| Commit message (Collapse) | Author | Age |
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Use the 3D rendering functions and shaders to render the video frame. This
is very similar to vo_gl. Most planar formats with varying chroma shifts
and bit depths are supported (including 10 bit), as well as some RGB
formats. The old code that used D3D's StretchRect function is still
available, but will by default be used with the least priority.
Also implement video equalizers and colorspace selection. These use the
same code as vo_gl and vo_vdpau, and are available only if shader YUV
conversion is active.
The rendering is extremely simple and naive, there are no filters etc.
Since compiling shaders seems to require the 500 MB DirectX SDK, all
shaders come in pre-compiled form, and there is no make rule to compile
them. mplayer should be compilable without 500 MB of garbage.
The main problem is that compiling shaders within an application seems to
require d3dx9_*.dll, which isn't installed by default.
Add an option ("disable-texture-align") that allows making the video
textures exactly the same size as the source video. The code used to align
the OSD texture size on 16 for unknown reasons, but since this was perhaps
a good reason, this behavior is kept for video textures as well. (There is
a chance that the alignment improves performance and stability with some
drivers.) Passing this option disables this behavior. It is useful for
reducing texture filtering artifacts at the bottom/right borders.
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The code locked the texture once for each OSD object that was rendered.
But there doesn't seem to be any good reason to do that, so lock it only
once during OSD rendering.
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The OSD code used a shadow texture on systems that don't report
D3DDEVCAPS_TEXTURESYSTEMMEMORY. Do that for EOSD as well. Refactor the
OSD texture management code to reduce code duplication.
I have not the slightest clue about Direct3D9 texture management, so it
seems like a good idea not to do something different for EOSD textures,
even though the OSD code does exactly the same as far as texture handling
goes.
It's also worth noting that D3DDEVCAPS_TEXTURESYSTEMMEMORY doesn't seem to
be supported by most real systems [1], and maintaining a shadow copy in
system memory in order to update textures is required. The previous EOSD
texture code may or may not have worked on some or all real systems, I
can't really tell by reading the MSDN documentation only.
[1] http://www.kludx.com/capability.php?capability=17
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The D3D state (the IDirect3DDevice9 and all textures and buffers) were
released and recreated in the config() function. This is completely
unnecessary. Instead explicitly handle changes. The video surface is only
reallocated if the video format or the video size changes. The OSD texture
is only reallocated if the window size is increased. The EOSD texture is
not released. Since the resize code is reused to deal with reconfig
changes, some of these improvements (and possible bugs) apply to normal
window resizing as well.
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The required feature for this, VOCTRL_REDRAW_OSD, was unimplemented for
unknown reasons. It is trivial to add.
There is still a weird issue when switching the fullscreen state while
paused. I have no idea why this happens. The contents of the video should
survive the window reconfiguration (at least we don't free it), and we
explicitly redraw the screen after fullscreen.
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This allows rendering subtitles in display resolution. It also makes
inserting the vf_ass video filter unnecessary.
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The code assumed the last format passed to query_format will be the one
that is used on playback. This is probably true and thus didn't cause any
bugs, but make query_format side effect free just like the other VOs.
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This fixes the warning:
libvo/vo_direct3d.c:984:6: warning: no previous prototype for 'vo_draw_alpha_l8a8'
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33499 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30191 b3059339-0415-0410-9bf9-f77b7e298cf2
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not be available on some rare systems.
Based on patch used for builds by Gianluigi Tiesi [sherpya netfarm it]
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30190 b3059339-0415-0410-9bf9-f77b7e298cf2
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The GUI is badly designed and too closely coupled to the internal
details of other code. The GUI code is in bad shape and unmaintained
for years. There is no indication that anyone would maintain it in the
future either. Even if someone did volunteer to implement a better
integrated GUI having the current code in the tree probably wouldn't
help much. So get rid of it.
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Convert vo_x11_border (used in vo_gl/gl2 though the vo_gl_border
macro) to use a wrapper macro in old-style VOs which do not provide a
VO object argument. Before this function had an explicit global_vo
argument in vo_gl/gl2. New vo_vdpau uses it too so use the same
mechanism as most other functions.
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correctly placed dvdnav highlights, and fix direct3d and vdpau accordingly.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28633 b3059339-0415-0410-9bf9-f77b7e298cf2
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which part of the video source must be scaled onto which part of the window.
Direct3D and (future) VDPAU need this, for XvMC it makes it easier to add
cropping support and Xv is changed to keep the diff to XvMC small.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28546 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28469 b3059339-0415-0410-9bf9-f77b7e298cf2
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<vo_direct3d> in the beginning, "." at the end.
Shorter/more descriptive sentences.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28468 b3059339-0415-0410-9bf9-f77b7e298cf2
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We may have lost the device e.g. because it became uncooperative e.g.
when using remote desktop or Vista's UAC is activated.
Patch by Georgi Petrov [gogothebee gmail com]
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28457 b3059339-0415-0410-9bf9-f77b7e298cf2
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since no video frame is uploaded to the new context yet.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28456 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28454 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28453 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28452 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28451 b3059339-0415-0410-9bf9-f77b7e298cf2
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Patch by Georgi Petrov [gogothebee gmail com] and Jim Hauxwell [james (at) dattrax co uk]
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28379 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28121 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28120 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28119 b3059339-0415-0410-9bf9-f77b7e298cf2
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Patch by Jim Hauxwell [james dattrax co uk] with modifications by me
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28118 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28113 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28112 b3059339-0415-0410-9bf9-f77b7e298cf2
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Conflicts:
command.c
libao2/ao_ivtv.c
libao2/ao_v4l2.c
libmpcodecs/dec_video.h
libvo/aspect.h
libvo/sub.c
libvo/sub.h
libvo/vo_directx.c
libvo/vo_macosx.m
libvo/vo_quartz.c
mp_core.h
mplayer.c
mplayer.h
osdep/getch2.h
osdep/timer.h
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28076 b3059339-0415-0410-9bf9-f77b7e298cf2
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In w32_common.c the special "old_vo_defines.h" header was included too
late. vo_direct3d.c was copied from svn without fixing the type of the
control() function.
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by previous commit. If this is necessary e.g. to prevent flicker
while resizing, check_events should be called instead or even
better the functionality be moved to some higher layer.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28065 b3059339-0415-0410-9bf9-f77b7e298cf2
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no reason to do it and it might call resize_d3d again which makes it
hard to guarantee that it works correctly.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28064 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28063 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28062 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28061 b3059339-0415-0410-9bf9-f77b7e298cf2
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Patch by Georgi Petrov [gogothebee gmail com]
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28060 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28045 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28041 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28040 b3059339-0415-0410-9bf9-f77b7e298cf2
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on has exactly the same size as the video image and the video will
be copied into it before it is used the first time.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28019 b3059339-0415-0410-9bf9-f77b7e298cf2
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Patch by Georgi Petrov [gogothebee gmail com]
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28018 b3059339-0415-0410-9bf9-f77b7e298cf2
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