| Commit message (Collapse) | Author | Age |
... | |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Doing that doesn't make sense anyway: it's meant for interactive input,
and if the output of the player is not on the terminal, how will you
interact with it?
It was also quite in the way when trying to read verbose output with
e.g. less while the player was running, because the player would grab
half of all input meant for less (simply because stdin is still
connected to the terminal).
Remove the now redundant special-casing of pipe input.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Assume mpv.exe is located in $mpv_exe_dir, then config files were
preferably loaded from "$mpv_exe_dir/mpv". This was mostly traditional,
and inherited from MPlayer times.
Reverse the config path priority order, and prefer $CSIDL_APPDATA/mpv as
main config path. This also fixes behavior when writing watch_later
configs, and mpv is installed in a not-writable path.
It's possible that this will cause regressions for some users, if the
change in preference suddenly prefers stale config files (which may
happen to longer around in the appdata config dir) over the user's
proper config.
Also explicitly document the behavior.
|
|
|
|
|
|
| |
From: bugmen0t on github
Fixes #1207.
|
|
|
|
|
| |
Instead of affecting every platform, do this for glibc only (where it's
known to be a problem), and only if the right error is returned.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It turns out the glibc people are very clever and return an error if the
thread name exceeds the maximum supported kernel length, instead of
truncating the name. So everyone has to hardcode the currently allowed
Linux kernel name length limit, even if it gets extended later.
Also the Lua script filenames could get too long; use the client name
instead.
Another strange thing is that on Linux, unrelated threads "inherit" the
name by the thread they were created. This leads to random thread names,
because there's not necessarily a strong relation between these threads
(e.g. script command leads to filter recreation -> the filter's threads
are tagged with the script's thread name). Unfortunate.
|
|
|
|
|
|
|
|
|
|
| |
Especially with other components (libavcodec, OSX stuff), the thread
list can get quite populated. Setting the thread name helps when
debugging.
Since this is not portable, we check the OS variants in waf configure.
old-configure just gets a special-case for glibc, since doing a full
check here would probably be a waste of effort.
|
|
|
|
|
| |
Instead of relying on the macro-defined lseek(), just use _lseeki64
directly, and avoid a minor mess.
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
mp_stat() instead of stat() was used in the normal code (i.e. even
on Unix), because MinGW-w64 has an unbelievable macro-mess in place,
which prevents solving this elegantly.
Add some dirty workarounds to hide mp_stat() from the normal code
properly. This now requires replacing all functions that use the
struct stat type. This includes fstat, lstat, fstatat, and possibly
others. (mpv currently uses stat and fstat only.)
|
|
|
|
|
|
| |
On MingGW seeking on pipes succeeds.
This fix is quite similar to Gnulib's (lib/lseek.c).
|
|
|
|
|
| |
Actually doesn't remove the related flags so that one can still pass the
option with the option doing nothing.
|
|
|
|
|
|
| |
Fixes #1185.
CC: @mpv-player/stable
|
|
|
|
|
| |
Our code worked under the assumption that the event monitor is always active
and we did remove the keydown and keyup overrides from our cocoa view.
|
|
|
|
|
|
| |
The event monitor is used to get keyboard events when there is no window, but
since it is a global monitor to the current process, we don't want it in a
library setting.
|
|
|
|
|
|
| |
This was once central, but now it's almost unused. Only vf_divtc still
uses it for extremely weird and incomprehensible reasons. The use in
stream.c is trivial. Replace these, and remove mpbswap.h.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Until now, the audio chain could handle both little endian and big
endian formats. This actually doesn't make much sense, since the audio
API and the HW will most likely prefer native formats. Or at the very
least, it should be trivial for audio drivers to do the byte swapping
themselves.
From now on, the audio chain contains native-endian formats only. All
AOs and some filters are adjusted. af_convertsignendian.c is now wrongly
named, but the filter name is adjusted. In some cases, the audio
infrastructure was reused on the demuxer side, but that is relatively
easy to rectify.
