| Commit message (Collapse) | Author | Age |
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There still might be FFmpeg demuxers which mess up if audio is disabled
(like it happened to the FLV demuxer), but these are bugs and shouldn't
happen.
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With target-prim and target-trc it makes sense to include some common
colorspaces that aren't strictly speaking used for video.
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Brings it in line with changes to vo_opengl options.
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No real reason this is disabled with the new configuration API.
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This lets us tune the window parameter
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This merges all of the scaler-related options into a single
configuration struct, and also cleans up the way they're passed through
the code. (For example, the scaler index is no longer threaded through
pass_sample, just the scaler configuration itself, and there's no longer
duplication of the params etc.)
In addition, this commit makes scale-down more principled, and turns it
into a scaler in its own right - so there's no longer an ugly separation
between scale and scale-down in the code.
Finally, the radius stuff has been made more proper - filters always
have a radius now (there's no more radius -1), and get a new .resizable
attribute instead for when it's tunable.
User-visible changes:
1. scale-down has been renamed dscale and now has its own set of config
options (dscale-param1, dscale-radius) etc., instead of reusing
scale-param1 (which was arguably a bug).
2. The default radius is no longer fixed at 3, but instead uses that
filter's preferred radius by default. (Scalers with a default radius
other than 3 include sinc, gaussian, box and triangle)
3. scale-radius etc. now goes down to 0.5, rather than 1.0. 0.5 is the
smallest radius that theoretically makes sense, and indeed it's used
by at least one filter (nearest).
Apart from that, it should just be internal changes only.
Note that this sets up for the refactor discussed in #1720, which would
be to merge scaler and window configurations (include parameters etc.)
into a single, simplified string. In the code, this would now basically
just mean getting rid of all the OPT_FLOATRANGE etc. lines related to
scalers and replacing them by a single function that parses a string and
updates the struct scaler_config as appropriate.
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This makes the core much more elegant, reusable, reconfigurable and also
allows us to more easily add aliases for specific configurations.
Furthermore, this lets us apply a generic blur factor / window function
to arbitrary filters, so we can finally "mix and match" in order to
fine-tune windowing functions.
A few notes are in order:
1. The current system for configuring scalers is ugly and rapidly
getting unwieldy. I modified the man page to make it a bit more
bearable, but long-term we have to do something about it; especially
since..
2. There's currently no way to affect the blur factor or parameters of
the window functions themselves. For example, I can't actually
fine-tune the kaiser window's param1, since there's simply no way to
do so in the current API - even though filter_kernels.c supports it
just fine!
3. This removes some lesser used filters (especially those which are
purely window functions to begin with). If anybody asks, you can get
eg. the old behavior of scale=hanning by using
scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is
just as terrible as that sounds - which is why nobody should have
been using them in the first place).
4. This changes the semantics of the "triangle" scaler slightly - it now
has an arbitrary radius. This can possibly produce weird results for
people who were previously using scale-down=triangle, especially if
in combination with scale-radius (for the usual upscaling). The
correct fix for this is to use scale-down=bilinear_slow instead,
which is an alias for triangle at radius 1.
In regards to the last point, in future I want to make it so that
filters have a filter-specific "preferred radius" (for the ones that
are arbitrarily tunable), once the configuration system for filters has
been redesigned (in particular in a way that will let us separate scale
and scale-down cleanly). That way, "triangle" can simply have the
preferred radius of 1 by default, while still being tunable. (Rather
than the default radius being hard-coded to 3 always)
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Makes vf_dsize completely useless. Unfortunately, even our "official"
encoding profiles still use it.
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Terribly obscure, and vf_format can do this for all VOs.
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This was basically requested.
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remove depricated and convoluted validation. refer instead to the
--audio-device option.
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(Stupid Unix conventions.)
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Include 360 in the range and don't stop at 359. This makes cycling
through the range in 90° steps less awkward.
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Remove the colorspace-related top-level options, add them to vf_format.
They are rather obscure and not needed often, so it's better to get them
out of the way. In particular, this gets rid of the semi-complicated
logic in command.c (most of which was needed for OSD display and the
direct feedback from the VO). It removes the duplicated color-related
name mappings.
This removes the ability to write the colormatrix and related
properties. Since filters can be changed at runtime, there's no loss of
functionality, except that you can't cycle automatically through the
color constants anymore (but who needs to do this).
This also changes the type of the mp_csp_names and related variables, so
they can directly be used with OPT_CHOICE. This probably ended up a bit
awkward, for the sake of not adding a new option type which would have
used the previous format.
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It was "by design" possible to make mpv crash if the parameters didn't
make enough sense, like "format=rgb24:yuv420p". While forcing the format
has some minor (rather questionable) use for debugging, allowing it to
crash is just stupid.
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Instead of forcing a useless format (packed YUV??) by default.
Also cleanup.
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This requires FFmpeg git master for accelerated hardware decoding.
Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav
will also work.
Most things work. Screenshots don't work with accelerated/opaque
decoding (except using full window screenshot mode). Subtitles are
very slow - even simple but huge overlays can cause frame drops.
This always uses fullscreen mode. It uses dispmanx and mmal directly,
and there are no window managers or anything on this level.
vo_opengl also kind of works, but is pretty useless and slow. It can't
use opaque hardware decoding (copy back can be used by forcing the
option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend
is preferred over the X11 ones in case you're trying on X11; but X11
is even more useless on RPI.
This doesn't correctly reject extended h264 profiles and thus doesn't
fallback to software decoding. The hw supports only up to the high
profile, and will e.g. return garbage for Hi10P video.
This sets a precedent of enabling hw decoding by default, but only
if RPI support is compiled (which most hopefully it will be disabled
on desktop Linux platforms). While it's more or less required to use
hw decoding on the weak RPI, it causes more problems than it solves
on real platforms (Linux has the Intel GPU problem, OSX still has
some cases with broken decoding.) So I can live with this compromise
of having different defaults depending on the platform.
Raspberry Pi 2 is required. This wasn't tested on the original RPI,
though at least decoding itself seems to work (but full playback was
not tested).
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This was requested, more or less.
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This has a number of user-visible changes:
1. A new flag blend-subtitles (default on for opengl-hq) to control this
behavior.
2. The OSD itself will not be color managed or affected by
gamma controls. To get subtitle CMS/gamma, blend-subtitles must be
used.
3. When enabled, this will make subtitles be cleanly interpolated by
:interpolation, and also dithered etc. (just like the normal output).
Signed-off-by: wm4 <wm4@nowhere>
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Bilinear scaling is not a suitable default for something named "hq"; the
whole reason this was done in the past was because cscale used to be
obscenely slow. This is no longer the case, with cscale being nearly
free.
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Requested; fixes #1717.
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Why did this exist in the first place? Other than being completely
useless, this even caused some regressions in the past. For example,
there was the case of a laptop exposing its accelerometer as joystick
device, which led to extremely fun things due to the default mappings of
axis movement being mapped to seeking.
I suppose those who really want to use their joystick to control a media
player (???) can configure it as mouse device or so.
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It's much easier to configure remotes as X11 input devices.
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Clarifying because someone asked.
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It's relatively stable now.
Also fix a typo in an unrelated place (better not waste commits on
typos).
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Like we do it for input.conf and osc.conf.
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Add bootstrap step for Linux->Windows MXE crosscompilation.
Signed-off-by: wm4 <wm4@nowhere>
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This is interesting mainly because it's essentially equivalent to the
old smoothmotion algorithm. As such, it is now the default for tscale.
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This is like nearest neighbour, but the edges between pixels are
linearly interpolating if needed, as if they had been (naively)
oversampled.
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This replaces the old smoothmotion code by a more flexible tscale
option, which essentially allows any scaler to be used for interpolating
frames. (The actual "smoothmotion" scaler which behaves identical to the
old code does not currently exist, but it will be re-added in a later commit)
The only odd thing is that larger filters require a larger queue size
offset, which is currently set dynamically as it introduces some issues
when pausing or framestepping. Filters with a lower radius are not
affected as much, so this is identical to the old smoothmotion if the
smoothmotion interpolator is used.
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Had some outdated information.
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I think this is what I alwass missed ever since I found the MPlayer
cache options: a way to enable the cache on local files with the default
settings, whatever they are.
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(Well, almost 150MB.)
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Requested change in behavior.
Note that we set the assumed "infinite" display_fps to 1e6, which
conveniently lets vo_get_vsync_interval() return a dummy value of 1,
which can be easily checked against, and still avoids doing math with
float INFs.
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This adds stuff related to gamma, linear light, sigmoid, BT.2020-CL,
etc, as well as color management. Also adds a new gamma function (gamma22).
This adds new parameters to configure the CMS settings, in particular
letting us target simple colorspaces without requiring usage of a 3DLUT.
This adds smoothmotion. Mostly working, but it's still sensitive to
timing issues. It's based on an actual queue now, but the queue size
is kept small to avoid larger amounts of latency.
Also makes “upscale before blending” the default strategy.
This is justified because the "render after blending" thing doesn't seme
to work consistently any way (introduces stutter due to the way vsync
timing works, or something), so this behavior is a bit closer to master
and makes pausing/unpausing less weird/jumpy.
This adds the remaining scalers, including bicubic_fast, sharpen3,
sharpen5, polar filters and antiringing. Apparently, sharpen3/5 also
consult scale-param1, which was undocumented in master.
This also implements cropping and chroma transformation, plus
rotation/flipping. These are inherently part of the same logic, although
it's a bit rough around the edges in some case, mainly due to the fallback
code paths (for bilinear scaling without indirection).
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Requested. Untested; leaving that to the users.
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