatar wm42016-07-17
| | | | | | | | | | | | | | | | | mixer.c didn't really deserve to be separate anymore, as half of its contents were unnecessary glue code after recent changes. It also created a weird split between audio.c and af.c due to the fact that mixer.c could insert audio filters. With the code being in audio.c directly, together with other code that unserts filters during runtime, it will be possible to cleanup this code a bit and make it work like the video filter code. As part of this change, make the balance code work like the volume code, and add an option to back the current balance value. Also, since the balance semantics are unexpected for most users (panning between the audio channels, instead of just changing the relative volume), and there are some other volumes, formally deprecate both the old property and the new option.
* player: rewrite deinterlace filter auto-insertionGravatar wm42016-07-05
| | | | | | | | | | | | | | Instead of using the "vf" command code (which changes filters at runtime on user input), use the general filter-insertion code. The latter was added later, and is more suitable for automatically inserted filters. The old code failed in particular when using watch-later saving, which stored the filter list in the resume config file. If a user changed the hardware decoding mode via command line, the stored filter chain was out of date and could cause failure due to not working with hardware or software decoding mode. Storing the deinterlace filter in the filter list was unavoidable, because it was part of the user state. (The new code only edits the actually instantiated filters.)
* player: do not update OSD all the time when pausedGravatar wm42016-06-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | Normally, OSD is updated every time the playloop is run. This has to be done, because the OSD may implicitly reference various properties, without knowing whether they really need to be updated or not. (There's a property update mechanism, but it's mostly unavailable, because OSD is special-cased and can not use the client API mechanism properly.) Normally, these updates are no problem, because the OSD is only actually printed when the OSD text actually changes. But commit d23ffd24 added a rate-limiting mechanism, which tries to limit OSD updates at most every 50ms (or the next video frame). Since it can't know in advance whether the OSD is going to change or not, this simply waked up the player every 50ms. Change this so that the player is updated only as part of general updates determined through mp_notify(). (This function also notifies the client API of changed properties.) The desired result is that the player will not wake up at all in normal idle mode, but still update properties that can change when paused, such as the cache. This is mostly a cosmetic change (in the sense of making runtime behavior just slightly better). It has the slightly more negative consequence that properties which update implicitly (such as "clock") will not update periodically anymore.
* video: refactor how VO exports hwdec device handlesGravatar wm42016-05-09
| | | | | | | | | | | | | | | | | | | | | | | | | | The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or documented where not), which makes the whole thing saner and cleaner. In particular, thread-safety rules become less subtle and more obvious. The new internal API makes it easier to support multiple OpenGL interop backends. (Although this is not done yet, and it's not clear whether it ever will.) This also removes all the API-specific fields from mp_hwdec_ctx and replaces them with a "ctx" field. For d3d in particular, we drop the mp_d3d_ctx struct completely, and pass the interfaces directly. Remove the emulation checks from vaapi.c and vdpau.c; they are pointless, and the checks that matter are done on the VO layer. The d3d hardware decoders might slightly change behavior: dxva2-copy will not use the VO device anymore if the VO supports proper interop. This pretty much assumes that any in such cases the VO will not use any form of exclusive mode, which makes using the VO device in copy mode unnecessary. This is a big refactor. Some things may be untested and could be broken.
* player: simplify an aspect of buffering determinationGravatar wm42016-04-19
| | | | | | | | | | | | | | | Calculate the buffering percentage in the same code which determines whether the player is or should be buffering. In particular it can't happen that percentage and buffering state are slightly out of sync due to calling DEMUXER_CTRL_GET_READER_STATE and reusing it with the previously determined buffering state. Now it's also easier to guarantee that the buffering state is updated properly. Add some more verbose output as well. (Damn I hate this code, why did I write it?)
* sub: make preloading more robustGravatar wm42016-03-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Subtitles can be preloaded, which means they're fully read and copied into ASS_Track. This in turn is mainly for the sake of being able to do subtitle seeking (when it comes down to it, subtitle seeking is the cause for most trouble here). Commit a714f8e92 broke preloaded subtitles which have events with unknown duration, such as some MicroDVD samples. The event list gets cleared on every seek, so the property of being preloaded obviously gets lost. Fix this by moving most of the preloading logic to dec_sub.c. If the subtitle list gets cleared, they are not considered preloaded anymore, and the logic for demuxed subtitles is used. As another minor thing, preloadeding subtitles did neither disable the demux stream, nor did it discard packets. Thus you could get queue overflows in theory (harmless, but annoying). Fix this by explicitly discarding packets in preloaded mode. In summary, now the only difference between preloaded and normal demuxing are: 1. a seek is issued, and all packets are read on start 2. during playback, discard the packets instead of feeding them to the subtitle decoder This is still petty annoying. It would be nice if maintaining the subtitle index (and maybe a subtitle packet cache for instant subtitle presentation when seeking back) could be maintained in the demuxer instead. Half of all file formats with interleaved subtitles have this anyway (mp4, mkv muxed with newer mkvmerge).
* player: minor simplificationGravatar wm42016-02-27
| | | | | | No need to pass endpts down in such a dumb way. Also remove an outdated comment somewhere.
* player: slightly simplify how demuxer streams are enabled/disabledGravatar wm42016-02-25
| | | | | Instead of having reselect_demux_streams() look at all streams, make it look at the current stream that is being enabled/disabled.
* player: remove unused MPContext.stream fieldGravatar wm42016-02-23
| | | | | | | It was just dead code. Also fixes the stream-open-filename property, which is supposed to be read-only if a file was already opened.
* player: remove MPContext.sources fieldsGravatar wm42016-02-23
| | | | | | Some oddity that is not needed anymore. The only thing which still referenced them was avoiding loading external files more than once, which is now prevented by checking the list of tracks instead.
* player: remove old timeline/ordered chapters supportGravatar wm42016-02-15
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