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* ao_coreaudio_exclusive: deal with devices return different channel countGravatar wm42015-10-21
| | | | | | | | | If the device returns an unexpected number of channels instead of the requested count on init, don't immediately error out. Instead, look if there's a channel map with the given number of channels. If there isn't, still error out, because we don't want to guess the channel layout.
* ao_coreaudio: move channel mapping code to a separate fileGravatar wm42015-05-05
Move all of the channel map retrieval/negotiation code to a separate file. This will (probably) be helpful when extending ao_coreaudio_exclusive.c. Nothing else changes, other than some minor cosmetics and renaming, and changing some details for decoupling it from the ao_coreaudio.c internals.