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* appveyor: trigger build on pushing to 'ci'Gravatar Kevin Mitchell2018-02-11
| | | | | This way, both travis and appveyor can be manually triggered simultaneously.
* vo_drm: support --monitorpixelaspectGravatar Marco Migliori2018-02-11
| | | | | | | | | | This commit allows for video to be shown with the right aspect even when pixels are not square in the selected drm mode. For example, if drm mode 5 is "640x400", the right aspect on a 4:3 monitor is obtained by mpv --vo=drm --drm-mode=5 --monitorpixelaspect=5:6 ... Other vo's seem to make this parameter change the size of the window, but in the drm vo this is fixed, being as large as the screen.
* vo_drm: reset last input image on reconfigGravatar Marco Migliori2018-02-11
| | | | | | | | | | | | | | | | | | The last image is stored in vo->priv->last_input to be used when redrawing a frame is necessary (control: VOCTRL_REDRAW_FRAME). At the beginning it is NULL, so a redraw request has no effect since draw_image ignores calls with image=NULL. When using --force-window the size of the image may change without the vo structure being re-created. Before this commit, the size of vo->priv->last_input could become inconsistent with the cropping rectangle vo->priv->src_rc, which could trigger an assert in mp_image_crop_rc(). Even if it did not, the last image of a video remained on the screen when the next file in the playlist had no video (e.g., it was an mp3 without an embedded cover). This commit deallocates and resets to NULL the image vo->priv->last_input when reconfiguring video.
* vo_drm: make the osd as large as the screenGravatar Marco Migliori2018-02-11
| | | | | | | | | | | | | | | | | | | | Before this commit, the drm vo drew the osd over the scaled image, and then copied the result onto the framebuffer, shifted. This made the frame centered, but forced the osd to be only as large as the image. This was inconsistent with other vo's, covered the image with the progress indicator even when a black band was at the top of the screen, made the progress indicator wrap on narrow videos, etc. The change is to always use an image as large as the screen. The frame is copied scaled and shifted to it, and the osd drawn over it. The result is finally copied to the framebuffer without any shift, since it is already as large as it. Technically, cur_frame is an image as large as the screen and cur_frame_cropped is a dummy reference to it, cropped to the size of the scaled video. This way, copying the scaled image to cur_frame_cropped positions the image in the right place in cur_frame, which can then have the osd added to it and copied to the framebuffer.
* vo_gpu: make screenshots use the GL rendererGravatar wm42018-02-11
| | | | | | | | | | | | | | | | | | | | | | | | | | Using the GL renderer for color conversion will make sure screenshots will use the same conversion as normal video rendering. It can do this for all types of screenshots. The logic when to write 16 bit PNGs changes. To approximate the old behavior, we decide by looking whether the source video format has more than 8 bits per component. We apply this logic even for window screenshots. Also, 16 bit PNGs now always include an unused alpha channel. The reason is that FFmpeg has RGB48 and RGBA64 formats, but no RGB064. RGB48 is 3 bytes and usually not supported by GPUs for rendering, so we have to use RGBA64, which forces an alpha channel. Will break for users who use --target-trc and similar options. I considered creating a new gl_video context, but it could double GPU memory use, so I didn't. This uses FBOs instead of glGetTexImage(), because that increases the chance it could work on GLES (e.g. ANGLE). Untested. No support for the Vulkan and D3D11 backends yet. Fixes #5498. Also fixes #5240, because the code for reading back is not used with the new code path.
* vo_gpu: add internal ability to skip osd/subs for renderingGravatar wm42018-02-11
| | | | Needed for the following commit.
* vo_gpu: use blit() only if target ra_tex supports itGravatar wm42018-02-11
| | | | | Even if RA_CAP_BLIT is set, this might just not be enabled for the target ra_tex.
* vo_gpu: add memory barrier on the HDR peak detectionGravatar Niklas Haas2018-02-11
| | | | | This can cause the peak detection state to be inconsistent in rare cases, which might explain the issues when taking screenshots in #5499.
* vo_gpu: correctly infer HDR peak detection supportGravatar Niklas Haas2018-02-11
| | | | | | The re-ordering of commits e3d93fd and 0870859 ended up swallowing the change which made the HDR tone mapping algorithm actually check for RA_CAP_NUM_GROUPS support.
