| Commit message (Collapse) | Author | Age |
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it impossible to make the those struct variables const.
Also it is not really useful, and wastes space.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28862 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28861 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28860 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28859 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28858 b3059339-0415-0410-9bf9-f77b7e298cf2
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ao_win32
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28857 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28856 b3059339-0415-0410-9bf9-f77b7e298cf2
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something is seriously wrong and the ao will not work right anyway.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28855 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28854 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28853 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28852 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28851 b3059339-0415-0410-9bf9-f77b7e298cf2
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-af format=s8 for -ao dsound and -ao win32.
Patch by Zhou Zongyi [zhouzongyi (at) pset suntec net]
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28850 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28849 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28848 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28847 b3059339-0415-0410-9bf9-f77b7e298cf2
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non-zeroed buffers can cause initial noise, see -dev-eng:
[PATCH]: Add missing memset after malloc in libaf/af_resample.c
Wed, 4 Mar 2009 15:29:30 +0800
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28846 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28845 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28844 b3059339-0415-0410-9bf9-f77b7e298cf2
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just like vo_vdpau.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28843 b3059339-0415-0410-9bf9-f77b7e298cf2
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r28839.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28842 b3059339-0415-0410-9bf9-f77b7e298cf2
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below the OSD and document possible issues when this is changed.
Patch by Uoti (though originally intended for a different issue) with extra comment by me.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28841 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28840 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28839 b3059339-0415-0410-9bf9-f77b7e298cf2
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end of genOSD.
Fixes that the EOSD was drawn one frame too late.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28838 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28837 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28836 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28835 b3059339-0415-0410-9bf9-f77b7e298cf2
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This is faster than gaussian blur and similar to vsfilter.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28834 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28833 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28832 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28831 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28830 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28829 b3059339-0415-0410-9bf9-f77b7e298cf2
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The loop for an unknown reason could rarely cause an endless loop.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28828 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28827 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28826 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28825 b3059339-0415-0410-9bf9-f77b7e298cf2
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avoid luminance build-up, which looks ugly.
The resulting, modified bitmaps are stored in separate bitmap cache.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28824 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28823 b3059339-0415-0410-9bf9-f77b7e298cf2
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Also, restrict advance subpixel accuracy to 3 bits to reduce cache
bloat.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28822 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28821 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28820 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28819 b3059339-0415-0410-9bf9-f77b7e298cf2
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Use double for shadow displacement parameter.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28818 b3059339-0415-0410-9bf9-f77b7e298cf2
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If PlayResX or Y is 1280/1024 respectively and the other
PlayRes attribute isn't provided, use 1280/1024 for it.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28817 b3059339-0415-0410-9bf9-f77b7e298cf2
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in certain situations.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28816 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28815 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28814 b3059339-0415-0410-9bf9-f77b7e298cf2
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