This is a quite intrusive and radical change. It's possible that it will
break some things (especially if they're obscure or not Linux), so watch
out for regressions. It's probably still better to do it the bulldozer
way, since slow transition and researching foreign platforms would take
a lot of time and effort.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When compiling semaphore_osx.c on win32, the following error happened:
/usr/i686-w64-mingw32/include/semaphore.h:160:6: error: unknown type name 'mode_t'
This is because this system header references symbols that are not
not defined anywhere. This is clearly a bug in pthreads-w32, but has
been known and unfixed since 2012, so add a hack to fix it.
We build semaphore_osx.c this way because it saves us an extra configure
check. On win32, Linux, etc. it's empty and contains
"#include <semaphore.h>" only.
Should fix #1108.
|
|
|
|
|
| |
osdep/semaphore.h is the file that defines the very #define that is
tested in the #ifdef that wraps its inclusion, so it was never compiled.
|
|
|
|
| |
Oops.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
OSX is POSIX conformant, but it's a sad joke: it provides the
<semaphore.h> prototype as the standard demands, but they're empty
wrappers, and all functions just return ENOSYS.
Emulate them similar to how osdep/io.h emulate filesystem functions on
Windows. By including the header, working sem_* functions become
available.
To make it async-signal safe, use a pipe for wakeup (write() is AS-safe,
but mutexes can't be). Actually I'm not sure anymore if we really need
AS-safety, but for now the emulation can do it.
On Linux, the system provides a far more efficient and robust
implementation. We definitely want to avoid using the emulation if
possible, so this code is active on OSX only. For convenience we always
build the source file though, even if the implementation is disabled and
no actual code is generated.
(Linux provides working semaphores, but is formally not POSIX
conformant. On OSX it's the opposite. Is POSIX a complete joke?)
|
|
|
|
|
|
| |
I'm not quite sure what we should actually do (maybe read input
commands?), but interpreting input as terminal key sequences is
definitely weird. So just do nothing.
|
|
|
|
|
|
|
| |
Do terminal input with a thread, instead of using the central select()
loop. This also changes some details how SIGTERM is handled.
Part of my crusade against mp_input_add_fd().
|
|
|
|
| |
Code should be equivalent.
|
|
|
|
|
|
|
|
|
|
|
| |
The Windows version of tmpfile is actually pretty broken. It tries to
create the file in the root directory of the current drive, which means
on Vista and up, it normally fails due to insufficient permissions.
Replace it with a version that uses GetTempPath.
Also remove the Windows-specific note about automatic deletion of the
cache file. FILE_FLAG_DELETE_ON_CLOSE is available in NT, and it should
be pretty reliable.
|
|
|
|
|
|
|
|
|
| |
bstr.c doesn't really deserve its own directory, and compat had just
a few files, most of which may as well be in osdep. There isn't really
any justification for these extra directories, so get rid of them.
The compat/libav.h was empty - just delete it. We changed our approach
to API compatibility, and will likely not need it anymore.
|
|
|
|
|
|
|
|
| |
Just so I can move this file without modifying its contents in the next
commit.
compat/compiler.h is to be moved to osdep/ with the next commit, so add
a dummy header.
|
|
|
|
|
| |
Rather than "magic" numbers, use meaningful constant names provided by
unistd.h.
|
|
|
|
|
|
| |
This should get colour working again on the Windows console.
Fixes #1032.
|
|
|
|
|
| |
The correct type is HANDLE, not HANDLE*, though this change shouldn't
affect functionality.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is independent of terminfo/termcap, and supports more keys.
Originally, the goal was just extending the set of supported key
sequences, but since the terminfo stuff actually makes this much harder,
and since it's a big blob of bloated legacy crap, just drop it. Instead,
use hardcoded tables.
It's pretty easy to get on the same level as the old code (with fewer
LOC), and we avoid additional error situations, such as mallocs which
could fail (the old code just ignores malloc failures). We also try to
support some xterm escape sequences, which are in relatively widespread
use. (I'm not sure about the urxvt ones.)
Trying to deal with xterm shift/ctrl/alt modifiers is probably a bit
overcomplicated, and only deals with prefixes - xterm randomly uses
prefix sequences for some keys, and suffixes for others (what the heck).
Additionally, try to drop unknown escape codes. This basically relies
on a trick: in almost 100% of all situations, a read() call will
actually return complete sequences (possibly because of pipe semantics
and atomic writes from the terminal emulator?), so it's easy to drop
unknown sequences. This prevents that they trigger random key bindings
as the code interprets the part after ESC as normal keys.