* vo_gpu: refactor HDR peak detection algorithmGravatar Niklas Haas2018-02-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The major changes are as follows: 1. Use `uint32_t` instead of `unsigned int` for the SSBO size calculation. This doesn't really matter, since a too-big buffer will still work just fine, but since `uint` is a 32-bit integer by definition this is the correct way to do it. 2. Pre-divide the frame_sum by the num_wg immediately at the end of a frame. This change was made to prevent overflow. At 4K screen size, this code is currently already very at risk of overflow, especially once I started playing with longer averaging sizes. Pre-dividing this out makes it just about fit into 32-bit even for worst-case PQ content. (It's technically also faster and easier this way, so I should have done it to begin with). Rename `frame_sum` to `frame_avg` to clearly signal the change in semantics. 3. Implement a scene transition detection algorithm. This basically compares the current frame's average brightness against the (averaged) value of the past frames. If it exceeds a threshold, which I experimentally configured, we reset the peak detection SSBO's state immediately - so that it just contains the current frame. This prevents annoying "eye adaptation"-like effects on scene transitions. 4. As a result of the previous change, we can now use a much larger buffer size by default, which results in a more stable and less flickery result. I experimented with values between 20 and 256 and settled on the new value of 64. (I also switched to a power-of-2 array size, because I like powers of two)
* appveyor: use undocumented --ask to force yes for all questionsGravatar Ricardo Constantino2018-02-11
| | | | Also, remove progressbar, just spammy for reason.
* player: correctly set track information on adding external filesGravatar Zehua Chen2018-02-10
| | | | | | | | Before this commit, auto_loaded and lang were only set for the first track in auto-loaded external files. Likewise, for the title and lang arguments to the sub-add and audio-add commands. Fixes #5432
* wayland_common: fix idle_inhibitor protocol segfaultGravatar Rostislav Pehlivanov2018-02-09
| | | | The pointer is used as a state and wasn't zeroed after seeks.
* drmprime interop : Add frames triple bufferingGravatar LongChair2018-02-07
| | | | | | | | | | | | | | | | | Currently using the drmprime interop with external mpv intgration can lead to rendering issues because the current frame is being released too early. Typically using this with Qt results in one frame shift because Qt will do waitforvsync and swap, rather than swap and waitforvsync. This leads to tearing as the frambuffer is released while being displayed on screen. In order to avoid releasing the framebuffer that is displayed, We keep the framebuffer alive for one more frame with triple buffering to make sure that whatever rendering process is used, the framebuffer will not be released when it's still on screen. This was tested on RockChip Rock64
* vd_lavc: fix stall with some uses of --hwdec=copyGravatar wm42018-02-05
| | | | | | | | | | | Also a regression of the filter change. The new code is more picky about EOF states, and it turns out the weird delay queue (used with some hwdec copy back modes only) accidentally dropped an EOF event. It reset the avctx before the delay queue was drained, which meant it never returned the expected AVERROR_EOF status code. Also don't signal EOF when copy back fails. It should just try to continue until fallback is performed.
* vo_gpu: port HDR tone mapping algorithm from libplaceboGravatar Niklas Haas2018-02-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The current peak detection algorithm was very bugged (which contributed to the excessive cross-frame flicker without long normalization) and also didn't take into account the frame average brightness level. The new algorithm both takes into account frame average brightness (in addition to peak brightness), and also computes the values in a more stable/correct way. (The old path was basically undefined behavior) In addition to improving the algorithm, we also switch to hable tone mapping by default, and try to enable peak computation automatically whever possible (compute shaders + SSBOs supported). We also make the desaturation milder, after extensive testing during libplacebo development. I also had to compensate a bit for the representational differences between mpv and libplacebo (libplacebo treats 1.0 as the reference peak, but mpv treats it as the nominal peak), but it shouldn't have caused any problems. This is still not quite the same as libplacebo, since libplacebo also allows tagging the desired scene average brightness on the output, and it also supports reading the scene average brightness from static metadata (MaxFALL) where available. But those changes are a bit more involved. It's possible we could also read this from metadata in the future, but we have problems communicating with AVFrames as it is and I don't want to touch the mpv colorimetry structs for the time being.
* vo_gpu: add RA_CAP for gl_NumWorkGroupsGravatar Niklas Haas2018-02-05
| | | | | SPIRV-Cross doesn't support this for the time being. It's possible this could go away again at a later date.
* vo_gpu: vulkan: correctly enable textureGatherOffsetGravatar Niklas Haas2018-02-05
| | | | This also requires a vulkan feature / SPIR-V capability to function
* vo_gpu: vulkan: don't issue queries for unused timersGravatar Niklas Haas2018-02-05
| | | | | | | The vulkan validation layers warn you if you try requesting a query result from a timer that hasn't even been started yet, so we have to do some extra bit of work to keep track of which indices we've seen so far, and avoid the queries on them.
