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* Move compat/ and bstr/ directory contents somewhere elseGravatar wm42014-08-29
| | | | | | | | | bstr.c doesn't really deserve its own directory, and compat had just a few files, most of which may as well be in osdep. There isn't really any justification for these extra directories, so get rid of them. The compat/libav.h was empty - just delete it. We changed our approach to API compatibility, and will likely not need it anymore.
* options: remove deprecated --identifyGravatar Martin Herkt2014-05-04
| | | | | | | Also remove MSGL_SMODE and friends. Note: The indent in options.rst was added to work around a bug in ReportLab that causes the PDF manual build to fail.
* player: add a --dump-stats optionGravatar wm42014-04-17
| | | | | | | | | | | | | | | | | | | | | | | This collects statistics and other things. The option dumps raw data into a file. A script to visualize this data is included too. Litter some of the player code with calls that generate these statistics. In general, this will be helpful to debug timing dependent issues, such as A/V sync problems. Normally, one could argue that this is the task of a real profiler, but then we'd have a hard time to include extra information like audio/video PTS differences. We could also just hardcode all statistics collection and processing in the player code, but then we'd end up with something like mplayer's status line, which was cluttered and required a centralized approach (i.e. getting the data to the status line; so it was all in mplayer.c). Some players can visualize such statistics on OSD, but that sounds even more complicated. So the approach added with this commit sounds sensible. The stats-conv.py script is rather primitive at the moment and its output is semi-ugly. It uses matplotlib, so it could probably be extended to do a lot, so it's not a dead-end.
* msg: expose log level namesGravatar wm42014-01-16
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* msg: fix typo in commentGravatar wm42014-01-16
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* msg: move special declarations to msg_control.hGravatar wm42014-01-16
| | | | | While almost everything uses msg.h, the moved definitions are rarely needed by anything.
* player: redo terminal OSD and status line handlingGravatar wm42014-01-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
* msg: remove global stateGravatar wm42013-12-21
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* msg: rename mp_msg_log -> mp_msgGravatar wm42013-12-21
| | | | Same for companion functions.
* msg: convert defines to enumGravatar wm42013-12-21
| | | | Also get rid of MSGL_HINT and the many MSGL_DBG* levels.
* msg: remove legacy stuffGravatar wm42013-12-21
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* msg: change --msglevel, reduce legacy glueGravatar wm42013-12-20
| | | | | | | | | | | | Basically, reimplement --msglevel. Instead of making the new msg code use the legacy code, make the legacy code use the reimplemented functionality. The handling of the deprecated --identify switch changes. It temporarily stops working; this will be fixed in later commits. The actual sub-options syntax (like --msglevel-vo=...) goes away, but I bet nobody knew about this or used this anyway.
* msg: cosmetic changesGravatar wm42013-12-20
| | | | | In particular, condense the legacy MSGT_ defines and move them to the end of the file.
* msg: change hack to silence command line pre-parse error messagesGravatar wm42013-12-20
| | | | mp_msg_levels[] will go away.
* Reduce recursive config.h inclusions in headersGravatar wm42013-12-18
| | | | | | In my opinion, config.h inclusions should be kept to a minimum. MPlayer code really liked including config.h everywhere, though, even in often used header files. Try to reduce this.
* Remove the _ macroGravatar wm42013-12-18
| | | | | This was a gettext-style macro to mark strings that should be translated.
* Split mpvcore/ into common/, misc/, bstr/Gravatar wm42013-12-17