This also drops the use of terminfo for sending smkx/rmkx. It seems
even vt100 (to which virtually everything non-legacy is reasonably
compatible with) supports the codes we hardcode, so it should be fine.
This commit actually changes only the code if terminfo/termcap are not
found. The next commit will make this code default.
|
|
|
|
|
|
|
|
|
| |
Surprisingly, WaitFor* works on console handles. We can simply run the
code for reading the console in a thread, and don't have to worry about
crazy win32 crap in the rest of the player's input code anymore.
This also fixes the issue that you couldn't unpause the player from the
terminal, because the player would stop polling for input.
|
|
|
|
| |
In particular, remove all the stupid debug printfs from the win code.
|
|
|
|
|
| |
Something about a non-working MinGW thing? Really, I don't care. It
also prevents using the console API properly.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We already redirect all terminal output through our own wrappers (for
the sake of UTF-8), so we might as well use it to handle ANSI escape
codes.
This also changes behavior on UNIX: we don't retrieve some escape codes
per terminfo anymore, and just hardcode them. Every terminal should
understand them.
The advantage is that we can pretend to have a real terminal in the
normal player code, and Windows atrocities are locked away in glue
code.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
Almost nothing was left of it.
The only thing this commit actually removes is support for reading
input commands from stdin. But you can emulate this via:
--input-file=/dev/stdin --input-terminal=no
However, this won't work on Windows. Just use a named pipe.
|
|
|
|
|
|
|
|
|
|
| |
Prior to this commit we had a list of key modifiers and checked against that.
Actually, the Cocoa framework has a built in way to do it and it involves
calling performKeyEquivalent: on the menu instance.
Fixes #946
cc @mpv-player/stable: this should apply with no conflicts
|
|
|
|
|
| |
Apparently this is not necessarily the case, so just drop the silly idea
that depended on this assumption.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
There is no standard mechanism for detecting endianess. Doing it at
compile time in a portable way is probably hard. Doing it properly
with a configure check is probably hard too. Using the endian
definitions in <sys/types.h> (usually includes <endian.h>, which is
not available everywhere) works under circumstances, but the previous
commit broke it on OSX.
Ideally all code should be endian dependent, but that is not possible
due to the dependencies (such as FFmpeg, some video output APIs, some
audio output APIs).
Create a header osdep/endian.h, which contains various fallbacks.
Note that the last fallback uses libavutil; however, it's not clear
whether AV_HAVE_BIGENDIAN is a public symbol, or whether including
<libavutil/bswap.h> really makes it visible. And in fact we don't want
to pollute the namespace with libavutil definitions either. Thus it's
only the last fallback.
|
|
|
|
|
|
|
|
| |
Seems like a good idea, even if it's basically unused (yet).
Also document requirements on the functions (they're not obvious).
OSX changes untested.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Until now, the config functions added various allocations to the user-
provided talloc context. Make it so that they're all under the returned
allocation instead. This allows avoiding having to create an extra
temporary context for some callers, and also avoids adding random memory
leaks by accidentally passing a NULL context.
mp_find_all_config_files() has to be changed not to return a pointer
into the middle array for this to work. Make it add paths in order
(instead of reverse), and then reverse the array entries after that.
Also remove the declarations for the win-specific private functions.
Remove STRNULL(); it's barely needed anymore and the functions are
not called with NULL filenames anymore.
|
|
|
|
|
|
|
|
|
|
| |
Search $XDG_CONFIG_HOME and $XDG_CONFIG_DIRS for config files.
This also negates the need to have separate user and global variants of
mp_find_config_file()
Closes #864, #109.
Signed-off-by: wm4 <wm4@nowhere>
|
|
|
|
|
|
|
| |
Does anyone actually use this?
For now, update it, because it's the only case left where an option
points to a global variable (and not a struct offset).
|
|
|
|
|
| |
Error handling is slightly reduced: we assume that setting a pipe
to non-blocking can never fail.
|
|
|
|
|
|
|
| |
This is mostly covered by the OSX workaround, if the timeout is very
high. It also means that with systems using 32 bit time_t, the time will
overflow 2036 already, instead of 2037, but we don't consider this a
problem.
|