* vo_gpu: vulkan: try enabling required featuresGravatar Niklas Haas2018-02-05
| | | | | | | Instead of enabling every feature under the sun, make an effort to just whitelist the ones we actually might use. Turns out the extended storage format support is needed for some of the storage formats we use, in particular rgba16.
* vo_gpu: vulkan: add missing buffer barrier fieldsGravatar Niklas Haas2018-02-05
| | | | These were accidentally omitted.
* f_decoder_wrapper: fix log message incorrect for audioGravatar wm42018-02-05
| | | | | This code is used by both video and audio, so the text should not talk about video.
* f_demux_in: give it a slightly better filter nameGravatar wm42018-02-05
| | | | Matters for logging.
* filter: don't randomly lose async wakeup notificationsGravatar wm42018-02-05
| | | | | | | | | | | | Another "what was I thinking" thing - destroying filters explicitly skipped async wakeups for no reason. These were notifications for filters that are not going to be destroyed too, and so their wakeup will be lost, leading to stalled playback. This is completely unnecessary and the special code can be removed. Fixes #5488. (This case destroyed all audio filters due to AO init failure, which could make clear out the f_demux_in.c wakeup for video, and "freeze" playback.)
* vd_lavc: fix recently broken hardware decode fallbackGravatar wm42018-02-04
| | | | | | | | | This is a dataflow issue caused by the filters change. When the fallback happens, vd_lavc does not return a frame, but also does not accept a new packet, which confuses lavc_process(). Fix this by immediately retrying to feed the buffered packet and decode a frame on fallback. Fixes #5489.
* vf_vapoursynth: always keep input frame array filledGravatar wm42018-02-03
| | | | | | | | In theory (and practice), this is not needed, because the VS filter get frame callback will cause the process function to be called again if there's not enough data. But it's still a bit weird to just add one more frame on each iteration, so make it cleaner and make it request frames until the input array is full.
* vf_vapoursynth: fix lockingGravatar wm42018-02-03
| | | | | | | | This was obviously nonsense, and a previous "fix" to this code was nonsense too. What is really needed here is temporarily dropping the lock while calling destroy_vs()/reinit_vs(). Fixes #5470.
* tests: stop comparing floats against DBL_EPSILON, use FLT_EPSILONGravatar Ilya Tumaykin2018-02-03
| | | | Fixes #5253.
* swresample: minor simplificationGravatar wm42018-02-03
| | | | Cosmetic and no change in behavior. At least I think this looks simpler.
* swresample: remove unnecessary request for new inputGravatar wm42018-02-03
| | | | | | | | | | | We called mp_pin_out_request_data() if there was input _and_ output. This is not how it should be: we should request new input only if output was requested, but we could not produce any output. On the other hand, the upper half of the process() function will request new input if output is required, but all input was consumed. But this requires calling mp_filter_internal_mark_progress(), as otherwise the general filter logic would not know that we can continue.
* swresample: actually reinit resampler on large speed changesGravatar wm42018-02-03
| | | | | | | | | | | | | | | | | | | If the speed is changed by a large amount, we need to effectively change the output rate by a large amount, and swr_set_compensation() is apparently not designed to handle such large changes well. So it's better to reinitialize the resampler on all large changes. Also, strictly reinitialize the resampler if the rate changes, otherwise it could happen that libavresample (which does not automatically initialize resampling if avresample_set_compensation() is used) would never apply speed changes properly. Also document some conditions better that handle corner cases (remove the inline condition from the if gating the compensation code). It also appears that we crashed with very large compensation ratios (when raising audio speed quickly by keeping the "[" key down), and this commit accidentally mitigates it by not allowing large compensation.
* loadfile: make --lavfi-complex runtime changes more flexibleGravatar wm42018-02-03
| | | | | | | | | Setting lavfi-complex at runtime will now forcefully reselect the tracks as needed, even if it was a "proper" track selection via --aid or --vid. Before this commit, it just failed and complained that the VO/AO was already "used". Requested.
* loadfile: initialize decoders after outputs for --lavfi-complexGravatar wm42018-02-03
| | | | | | | This makes it actually somewhat simpler, and doesn't have any disadvantages. It should also make some new features easier. Mostly just moves code around.
* loadfile: fix crash in some cases of setting --lavfi-complex at runtimeGravatar wm42018-02-03
| | | | | | | | | The somewhat confusing thing is that many filters (including track->dec) have a public struct, but to free them, you need to free the mp_filter pointer itself (track->dec->f). The assignment wrote to a dangling pointer, instead of removing the dangling pointer. (Other than that, this idiom is actually nice.)
