| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
| |
We already use LIBASS_ prefixes for the multiple inclusion guards.
Thus libass can be considered separate enough to warrant this.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26770 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26755 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26067 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
|
|
|
| |
patch from Stefan Huehner, stefan huehner org
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@22904 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21082 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21042 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fix removes semitransparent area (less then pixel width) between glyph and
it's outline. Instead, it makes them overlap a little. It usually looks much
better this way.
Complete fix seems impossible with the current output format (single color
alpha bitmaps). The right way is to blend both glyph and outline into one
bitmap so that 2 pixels with 50% transparency produce a fully solid one.
This requires RGBA bitmap output from libass.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20890 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20645 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20519 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
|
|
|
|
|
|
|
|
| |
mplayer:
guess_buffer_cp
utf8_get_char
blur
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20517 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20014 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19972 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19971 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19968 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19962 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
|
|
|
| |
the rest of the file.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19961 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
|
|
|
| |
should work even with the craziest glyphs.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19947 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
|
|
|
| |
Don't use glyph stroker for borderless glyphs.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19879 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
|
|
|
| |
It greatly improves display of glyphs with semitransparent primary color.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19862 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
| |
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19854 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
This is required for various bitmap modifications (like blur, outline and shadow).
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19852 b3059339-0415-0410-9bf9-f77b7e298cf2
|