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* vo_opengl: d3d11egl: enable "required" GLSL extensionsGravatar wm42016-05-19
* vo_opengl: make gl_sc_enable_extension() permanent/idempotentGravatar wm42016-05-19
* vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.xGravatar wm42016-05-19
* vo_opengl: remove unused fieldGravatar wm42016-05-18
* vo_opengl: fix/simplify reinitialization on dynamic reconfigurationGravatar wm42016-05-18
* demux_playlist: recognize m3u8 as playlist extensionGravatar wm42016-05-17
* d3d: simplify DLL loadingGravatar wm42016-05-17
* video: merge dxva2 source filesGravatar wm42016-05-17
* vo_opengl: hwdec: remove build-dependency on dxva2Gravatar wm42016-05-17
* ta: remove old and redundant macroGravatar wm42016-05-17
* vo_opengl: move UT_buffer to switch handlingGravatar wm42016-05-17
* vo_opengl: make number of cached shaders/uniform dynamicGravatar wm42016-05-17
* vo_opengl: move cached uniforms to a separate structGravatar wm42016-05-17
* vo_opengl: increase shader limitsGravatar Niklas Haas2016-05-17
* DOCS/mplayer-changes: document HDR supportGravatar Niklas Haas2016-05-16
* vo_opengl: skip tonemapping if the output trc is HDRGravatar Niklas Haas2016-05-16
* vo_opengl: copy over HDR parameters to dumb_modeGravatar Niklas Haas2016-05-16
* vo_opengl: fall back to gamma2.2 by default for HDR contentGravatar Niklas Haas2016-05-16
* csputils: add AVCOL_TRC_SMPTEST2084 supportGravatar Niklas Haas2016-05-16
* vo_opengl: remove unnecessary castsGravatar wm42016-05-16
* vo_opengl: remove another unneeded allocationGravatar wm42016-05-16
* vo_opengl: remove possibly undefined behaviorGravatar wm42016-05-16
* vo_opengl: free to-be-added hook on hook array overflowGravatar wm42016-05-16
* vo_opengl: never clear file cacheGravatar wm42016-05-16
* vo_opengl: use proper include statementGravatar wm42016-05-16
* vo_opengl: remove unnecessary allocationGravatar wm42016-05-16
* vo_opengl: remove unused global variableGravatar wm42016-05-16
* manpage: declare user-shader syntax for not stableGravatar wm42016-05-16
* vo_opengl: fix bicubic_fast in ES modeGravatar wm42016-05-16
* vo_opengl: implement more HDR tonemapping algorithmsGravatar Niklas Haas2016-05-16
* vo_opengl: avoid redundant double-gamma conversionGravatar Niklas Haas2016-05-16
* vo_opengl: implement HDR (SMPTE ST2084)Gravatar Niklas Haas2016-05-16
* vo_opengl: use enums for choice options internallyGravatar Niklas Haas2016-05-16
* vo_opengl: abstract hook texture access behind macroGravatar Niklas Haas2016-05-15
* vo_opengl: make the screen blue on shader errorsGravatar Niklas Haas2016-05-15
* vo_opengl: use RPN expressions for user hook sizesGravatar Niklas Haas2016-05-15
* vo_opengl: support external user hooksGravatar Niklas Haas2016-05-15
* vo_opengl: add optional hook pointsGravatar Niklas Haas2016-05-15
* vo_opengl: add hooks and rework pass_read_videoGravatar Niklas Haas2016-05-15
* vo_opengl: minor change to scaler_resizes_onlyGravatar Niklas Haas2016-05-15
* vaapi: avoid forward declaration of variableGravatar wm42016-05-15
* lua: add timer:is_enabled() functionGravatar Julian2016-05-14
* vo_opengl: remove some pointless compatibilityGravatar wm42016-05-14
* ytdl_hook: Just check if protocol is rtmpGravatar Ricardo Constantino2016-05-14
* vo_opengl: partially fix 0bgr format supportGravatar wm42016-05-13
* vo_opengl: drop duplicate LUMINANCE_ALPHA handlingGravatar wm42016-05-13
* vo_opengl: minor simplificationGravatar wm42016-05-13
* vo_opengl: restrict ES2 FBO formatsGravatar wm42016-05-13
* vo_opengl: angle: log extension stringGravatar wm42016-05-13
* cache: simplify speed calculationsGravatar wm42016-05-12