* loadfile: remove minor unneeded things from --lavfi-complex setupGravatar wm42018-02-03
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* f_output_chain: remove unused got_input_eof fieldGravatar wm42018-02-03
| | | | Was used by the player code before decoders were moved to filters.
* vf_vapoursynth: fix obscure/impossible leakGravatar wm42018-02-03
| | | | | | | Unknown frames were not freed properly. Although this doesn't really happen anyway, because we're never going to feed audio frames to a video filter chain. Since it's theoretically possible, and all other filters handle this consistently, fix it anyway.
* vf_vapoursynth: fix output colorspace flags and other attributesGravatar wm42018-02-03
| | | | | | | Properly initialize the output frame parameters other than image format and size. This includes colorspace hints. (We're still not reading them back from VapourSynth if it sets them, though. Usually it doesn't anyway.)
* vf_vapoursynth: fix potential deadlock on init failureGravatar wm42018-02-03
| | | | | When VS initialization failed, it could hang due to forgetting to release the mutex.
* vf_vapoursynth: initialize start timestamp properlyGravatar wm42018-02-03
| | | | | | | | | VapourSynth can't pass through timestamps, only frame durations. So we need to remember the timestamp of the very first frame passed to it. This was accidentally set to 0 instead of NOPTS on init, so inserting the filter during playback could show strange behavior. Might be part of #5470.
* f_utils: fix leak in frame duration filterGravatar wm42018-02-03
| | | | | vf_vapoursynth used this. Could cause a crash at VO uninit, if the leaked frame was allocated via VO DR.
* video: fix passing down FPS to vf_vapoursynthGravatar wm42018-02-03
| | | | | | | To make this less of a mess, remove one of the redundant container_fps fields. Part of #5470.
* swresample: limit output size of audio framesGravatar wm42018-02-03
| | | | | | | | | | | | | | Similar to the previous commit, and for the same reasons. Unlike with af_scaletempo, resampling does not have a natural frame size, so we set an arbitrary size limit on output frames. We add a new option to control this size, although I'm not sure whether anyone will use it, so mark it for testing only. Note that we go through some effort to avoid buffering data in libswresample itself. One reason is that we might have to reinitialize the resampler completely when changing speed, which drops the buffered data. Another is that I'm not sure whether the resampler will do the right thing when applying dynamic speed changes.
* af_scaletempo: output minimally sized audio frameGravatar wm42018-02-03
| | | | | | | | | | | | | | | | | | | | This helps the filter to adapt much faster to speed changes. Before this commit, the filter just converted and output the full input frame, which could cause problems with large input frames. This was made worse by certain filters like dynaudnorm or loudnorm outputting pretty large frames. This commit changes the filter from trying to convert all input at once to only outputting a single internally filtered frame. Internally, this filter already output data in units of 60ms by default (controlled by the "stride" sub-option), and concatenated as many output frames as necessary to consume all input. Behavior is still kind of bad when inserting the filter. This is because the large frames can be buffered up after the insertion point, so the speed change will be performed with a larger latency. The scaletempo filter can't do anything against this, although it can be fixed by inserting scaletempo as user filter as part of --af.
* filter: add/use a convenience functionGravatar wm42018-02-03
| | | | | I guess this is generally useful for filters which buffer data internally.
* options: slightly improve filter help output for lavfi bridgeGravatar wm42018-02-03
| | | | | | | | | | | | | | --vf=help will now list libavfilter filters, and e.g. --vf=yadif=help will list libavfilter filter options. The latter is rather bare, because the AVOption API is really awful (holy shit how is it so bad), and would require us to handle _every_ option type manually. Alternatively we could call av_opt_show2(), which ffmpeg uses for help output in its CLI tools and which is much more detailed. But it's rather foreign and forces output through av_log(), so I don't really want to use it.
* options: pretty print default values with --list-optionsGravatar wm42018-02-01
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* codecs: remove unused family fieldGravatar wm42018-02-01
| | | | | | | | | | MPlayer used this to distinguish multiple decoder wrappers (such as libavcodec vs. binary codec loader vs. builtin decoders). It lost meaning in mpv as non-libavcodec things were dropped. Now it doesn't serve any purpose anymore. Parsing was removed quite a while ago, and the recent filter change removed any use of the internal family field. Get rid of it.
* manpage: clarify some --vf optionsGravatar wm42018-01-31
| | | | In particular, mention deprecated things.
* Revert "demux_mkv: remove remaining GPL code"Gravatar wm42018-01-31
| | | | | | | | This reverts commit b7f90be567c3c19eb3fec30be2b76775296a6ed1. The author agreed to the relicensing now (if that code is affected by the original copyright at all - that was the only line possibly left of it).